]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/autocvars.qh
Implement symmetrical editing of waypoints for ctf maps with rotational symmetry...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / autocvars.qh
index c4f77dfad38446d8e11fe91466db06e6d1319ae7..799259d613f03a997bfff734b4123ee43e63ad00 100644 (file)
@@ -78,12 +78,12 @@ float autocvar_g_balance_pause_health_rot_spawn;
 float autocvar_g_balance_portal_health;
 float autocvar_g_balance_portal_lifetime;
 float autocvar_g_balance_powerup_invincible_takedamage;
-float autocvar_g_balance_powerup_invincible_time;
+//float autocvar_g_balance_powerup_invincible_time;
 float autocvar_g_balance_powerup_strength_damage;
 float autocvar_g_balance_powerup_strength_force;
 float autocvar_g_balance_powerup_strength_selfdamage;
 float autocvar_g_balance_powerup_strength_selfforce;
-float autocvar_g_balance_powerup_strength_time;
+//float autocvar_g_balance_powerup_strength_time;
 float autocvar_g_balance_superweapons_time;
 float autocvar_g_balance_selfdamagepercent;
 bool autocvar_g_balance_teams;
@@ -244,6 +244,10 @@ float autocvar_g_turrets_targetscan_maxdelay;
 float autocvar_g_turrets_targetscan_mindelay;
 bool autocvar_g_use_ammunition;
 bool autocvar_g_waypointeditor;
+bool autocvar_g_waypointeditor_symmetrical;
+vector autocvar_g_waypointeditor_symmetrical_origin;
+int autocvar_g_waypointeditor_symmetrical_order;
+vector autocvar_g_waypointeditor_symmetrical_axys;
 bool autocvar_g_waypoints_for_items;
 #define autocvar_g_weapon_stay cvar("g_weapon_stay")
 bool autocvar_g_weapon_throwable;
@@ -282,6 +286,10 @@ bool autocvar_sv_curl_serverpackages_auto;
 bool autocvar_sv_db_saveasdump;
 bool autocvar_sv_defaultcharacter;
 bool autocvar_sv_defaultcharacterskin;
+int autocvar_sv_defaultplayerskin_blue;
+int autocvar_sv_defaultplayerskin_pink;
+int autocvar_sv_defaultplayerskin_red;
+int autocvar_sv_defaultplayerskin_yellow;
 string autocvar_sv_defaultplayercolors;
 string autocvar_sv_defaultplayermodel;
 string autocvar_sv_defaultplayermodel_blue;
@@ -522,3 +530,5 @@ float autocvar_sv_airaccelerate;
 float autocvar_sv_airstopaccelerate;
 float autocvar_sv_track_canjump;
 bool autocvar_sv_showspectators;
+bool autocvar_g_weaponswitch_debug;
+bool autocvar_g_allow_checkpoints;