Merge branch 'master' into terencehill/bot_waypoints
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / havocbot / havocbot.qc
index 57b4c31..9f6da64 100644 (file)
@@ -288,7 +288,7 @@ void havocbot_bunnyhop(entity this, vector dir)
                return;
        }
 
-       if(this.waterlevel > WATERLEVEL_WETFEET)
+       if(this.waterlevel > WATERLEVEL_WETFEET || IS_DUCKED(this))
        {
                this.aistatus &= ~AI_STATUS_RUNNING;
                return;
@@ -336,6 +336,7 @@ void havocbot_bunnyhop(entity this, vector dir)
                                        if (!(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL))
                                        if(fabs(gco.z - this.origin.z) < this.maxs.z - this.mins.z)
                                        if(this.goalstack01 && !wasfreed(this.goalstack01))
+                                       if (!(this.goalstack01.wpflags & WAYPOINTFLAG_JUMP))
                                        {
                                                vector gno = (this.goalstack01.absmin + this.goalstack01.absmax) * 0.5;
                                                deviation = vectoangles(gno - this.origin) - vectoangles(gco - this.origin);
@@ -410,6 +411,8 @@ void havocbot_bunnyhop(entity this, vector dir)
 // return true when bot isn't getting closer to the current goal
 bool havocbot_checkgoaldistance(entity this, vector gco)
 {
+       if (this.bot_stop_moving_timeout > time)
+               return false;
        float curr_dist_z = max(20, fabs(this.origin.z - gco.z));
        float curr_dist_2d = max(20, vlen(vec2(this.origin - gco)));
        float distance_time = this.goalcurrent_distance_time;
@@ -476,6 +479,11 @@ void havocbot_movetogoal(entity this)
        CS(this).movement = '0 0 0';
        maxspeed = autocvar_sv_maxspeed;
 
+       if (this.goalcurrent.wpflags & WAYPOINTFLAG_CROUCH)
+               PHYS_INPUT_BUTTON_CROUCH(this) = true;
+       else
+               PHYS_INPUT_BUTTON_CROUCH(this) = false;
+
        PHYS_INPUT_BUTTON_JETPACK(this) = false;
        // Jetpack navigation
        if(this.navigation_jetpack_goal)
@@ -678,7 +686,8 @@ void havocbot_movetogoal(entity this)
 
                        return;
                }
-               else if(!this.jumppadcount && !this.goalcurrent.wphardwired
+               else if(!this.jumppadcount && !waypoint_is_hardwiredlink(this.goalcurrent_prev, this.goalcurrent)
+                       && !(this.goalcurrent_prev && this.goalcurrent_prev.wpflags & WAYPOINTFLAG_JUMP)
                        && GetResource(this, RES_HEALTH) + GetResource(this, RES_ARMOR) > ROCKETJUMP_DAMAGE())
                {
                        if(this.velocity.z < 0)
@@ -993,7 +1002,26 @@ void havocbot_movetogoal(entity this)
                        vector flat_diff = vec2(diff);
                        offset = max(32, current_speed * cos(deviation.y * DEG2RAD) * 0.3) * flatdir;
                        vector actual_destorg = this.origin + offset;
-                       if (!this.goalstack01 || this.goalcurrent.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_LADDER))
+                       if (this.goalcurrent_prev && this.goalcurrent_prev.wpflags & WAYPOINTFLAG_JUMP)
+                       {
+                               if (time > this.bot_stop_moving_timeout
+                                       && fabs(deviation.y) > 20 && current_speed > maxspeed * 0.4
+                                       && vdist(vec2(this.origin - this.goalcurrent_prev.origin), <, 50))
+                               {
+                                       this.bot_stop_moving_timeout = time + 0.1;
+                               }
+                               if (current_speed > autocvar_sv_maxspeed * 0.9
+                                       && vlen2(flat_diff) < vlen2(vec2(this.goalcurrent_prev.origin - destorg))
+                                       && vdist(vec2(this.origin - this.goalcurrent_prev.origin), >, 50)
+                                       && vdist(vec2(this.origin - this.goalcurrent_prev.origin), <, 150)
+                               )
+                               {
+                                       PHYS_INPUT_BUTTON_JUMP(this) = true;
+                                       // avoid changing route while bot is jumping a gap
+                                       navigation_goalrating_timeout_extend_if_needed(this, 1.5);
+                               }
+                       }
+                       else if (!this.goalstack01 || this.goalcurrent.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_LADDER))
                        {
                                if (vlen2(flat_diff) < vlen2(offset))
                                {
@@ -1029,10 +1057,20 @@ void havocbot_movetogoal(entity this)
                                turning = true;
                        }
 
-                       LABEL(jump_check);
+                       LABEL(jumpobstacle_check);
                        dir = flatdir = normalize(actual_destorg - this.origin);
 
-                       if (turning || fabs(deviation.y) < 50) // don't even try to jump if deviation is too high
+                       bool jump_forbidden = false;
+                       if (!turning && fabs(deviation.y) > 50)
+                               jump_forbidden = true;
+                       else if (IS_DUCKED(this))
+                       {
+                               tracebox(this.origin, PL_MIN_CONST, PL_MAX_CONST, this.origin, false, this);
+                               if (trace_startsolid)
+                                       jump_forbidden = true;
+                       }
+
+                       if (!jump_forbidden)
                        {
                                tracebox(this.origin, this.mins, this.maxs, actual_destorg, false, this);
                                if (trace_fraction < 1 && trace_plane_normal.z < 0.7)
@@ -1048,7 +1086,7 @@ void havocbot_movetogoal(entity this)
                                                        actual_destorg = destorg;
                                                        turning = false;
                                                        this.bot_tracewalk_time = time + 0.25;
-                                                       goto jump_check;
+                                                       goto jumpobstacle_check;
                                                }
                                                s = trace_fraction;
                                                // don't artificially reduce max jump height in real-time
@@ -1112,7 +1150,9 @@ void havocbot_movetogoal(entity this)
 
                        bool unreachable = false;
                        s = CONTENT_SOLID;
-                       if(trace_fraction == 1 && this.jumppadcount == 0 && !this.goalcurrent.wphardwired )
+                       if (trace_fraction == 1 && !this.jumppadcount
+                               && !waypoint_is_hardwiredlink(this.goalcurrent_prev, this.goalcurrent)
+                               && !(this.goalcurrent_prev && this.goalcurrent_prev.wpflags & WAYPOINTFLAG_JUMP) )
                        if((IS_ONGROUND(this)) || (this.aistatus & AI_STATUS_RUNNING) || (this.aistatus & AI_STATUS_ROAMING) || PHYS_INPUT_BUTTON_JUMP(this))
                        {
                                // Look downwards
@@ -1159,7 +1199,7 @@ void havocbot_movetogoal(entity this)
                        }
 
                        // slow down if bot is in the air and goal is under it
-                       if (!this.goalcurrent.wphardwired
+                       if (!waypoint_is_hardwiredlink(this.goalcurrent_prev, this.goalcurrent)
                                && vdist(flat_diff, <, 250) && this.origin.z - destorg.z > 120
                                && (!IS_ONGROUND(this) || vdist(vec2(this.velocity), >, maxspeed * 0.3)))
                        {