]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/autocvars.qh
Merge remote branch 'origin/samual/keepaway'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / autocvars.qh
index e5ca67606577287124847291f859cdf3252f0b4a..c90f32b23fa79c4a1b1def1fb054b2e81005e509 100644 (file)
@@ -82,37 +82,38 @@ float autocvar_g_balance_armor_rot;
 float autocvar_g_balance_armor_rotlinear;
 float autocvar_g_balance_armor_rotstable;
 float autocvar_g_balance_armor_start;
-float autocvar_g_balance_campingrifle_auto_reload_on_switch;
-float autocvar_g_balance_campingrifle_bursttime;
-float autocvar_g_balance_campingrifle_magazinecapacity;
-float autocvar_g_balance_campingrifle_primary_ammo;
-float autocvar_g_balance_campingrifle_primary_animtime;
-float autocvar_g_balance_campingrifle_primary_bulletconstant;
-float autocvar_g_balance_campingrifle_primary_bullethail;
-float autocvar_g_balance_campingrifle_primary_burstcost;
-float autocvar_g_balance_campingrifle_primary_damage;
-float autocvar_g_balance_campingrifle_primary_force;
-float autocvar_g_balance_campingrifle_primary_headshotaddeddamage;
-float autocvar_g_balance_campingrifle_primary_lifetime;
-float autocvar_g_balance_campingrifle_primary_refire;
-float autocvar_g_balance_campingrifle_primary_speed;
-float autocvar_g_balance_campingrifle_primary_spread;
-float autocvar_g_balance_campingrifle_primary_tracer;
-float autocvar_g_balance_campingrifle_reloadtime;
-float autocvar_g_balance_campingrifle_secondary;
-float autocvar_g_balance_campingrifle_secondary_ammo;
-float autocvar_g_balance_campingrifle_secondary_animtime;
-float autocvar_g_balance_campingrifle_secondary_bulletconstant;
-float autocvar_g_balance_campingrifle_secondary_bullethail;
-float autocvar_g_balance_campingrifle_secondary_burstcost;
-float autocvar_g_balance_campingrifle_secondary_damage;
-float autocvar_g_balance_campingrifle_secondary_force;
-float autocvar_g_balance_campingrifle_secondary_headshotaddeddamage;
-float autocvar_g_balance_campingrifle_secondary_lifetime;
-float autocvar_g_balance_campingrifle_secondary_refire;
-float autocvar_g_balance_campingrifle_secondary_speed;
-float autocvar_g_balance_campingrifle_secondary_spread;
-float autocvar_g_balance_campingrifle_secondary_tracer;
+float autocvar_g_balance_sniperrifle_auto_reload_on_switch;
+float autocvar_g_balance_sniperrifle_bursttime;
+float autocvar_g_balance_sniperrifle_magazinecapacity;
+float autocvar_g_balance_sniperrifle_primary_ammo;
+float autocvar_g_balance_sniperrifle_primary_animtime;
+float autocvar_g_balance_sniperrifle_primary_bulletconstant;
+float autocvar_g_balance_sniperrifle_primary_bullethail;
+float autocvar_g_balance_sniperrifle_primary_burstcost;
+float autocvar_g_balance_sniperrifle_primary_damage;
+float autocvar_g_balance_sniperrifle_primary_force;
+float autocvar_g_balance_sniperrifle_primary_headshotaddeddamage;
+float autocvar_g_balance_sniperrifle_primary_lifetime;
+float autocvar_g_balance_sniperrifle_primary_refire;
+float autocvar_g_balance_sniperrifle_primary_speed;
+float autocvar_g_balance_sniperrifle_primary_spread;
+float autocvar_g_balance_sniperrifle_primary_tracer;
+float autocvar_g_balance_sniperrifle_reloadtime;
+float autocvar_g_balance_sniperrifle_secondary;
+float autocvar_g_balance_sniperrifle_secondary_ammo;
+float autocvar_g_balance_sniperrifle_secondary_animtime;
+float autocvar_g_balance_sniperrifle_secondary_bulletconstant;
+float autocvar_g_balance_sniperrifle_secondary_bullethail;
+float autocvar_g_balance_sniperrifle_secondary_burstcost;
+float autocvar_g_balance_sniperrifle_secondary_damage;
+float autocvar_g_balance_sniperrifle_secondary_force;
+float autocvar_g_balance_sniperrifle_secondary_headshotaddeddamage;
+float autocvar_g_balance_sniperrifle_secondary_lifetime;
+float autocvar_g_balance_sniperrifle_secondary_reload;
+float autocvar_g_balance_sniperrifle_secondary_refire;
+float autocvar_g_balance_sniperrifle_secondary_speed;
+float autocvar_g_balance_sniperrifle_secondary_spread;
+float autocvar_g_balance_sniperrifle_secondary_tracer;
 float autocvar_g_balance_cloaked_alpha;
 float autocvar_g_balance_crylink_primary_ammo;
 float autocvar_g_balance_crylink_primary_animtime;
@@ -121,6 +122,7 @@ float autocvar_g_balance_crylink_primary_bounces;
 float autocvar_g_balance_crylink_primary_damage;
 float autocvar_g_balance_crylink_primary_edgedamage;
 float autocvar_g_balance_crylink_primary_force;
+float autocvar_g_balance_crylink_primary_joindelay;
 float autocvar_g_balance_crylink_primary_joinexplode;
 float autocvar_g_balance_crylink_primary_joinexplode_damage;
 float autocvar_g_balance_crylink_primary_joinexplode_edgedamage;
@@ -146,6 +148,7 @@ float autocvar_g_balance_crylink_secondary_bounces;
 float autocvar_g_balance_crylink_secondary_damage;
 float autocvar_g_balance_crylink_secondary_edgedamage;
 float autocvar_g_balance_crylink_secondary_force;
+float autocvar_g_balance_crylink_secondary_joindelay;
 float autocvar_g_balance_crylink_secondary_joinexplode;
 float autocvar_g_balance_crylink_secondary_joinexplode_damage;
 float autocvar_g_balance_crylink_secondary_joinexplode_edgedamage;
@@ -388,6 +391,7 @@ float autocvar_g_balance_laser_primary_damage;
 float autocvar_g_balance_laser_primary_delay;
 float autocvar_g_balance_laser_primary_edgedamage;
 float autocvar_g_balance_laser_primary_force;
+float autocvar_g_balance_laser_primary_force_other_scale;
 float autocvar_g_balance_laser_primary_force_velocitybias;
 float autocvar_g_balance_laser_primary_force_zscale;
 float autocvar_g_balance_laser_primary_lifetime;
@@ -400,6 +404,7 @@ float autocvar_g_balance_laser_secondary_animtime;
 float autocvar_g_balance_laser_secondary_damage;
 float autocvar_g_balance_laser_secondary_edgedamage;
 float autocvar_g_balance_laser_secondary_force;
+float autocvar_g_balance_laser_secondary_force_other_scale;
 float autocvar_g_balance_laser_secondary_force_velocitybias;
 float autocvar_g_balance_laser_secondary_force_zscale;
 float autocvar_g_balance_laser_secondary_lifetime;
@@ -619,6 +624,7 @@ float autocvar_g_balance_tuba_refire;
 float autocvar_g_balance_uzi_bulletconstant;
 float autocvar_g_balance_uzi_burst;
 float autocvar_g_balance_uzi_burst_ammo;
+float autocvar_g_balance_uzi_burst_animtime;
 float autocvar_g_balance_uzi_burst_refire;
 float autocvar_g_balance_uzi_burst_refire2;
 float autocvar_g_balance_uzi_burst_spread;
@@ -719,9 +725,12 @@ float autocvar_g_freezetag_frozen_force;
 float autocvar_g_freezetag_point_leadlimit;
 float autocvar_g_freezetag_point_limit;
 float autocvar_g_freezetag_revive_extra_size;
-float autocvar_g_freezetag_revive_time;
+float autocvar_g_freezetag_revive_speed;
+float autocvar_g_freezetag_revive_clearspeed;
 float autocvar_g_freezetag_warmup;
 #define autocvar_g_friendlyfire cvar("g_friendlyfire")
+#define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
+#define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force")
 float autocvar_g_full_getstatus_responses;
 float autocvar_g_fullbrightitems;
 float autocvar_g_fullbrightplayers;
@@ -737,19 +746,23 @@ float autocvar_g_jetpack_attenuation;
 float autocvar_g_jetpack_fuel;
 float autocvar_g_jetpack_maxspeed_side;
 float autocvar_g_jetpack_maxspeed_up;
-float autocvar_g_keepaway_ballcarrier_alpha;
+float autocvar_g_keepaway_ballcarrier_effects;
 float autocvar_g_keepaway_ballcarrier_damage;
 float autocvar_g_keepaway_ballcarrier_force;
 float autocvar_g_keepaway_ballcarrier_highspeed;
 float autocvar_g_keepaway_ballcarrier_selfdamage;
 float autocvar_g_keepaway_ballcarrier_selfforce;
-float autocvar_g_keepaway_bckillscore;
 float autocvar_g_keepaway_noncarrier_damage;
 float autocvar_g_keepaway_noncarrier_force;
 float autocvar_g_keepaway_noncarrier_selfdamage;
 float autocvar_g_keepaway_noncarrier_selfforce;
 float autocvar_g_keepaway_noncarrier_warn;
+float autocvar_g_keepaway_score_bckill;
+float autocvar_g_keepaway_score_killac;
+float autocvar_g_keepaway_score_timepoints;
+float autocvar_g_keepaway_score_timeinterval;
 float autocvar_g_keepawayball_damageforcescale;
+float autocvar_g_keepawayball_effects;
 float autocvar_g_keepawayball_respawntime;
 float autocvar_g_keepawayball_trail_color;
 float autocvar_g_keyhunt_point_leadlimit;
@@ -789,7 +802,9 @@ float autocvar_g_midair_shieldtime;
 float autocvar_g_minstagib_ammo_drop;
 float autocvar_g_minstagib_extralives;
 float autocvar_g_minstagib_speed_highspeed;
+float autocvar_g_mirrordamage;
 #define autocvar_g_mirrordamage cvar("g_mirrordamage")
+#define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
 float autocvar_g_monster_zombie_attack_run_damage;
 float autocvar_g_monster_zombie_attack_run_delay;
 float autocvar_g_monster_zombie_attack_run_force;
@@ -1029,6 +1044,8 @@ float autocvar_g_weapon_throwable;
 string autocvar_g_xonoticversion;
 float autocvar_gamecfg;
 float autocvar_gameversion;
+float autocvar_gameversion_min;
+float autocvar_gameversion_max;
 string autocvar_hostname;
 float autocvar_lastlevel;
 float autocvar_leadlimit;
@@ -1084,6 +1101,7 @@ float autocvar_sv_dodging_sound;
 float autocvar_sv_dodging_up_speed;
 float autocvar_sv_dodging_wall_distance_threshold;
 float autocvar_sv_dodging_wall_dodging;
+float autocvar_sv_doublejump;
 float autocvar_sv_eventlog;
 float autocvar_sv_eventlog_console;
 float autocvar_sv_eventlog_files;
@@ -1174,3 +1192,5 @@ float autocvar_timelimit_suddendeath;
 #define autocvar_utf8_enable cvar("utf8_enable")
 float autocvar_waypoint_benchmark;
 float autocvar_welcome_message_time;
+float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
+float autocvar_g_trueaim_minrange;