float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
float autocvar_g_ctf_fullbrightflags;
float autocvar_g_ctf_ignore_frags;
+float autocvar_g_ctf_score_capture;
+float autocvar_g_ctf_score_capture_assist;
+float autocvar_g_ctf_score_kill;
+float autocvar_g_ctf_score_penalty_drop;
+float autocvar_g_ctf_score_penalty_suicidedrop;
+float autocvar_g_ctf_score_penalty_returned;
+float autocvar_g_ctf_score_pickup_base;
+float autocvar_g_ctf_score_pickup_dropped_early;
+float autocvar_g_ctf_score_pickup_dropped_late;
+float autocvar_g_ctf_score_return;
float autocvar_g_ctf_shield_force;
float autocvar_g_ctf_shield_max_ratio;
float autocvar_g_ctf_shield_min_negscore;