float autocvar_g_ctf_pass_timelimit;
float autocvar_g_ctf_pass_velocity;
float autocvar_g_ctf_dynamiclights;
-string autocvar_g_ctf_flag_blue_model;
-float autocvar_g_ctf_flag_blue_skin;
float autocvar_g_ctf_flag_collect_delay;
float autocvar_g_ctf_flag_damageforcescale;
float autocvar_g_ctf_flag_dropped_waypoint;
float autocvar_g_ctf_flag_dropped_floatinwater;
float autocvar_g_ctf_flag_glowtrails;
float autocvar_g_ctf_flag_health;
-string autocvar_g_ctf_flag_red_model;
-float autocvar_g_ctf_flag_red_skin;
float autocvar_g_ctf_flag_return_time;
float autocvar_g_ctf_flag_return_when_unreachable;
float autocvar_g_ctf_flag_return_damage;
float autocvar_g_nix_with_powerups;
float autocvar_g_nodepthtestitems;
float autocvar_g_nodepthtestplayers;
+float autocvar_g_norecoil;
float autocvar_g_onslaught_cp_buildhealth;
float autocvar_g_onslaught_cp_buildtime;
float autocvar_g_onslaught_cp_health;