if (time < game_starttime)
{
+ .entity weaponentity = weaponentities[0];
+ if(this.(weaponentity).m_weapon == WEP_Null)
+ W_NextWeapon(this, 0, weaponentity);
// block the bot during the countdown to game start
CS(this).movement = '0 0 0';
this.bot_nextthink = game_starttime;