]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/api.qh
Fix FL_WEAPON flag overlapping FL_JUMPRELEASED. This unintentional change was introdu...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / api.qh
index 5c212653231a06d22fe90b051172f44ca3b70abc..db1cb939b5217f6ad051bcbcd8150fa85651346b 100644 (file)
@@ -1,13 +1,17 @@
 #pragma once
 
-#include <server/defs.qh>
+#include <common/weapons/_all.qh>
+#include <common/stats.qh>
 #include <common/weapons/_all.qh>
 #include <common/physics/player.qh>
 
+bool autocvar_g_waypoints_for_items;
+bool bot_waypoints_for_items;
+
 const int WAYPOINTFLAG_GENERATED = BIT(23);
 const int WAYPOINTFLAG_ITEM = BIT(22);
 const int WAYPOINTFLAG_TELEPORT = BIT(21); // teleports, warpzones and jumppads
-const int WAYPOINTFLAG_NORELINK = BIT(20);
+//const int WAYPOINTFLAG_NORELINK = BIT(20); // deprecated, see explanation below. Do not recycle this bit.
 const int WAYPOINTFLAG_PERSONAL = BIT(19);
 const int WAYPOINTFLAG_PROTECTED = BIT(18);  // Useless WP detection never kills these.
 const int WAYPOINTFLAG_USEFUL = BIT(17);  // Useless WP detection temporary flag.
@@ -18,13 +22,16 @@ const int WAYPOINTFLAG_CUSTOM_JP = BIT(13);  // jumppad with different destinati
 const int WAYPOINTFLAG_CROUCH = BIT(12);
 const int WAYPOINTFLAG_SUPPORT = BIT(11);
 
-entity kh_worldkeylist;
-.entity kh_worldkeynext;
+// removed WAYPOINTFLAG_NORELINK since it breaks backward compatibility
+// e.g. support waypoints would have no outgoing links in old Xonotic versions
+// In general, old Xonotic versions should spawn a normal waypoint for each unknown waypoint type
+const int WAYPOINTFLAG_NORELINK__DEPRECATED = BIT(20);
+const int WPFLAGMASK_NORELINK = (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_LADDER | WAYPOINTFLAG_JUMP | WAYPOINTFLAG_CUSTOM_JP | WAYPOINTFLAG_SUPPORT);
 
 float bot_custom_weapon;
-float bot_weapons_close[Weapons_MAX];
-float bot_weapons_far[Weapons_MAX];
-float bot_weapons_mid[Weapons_MAX];
+float bot_weapons_close[REGISTRY_MAX(Weapons)];
+float bot_weapons_far[REGISTRY_MAX(Weapons)];
+float bot_weapons_mid[REGISTRY_MAX(Weapons)];
 float skill;
 
 .float bot_tracewalk_time;
@@ -57,16 +64,15 @@ float skill;
 .int wpflags;
 .entity wphw00, wphw01, wphw02, wphw03, wphw04, wphw05, wphw06, wphw07;
 
-bool bot_aim(entity this, .entity weaponentity, float shotspeed, float shotspeedupward, float maxshottime, float applygravity);
+bool bot_aim(entity this, .entity weaponentity, float shotspeed, float shotspeedupward, float maxshottime, float applygravity, bool shot_accurate);
 void bot_aim_reset(entity this);
 void bot_clientconnect(entity this);
 void bot_clientdisconnect(entity this);
 void bot_cmdhelp(string scmd);
 void bot_endgame();
-bool bot_fixcount();
+bool bot_fixcount(bool multiple_per_frame);
 void bot_list_commands();
 void bot_queuecommand(entity bot, string cmdstring);
-void bot_clear(entity this);
 void bot_relinkplayerlist();
 void bot_resetqueues();
 void bot_serverframe();
@@ -92,6 +98,11 @@ float havocbot_symmetry_origin_order;
 .float ignoregoaltime;
 .entity ignoregoal;
 
+bool bots_would_leave;
+
+int player_count;
+int currentbots;
+
 .entity bot_basewaypoint;
 .bool navigation_dynamicgoal;
 void navigation_dynamicgoal_init(entity this, bool initially_static);
@@ -128,7 +139,18 @@ void waypoint_spawnforteleporter_wz(entity e, entity tracetest_ent);
 void waypoint_spawn_fromeditor(entity pl, bool at_crosshair, bool is_jump_wp, bool is_crouch_wp, bool is_support_wp);
 entity waypoint_spawn(vector m1, vector m2, float f);
 void waypoint_unreachable(entity pl);
-void waypoint_start_hardwiredlink(entity pl);
+void waypoint_start_hardwiredlink(entity pl, bool at_crosshair);
+void waypoint_lock(entity pl);
 
 void waypoint_getSymmetricalOrigin_cmd(entity caller, bool save, int arg_idx);
 void waypoint_getSymmetricalAxis_cmd(entity caller, bool save, int arg_idx);
+
+IntrusiveList g_waypoints;
+IntrusiveList g_bot_targets;
+IntrusiveList g_bot_dodge;
+STATIC_INIT(botapi)
+{
+       g_waypoints = IL_NEW();
+       g_bot_targets = IL_NEW();
+       g_bot_dodge = IL_NEW();
+}