]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/api.qh
Bot waypoints: improve generation of waypoints for warpzones pointing downwards;...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / api.qh
index cde97db885a3e962c7dc49d1363f29f796331095..6164ca065cafff014fcb6599ed4f11bd4d8dee2c 100644 (file)
@@ -6,7 +6,7 @@
 
 const int WAYPOINTFLAG_GENERATED = BIT(23);
 const int WAYPOINTFLAG_ITEM = BIT(22);
-const int WAYPOINTFLAG_TELEPORT = BIT(21);
+const int WAYPOINTFLAG_TELEPORT = BIT(21); // teleports, warpzones and jumppads
 const int WAYPOINTFLAG_NORELINK = BIT(20);
 const int WAYPOINTFLAG_PERSONAL = BIT(19);
 const int WAYPOINTFLAG_PROTECTED = BIT(18);  // Useless WP detection never kills these.
@@ -23,6 +23,7 @@ float bot_weapons_far[Weapons_MAX];
 float bot_weapons_mid[Weapons_MAX];
 float skill;
 
+.float bot_tracewalk_time;
 .float bot_attack;
 .float bot_dodgerating;
 .float bot_dodge;
@@ -32,8 +33,11 @@ float skill;
 .float(entity player, entity item) bot_pickupevalfunc;
 .string cleanname;
 .float havocbot_role_timeout;
+.void(entity this) havocbot_role;
+.void(entity this) havocbot_previous_role;
 .float isbot; // true if this client is actually a bot
 .float lastteleporttime;
+.vector lastteleport_origin;
 .float navigation_hasgoals;
 .float nearestwaypointtimeout;
 .entity nearestwaypoint;
@@ -75,12 +79,18 @@ bool havocbot_goalrating_item_pickable_check_players(entity this, vector org, en
 
 vector havocbot_middlepoint;
 float havocbot_middlepoint_radius;
-vector havocbot_symmetryaxis_equation;
+float havocbot_symmetry_axis_m;
+float havocbot_symmetry_axis_q;
+float havocbot_symmetry_origin_order;
+
+.float goalentity_lock_timeout;
+.float ignoregoaltime;
+.entity ignoregoal;
 
 .entity bot_basewaypoint;
 .bool navigation_dynamicgoal;
 void navigation_dynamicgoal_init(entity this, bool initially_static);
-void navigation_dynamicgoal_set(entity this);
+void navigation_dynamicgoal_set(entity this, entity dropper);
 void navigation_dynamicgoal_unset(entity this);
 entity navigation_findnearestwaypoint(entity ent, float walkfromwp);
 void navigation_goalrating_end(entity this);
@@ -94,6 +104,10 @@ void navigation_markroutes(entity this, entity fixed_source_waypoint);
 void navigation_markroutes_inverted(entity fixed_source_waypoint);
 void navigation_routerating(entity this, entity e, float f, float rangebias);
 
+vector get_closer_dest(entity ent, vector org);
+
+void set_tracewalk_dest(entity ent, vector org, bool fix_player_dest);
+vector set_tracewalk_dest_2(entity ent, vector org);
 bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float end_height, float movemode);
 
 void waypoint_remove_fromeditor(entity pl);
@@ -104,10 +118,7 @@ void waypoint_schedulerelink(entity wp);
 void waypoint_spawnforitem(entity e);
 void waypoint_spawnforitem_force(entity e, vector org);
 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent);
-void waypoint_spawnforteleporter_wz(entity e, vector org, vector destination, float timetaken, vector down_dir, entity tracetest_ent);
+void waypoint_spawnforteleporter_wz(entity e, entity tracetest_ent);
 void waypoint_spawn_fromeditor(entity pl);
 entity waypoint_spawn(vector m1, vector m2, float f);
 void waypoint_unreachable(entity pl);
-
-.entity goalcurrent;
-void navigation_clearroute(entity this);