float autocvar_g_turrets_targetscan_mindelay;
bool autocvar_g_use_ammunition;
bool autocvar_g_waypointeditor;
+bool autocvar_g_waypointeditor_symmetrical;
+vector autocvar_g_waypointeditor_symmetrical_center;
bool autocvar_g_waypoints_for_items;
#define autocvar_g_weapon_stay cvar("g_weapon_stay")
bool autocvar_g_weapon_throwable;