float autocvar_sv_dodging_delay;
float autocvar_sv_dodging_height_threshold;
float autocvar_sv_dodging_horiz_speed;
+float autocvar_sv_dodging_horiz_speed_frozen;
float autocvar_sv_dodging_ramp_time;
float autocvar_sv_dodging_sound;
float autocvar_sv_dodging_up_speed;
float autocvar_sv_dodging_wall_distance_threshold;
float autocvar_sv_dodging_wall_dodging;
+float autocvar_sv_dodging_frozen;
float autocvar_sv_doublejump;
float autocvar_sv_eventlog;
float autocvar_sv_eventlog_console;
float autocvar_g_touchexplode_damage;
float autocvar_g_touchexplode_edgedamage;
float autocvar_g_touchexplode_force;
+float autocvar_g_riflearena_nades;
+float autocvar_g_riflearena_nade_lifetime;
+float autocvar_g_riflearena_nade_damage;
+float autocvar_g_riflearena_nade_edgedamage;
+float autocvar_g_riflearena_nade_radius;
+float autocvar_g_riflearena_nade_force;
+float autocvar_g_riflearena_nade_health;
+float autocvar_g_riflearena_nade_newton_style;
+float autocvar_g_riflearena_nade_minforce;
+float autocvar_g_riflearena_nade_maxforce;
+float autocvar_g_riflearena_nade_refire;