#include "../../race.qh"
#include <common/t_items.qh>
-#include "../../mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include "../../weapons/accuracy.qh"
// if dead, just wait until we can respawn
if (IS_DEAD(this))
{
+ if (bot_waypoint_queue_owner == this)
+ bot_waypoint_queue_owner = NULL;
+ this.aistatus = 0;
CS(this).movement = '0 0 0';
if (this.deadflag == DEAD_DEAD)
{