void waypoint_spawnforitem(entity e);
void waypoint_spawnforitem_force(entity e, vector org);
void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent);
-void waypoint_spawnforteleporter_wz(entity e, vector org, vector destination, float timetaken, entity tracetest_ent);
+void waypoint_spawnforteleporter_wz(entity e, vector org, vector destination, float timetaken, vector down_dir, entity tracetest_ent);
void waypoint_spawn_fromeditor(entity pl);
entity waypoint_spawn(vector m1, vector m2, float f);
void waypoint_unreachable(entity pl);