float autocvar_g_arena_point_leadlimit;
float autocvar_g_arena_point_limit;
float autocvar_g_arena_roundbased;
+float autocvar_g_arena_round_timelimit;
float autocvar_g_arena_warmup;
float autocvar_g_assault;
float autocvar_g_balance_armor_blockpercent;
float autocvar_g_ca_point_limit;
float autocvar_g_ca_round_timelimit;
float autocvar_g_ca_spectate_enemies;
+float autocvar_g_ca_teams;
+float autocvar_g_ca_teams_override;
float autocvar_g_ca_warmup;
float autocvar_g_campaign;
#define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam")
float autocvar_g_chat_flood_spl_tell;
float autocvar_g_chat_nospectators;
float autocvar_g_chat_teamcolors;
+float autocvar_g_chat_tellprivacy;
float autocvar_g_ctf_allow_vehicle_carry;
float autocvar_g_ctf_allow_vehicle_touch;
float autocvar_g_ctf_throw;
float autocvar_g_ctf_pass_turnrate;
float autocvar_g_ctf_pass_timelimit;
float autocvar_g_ctf_pass_velocity;
-float autocvar_g_ctf_captimerecord_always;
float autocvar_g_ctf_dynamiclights;
string autocvar_g_ctf_flag_blue_model;
float autocvar_g_ctf_flag_blue_skin;
float autocvar_g_ctf_flag_dropped_floatinwater;
float autocvar_g_ctf_flag_glowtrails;
float autocvar_g_ctf_flag_health;
-float autocvar_g_ctf_flag_pickup_verbosename;
string autocvar_g_ctf_flag_red_model;
float autocvar_g_ctf_flag_red_skin;
float autocvar_g_ctf_flag_return_time;
string autocvar_g_forced_team_red;
string autocvar_g_forced_team_yellow;
float autocvar_g_freezetag_frozen_force;
+float autocvar_g_freezetag_frozen_maxtime;
float autocvar_g_freezetag_point_leadlimit;
float autocvar_g_freezetag_point_limit;
float autocvar_g_freezetag_revive_extra_size;
float autocvar_g_freezetag_revive_speed;
float autocvar_g_freezetag_revive_clearspeed;
+float autocvar_g_freezetag_round_timelimit;
+float autocvar_g_freezetag_teams;
+float autocvar_g_freezetag_teams_override;
float autocvar_g_freezetag_warmup;
#define autocvar_g_friendlyfire cvar("g_friendlyfire")
#define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
float autocvar_g_keyhunt_teams_override;
float autocvar_g_lms_campcheck_damage;
float autocvar_g_lms_campcheck_distance;
+float autocvar_g_lms_extra_lives;
float autocvar_g_lms_campcheck_interval;
-string autocvar_g_lms_campcheck_message;
float autocvar_g_lms_join_anytime;
float autocvar_g_lms_last_join;
#define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
float autocvar_g_spawnpoints_auto_move_out_of_solid;
#define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
float autocvar_g_spawnsound;
-float autocvar_g_start_delay;
#define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser")
float autocvar_g_tdm_team_spawns;
float autocvar_g_tdm_teams;
string autocvar_sv_eventlog_files_nameprefix;
string autocvar_sv_eventlog_files_namesuffix;
float autocvar_sv_eventlog_files_timestamps;
-float autocvar_sv_fraginfo;
-float autocvar_sv_fraginfo_handicap;
-float autocvar_sv_fraginfo_ping;
-float autocvar_sv_fraginfo_stats;
float autocvar_sv_friction;
float autocvar_sv_friction_on_land;
float autocvar_sv_gameplayfix_q2airaccelerate;
+float autocvar_sv_gentle;
#define autocvar_sv_gravity cvar("sv_gravity")
string autocvar_sv_intermission_cdtrack;
string autocvar_sv_jumpspeedcap_max;
float autocvar_g_physical_items;
float autocvar_g_physical_items_damageforcescale;
float autocvar_g_physical_items_reset;
+float autocvar_g_touchexplode_radius;
+float autocvar_g_touchexplode_damage;
+float autocvar_g_touchexplode_edgedamage;
+float autocvar_g_touchexplode_force;