]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/default/bot.qh
Revert "Merge branch 'TimePath/bot_api' into 'master'\r"
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / bot.qh
diff --git a/qcsrc/server/bot/default/bot.qh b/qcsrc/server/bot/default/bot.qh
deleted file mode 100644 (file)
index b3c628d..0000000
+++ /dev/null
@@ -1,109 +0,0 @@
-#ifndef BOT_H
-#define BOT_H
-/*
- * Globals and Fields
- */
-
-const int AI_STATUS_ROAMING                                            = 1;    // Bot is just crawling the map. No enemies at sight
-const int AI_STATUS_ATTACKING                                  = 2;    // There are enemies at sight
-const int AI_STATUS_RUNNING                                            = 4;    // Bot is bunny hopping
-const int AI_STATUS_DANGER_AHEAD                               = 8;    // There is lava/slime/trigger_hurt ahead
-const int AI_STATUS_OUT_JUMPPAD                                        = 16;   // Trying to get out of a "vertical" jump pad
-const int AI_STATUS_OUT_WATER                                  = 32;   // Trying to get out of water
-const int AI_STATUS_WAYPOINT_PERSONAL_LINKING  = 64;   // Waiting for the personal waypoint to be linked
-const int AI_STATUS_WAYPOINT_PERSONAL_GOING            = 128;  // Going to a personal waypoint
-const int AI_STATUS_WAYPOINT_PERSONAL_REACHED  = 256;  // Personal waypoint reached
-const int AI_STATUS_JETPACK_FLYING                             = 512;
-const int AI_STATUS_JETPACK_LANDING                            = 1024;
-const int AI_STATUS_STUCK                                              = 2048; // Cannot reach any goal
-
-.float isbot; // true if this client is actually a bot
-.int aistatus;
-
-// Skill system
-float autoskill_nextthink;
-
-// havocbot_keyboardskill // keyboard movement
-.float bot_moveskill; // moving technique
-.float bot_dodgeskill; // dodging
-
-.float bot_pingskill; // ping offset
-
-.float bot_weaponskill; // weapon usage skill (combos, e.g.)
-.float bot_aggresskill; // aggressivity, controls "think before fire" behaviour
-.float bot_rangepreference; // weapon choice offset for range (>0 = prefer long range earlier "sniper", <0 = prefer short range "spammer")
-
-.float bot_aimskill; // aim accuracy
-.float bot_offsetskill; // aim breakage
-.float bot_mouseskill; // mouse "speed"
-
-.float bot_thinkskill; // target choice
-.float bot_aiskill; // strategy choice
-
-.float totalfrags_lastcheck;
-
-
-
-entity bot_list;
-entity player_list;
-.entity nextbot;
-.entity nextplayer;
-.string cleanname;
-.string netname_freeme;
-.string playermodel_freeme;
-.string playerskin_freeme;
-
-.float bot_nextthink;
-
-.float createdtime;
-.float bot_preferredcolors;
-.float bot_attack;
-.float bot_dodge;
-.float bot_dodgerating;
-
-.float bot_pickup;
-.float bot_pickupbasevalue;
-.float bot_canfire;
-.float bot_strategytime;
-
-.float bot_forced_team;
-.float bot_config_loaded;
-
-float bot_strategytoken_taken;
-entity bot_strategytoken;
-
-float botframe_spawnedwaypoints;
-float botframe_nextthink;
-float botframe_nextdangertime;
-float bot_cvar_nextthink;
-
-/*
- * Functions
- */
-
-entity bot_spawn();
-float bot_fixcount();
-
-void bot_think();
-void bot_setnameandstuff();
-void bot_custom_weapon_priority_setup();
-void bot_endgame();
-void bot_relinkplayerlist();
-void bot_clientdisconnect();
-void bot_clientconnect();
-void bot_removefromlargestteam();
-void bot_removenewest();
-void autoskill(float factor);
-void bot_serverframe();
-
-.void() bot_ai;
-.float(entity player, entity item) bot_pickupevalfunc;
-
-/*
- * Imports
- */
-
-void() havocbot_setupbot;
-
-void bot_calculate_stepheightvec(void);
-#endif