]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/default/havocbot/roles.qc
Merge branch 'master' into terencehill/bot_ai
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / havocbot / roles.qc
index e469436014e1e030cc7dd1fc3bad16e61ad9fb11..361032fbee8dd3330a2ce25b051c28bc6d5b0b20 100644 (file)
@@ -3,6 +3,7 @@
 #include <server/defs.qh>
 #include <server/miscfunctions.qh>
 #include <server/items.qh>
+#include <server/resources.qh>
 #include "havocbot.qh"
 
 #include "../cvars.qh"
@@ -51,12 +52,12 @@ bool havocbot_goalrating_item_can_be_left_to_teammate(entity this, entity player
 {
        if (item.health && player.health <= this.health) {return true;}
        if (item.armorvalue && player.armorvalue <= this.armorvalue) {return true;}
-       if (item.weapons && !(player.weapons & item.weapons)) {return true;}
-       if (item.ammo_shells && player.ammo_shells <= this.ammo_shells) {return true;}
-       if (item.ammo_nails && player.ammo_nails <= this.ammo_nails) {return true;}
-       if (item.ammo_rockets && player.ammo_rockets <= this.ammo_rockets) {return true;}
-       if (item.ammo_cells && player.ammo_cells <= this.ammo_cells) {return true;}
-       if (item.ammo_plasma && player.ammo_plasma <= this.ammo_plasma) {return true;}
+       if (STAT(WEAPONS, item) && !(STAT(WEAPONS, player) & STAT(WEAPONS, item))) {return true;}
+       if (item.ammo_shells && GetResourceAmount(player, RESOURCE_SHELLS) <= GetResourceAmount(this, RESOURCE_SHELLS)) {return true;}
+       if (item.ammo_nails && GetResourceAmount(player, RESOURCE_BULLETS) <= GetResourceAmount(this, RESOURCE_BULLETS)) {return true;}
+       if (item.ammo_rockets && GetResourceAmount(player, RESOURCE_ROCKETS) <= GetResourceAmount(this, RESOURCE_ROCKETS)) {return true;}
+       if (item.ammo_cells && GetResourceAmount(player, RESOURCE_CELLS) <= GetResourceAmount(this, RESOURCE_CELLS)) {return true;}
+       if (item.ammo_plasma && GetResourceAmount(player, RESOURCE_PLASMA) <= GetResourceAmount(this, RESOURCE_PLASMA)) {return true;}
        if (item.itemdef.instanceOfPowerup) {return true;}
 
        return false;
@@ -72,7 +73,7 @@ bool havocbot_goalrating_item_pickable_check_players(entity this, vector org, en
        float enemy_distance = FLOAT_MAX;
        float dist;
 
-       FOREACH_CLIENT(IS_PLAYER(it) && it != this && !IS_DEAD(it),
+       FOREACH_CLIENT(IS_PLAYER(it) && it != this && !(IS_DEAD(it) || STAT(FROZEN, it)),
        {
                if (it.team == this.team)
                {
@@ -112,7 +113,7 @@ void havocbot_goalrating_items(entity this, float ratingscale, vector org, float
 {
        float rating;
        vector o;
-       ratingscale = ratingscale * 0.0001; // items are rated around 10000 already
+       ratingscale = ratingscale * 0.0001;
 
        IL_EACH(g_items, it.bot_pickup,
        {
@@ -120,8 +121,6 @@ void havocbot_goalrating_items(entity this, float ratingscale, vector org, float
                // NOTE: this code assumes each bot rates items in a different frame
                if(it.bot_ratingscale_time == time && ratingscale < it.bot_ratingscale)
                        continue;
-               it.bot_ratingscale_time = time;
-               it.bot_ratingscale = ratingscale;
 
                if(!it.solid)
                {
@@ -174,6 +173,8 @@ void havocbot_goalrating_items(entity this, float ratingscale, vector org, float
                if(!havocbot_goalrating_item_pickable_check_players(this, org, it, o))
                        continue;
 
+               it.bot_ratingscale_time = time;
+               it.bot_ratingscale = ratingscale;
                rating = it.bot_pickupevalfunc(this, it);
                if(rating > 0)
                        navigation_routerating(this, it, rating * ratingscale, 2000);
@@ -190,7 +191,7 @@ void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org
        if(this.waterlevel>WATERLEVEL_WETFEET)
                return;
 
-       ratingscale = ratingscale * 0.00005; // enemies are rated around 20000 already
+       ratingscale = ratingscale * 0.0001;
 
        float t;
        FOREACH_CLIENT(IS_PLAYER(it) && bot_shouldattack(this, it), {
@@ -234,7 +235,7 @@ void havocbot_role_generic(entity this)
        {
                navigation_goalrating_start(this);
                havocbot_goalrating_items(this, 10000, this.origin, 10000);
-               havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
+               havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000);
                havocbot_goalrating_waypoints(this, 1, this.origin, 3000);
                navigation_goalrating_end(this);