#pragma once
-#include <common/weapons/all.qh>
+#include <common/weapons/_all.qh>
const int WAYPOINTFLAG_GENERATED = BIT(23);
const int WAYPOINTFLAG_ITEM = BIT(22);
bool bot_fixcount();
void bot_list_commands();
void bot_queuecommand(entity bot, string cmdstring);
+void bot_clear(entity this);
void bot_relinkplayerlist();
void bot_resetqueues();
void bot_serverframe();
entity find_bot_by_name(string name);
entity find_bot_by_number(float number);
-void havocbot_goalrating_controlpoints(entity this, float ratingscale, vector org, float sradius);
void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius);
void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius);
void waypoint_spawnforteleporter(entity e, vector destination, float timetaken);
void waypoint_spawnforteleporter_v(entity e, vector org, vector destination, float timetaken);
entity waypoint_spawn(vector m1, vector m2, float f);
+
+.entity goalcurrent;
+void navigation_clearroute(entity this);