const int AI_STATUS_JETPACK_LANDING = BIT(10);
const int AI_STATUS_STUCK = BIT(11); // Cannot reach any goal
-.float isbot; // true if this client is actually a bot
+.bool isbot; // true if this client is actually a bot
.int aistatus;
// Skill system
*/
entity bot_spawn();
-float bot_fixcount();
+bool bot_fixcount();
void bot_think(entity this);
void bot_setnameandstuff(entity this);