if (skill > 6 && !(IS_ONGROUND(this)))
{
#define ROCKETJUMP_DAMAGE() WEP_CVAR(devastator, damage) * 0.8 \
- * ((this.strength_finished > time) ? autocvar_g_balance_powerup_strength_selfdamage : 1) \
+ * ((STAT(STRENGTH_FINISHED, this) > time) ? autocvar_g_balance_powerup_strength_selfdamage : 1) \
* ((this.invincible_finished > time) ? autocvar_g_balance_powerup_invincible_takedamage : 1)
// save some CPU cycles by checking trigger_hurt after checking