]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/default/havocbot/roles.qc
Merge branch 'master' into Mario/strength_stat_field
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / havocbot / roles.qc
index 361032fbee8dd3330a2ce25b051c28bc6d5b0b20..ba61b83940fb547b44649a8bfee6369141711920 100644 (file)
 #include "../bot.qh"
 #include "../navigation.qh"
 
-.float bot_ratingscale;
-.float bot_ratingscale_time;
-.float max_armorvalue;
-.float havocbot_role_timeout;
-
-.void(entity this) havocbot_previous_role;
-.void(entity this) havocbot_role;
-
 void havocbot_goalrating_waypoints(entity this, float ratingscale, vector org, float sradius)
 {
        // rate waypoints only if there's no alternative goal
@@ -50,14 +42,14 @@ void havocbot_goalrating_waypoints(entity this, float ratingscale, vector org, f
 
 bool havocbot_goalrating_item_can_be_left_to_teammate(entity this, entity player, entity item)
 {
-       if (item.health && player.health <= this.health) {return true;}
-       if (item.armorvalue && player.armorvalue <= this.armorvalue) {return true;}
+       if (GetResource(item, RES_HEALTH) && GetResource(player, RES_HEALTH) <= GetResource(this, RES_HEALTH)) {return true;}
+       if (GetResource(item, RES_ARMOR) && GetResource(player, RES_ARMOR) <= GetResource(this, RES_ARMOR)) {return true;}
        if (STAT(WEAPONS, item) && !(STAT(WEAPONS, player) & STAT(WEAPONS, item))) {return true;}
-       if (item.ammo_shells && GetResourceAmount(player, RESOURCE_SHELLS) <= GetResourceAmount(this, RESOURCE_SHELLS)) {return true;}
-       if (item.ammo_nails && GetResourceAmount(player, RESOURCE_BULLETS) <= GetResourceAmount(this, RESOURCE_BULLETS)) {return true;}
-       if (item.ammo_rockets && GetResourceAmount(player, RESOURCE_ROCKETS) <= GetResourceAmount(this, RESOURCE_ROCKETS)) {return true;}
-       if (item.ammo_cells && GetResourceAmount(player, RESOURCE_CELLS) <= GetResourceAmount(this, RESOURCE_CELLS)) {return true;}
-       if (item.ammo_plasma && GetResourceAmount(player, RESOURCE_PLASMA) <= GetResourceAmount(this, RESOURCE_PLASMA)) {return true;}
+       if (GetResource(item, RES_SHELLS) && GetResource(player, RES_SHELLS) <= GetResource(this, RES_SHELLS)) {return true;}
+       if (GetResource(item, RES_BULLETS) && GetResource(player, RES_BULLETS) <= GetResource(this, RES_BULLETS)) {return true;}
+       if (GetResource(item, RES_ROCKETS) && GetResource(player, RES_ROCKETS) <= GetResource(this, RES_ROCKETS)) {return true;}
+       if (GetResource(item, RES_CELLS) && GetResource(player, RES_CELLS) <= GetResource(this, RES_CELLS)) {return true;}
+       if (GetResource(item, RES_PLASMA) && GetResource(player, RES_PLASMA) <= GetResource(this, RES_PLASMA)) {return true;}
        if (item.itemdef.instanceOfPowerup) {return true;}
 
        return false;
@@ -68,10 +60,10 @@ bool havocbot_goalrating_item_pickable_check_players(entity this, vector org, en
        if(!teamplay)
                return true;
 
-       // actually these variables hold the squared distances in order to optimize code
-       float friend_distance = FLOAT_MAX;
-       float enemy_distance = FLOAT_MAX;
-       float dist;
+       // these variables hold squared distances in order to optimize code
+       float friend_dist2 = FLOAT_MAX;
+       float enemy_dist2 = FLOAT_MAX;
+       float dist2;
 
        FOREACH_CLIENT(IS_PLAYER(it) && it != this && !(IS_DEAD(it) || STAT(FROZEN, it)),
        {
@@ -80,13 +72,13 @@ bool havocbot_goalrating_item_pickable_check_players(entity this, vector org, en
                        if (!IS_REAL_CLIENT(it))
                                continue;
 
-                       dist = vlen2(it.origin - item_org);
-                       if(dist > friend_distance)
+                       dist2 = vlen2(it.origin - item_org);
+                       if (dist2 > friend_dist2)
                                continue;
 
                        if(havocbot_goalrating_item_can_be_left_to_teammate(this, it, item))
                        {
-                               friend_distance = dist;
+                               friend_dist2 = dist2;
                                continue;
                        }
                }
@@ -94,25 +86,23 @@ bool havocbot_goalrating_item_pickable_check_players(entity this, vector org, en
                {
                        // If enemy only track distances
                        // TODO: track only if visible ?
-                       dist = vlen2(it.origin - item_org);
-                       if(dist < enemy_distance)
-                               enemy_distance = dist;
+                       dist2 = vlen2(it.origin - item_org);
+                       if (dist2 < enemy_dist2)
+                               enemy_dist2 = dist2;
                }
        });
 
        // Rate the item only if no one needs it, or if an enemy is closer to it
-       dist = vlen2(item_org - org);
-       if ((enemy_distance < friend_distance && dist < enemy_distance) ||
-               (friend_distance > autocvar_bot_ai_friends_aware_pickup_radius ** 2) ||
-               (dist < friend_distance && dist < 200 ** 2))
+       dist2 = vlen2(item_org - org);
+       if ((enemy_dist2 < friend_dist2 && dist2 < enemy_dist2)
+               || (friend_dist2 > autocvar_bot_ai_friends_aware_pickup_radius ** 2)
+               || (dist2 < friend_dist2 && dist2 < 200 ** 2))
                return true;
        return false;
 };
 
 void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius)
 {
-       float rating;
-       vector o;
        ratingscale = ratingscale * 0.0001;
 
        IL_EACH(g_items, it.bot_pickup,
@@ -144,7 +134,7 @@ void havocbot_goalrating_items(entity this, float ratingscale, vector org, float
 
                        it.bot_pickup_respawning = true;
                }
-               o = (it.absmin + it.absmax) * 0.5;
+               vector o = (it.absmin + it.absmax) * 0.5;
                if(vdist(o - org, >, sradius) || (it == this.ignoregoal && time < this.ignoregoaltime) )
                        continue;
 
@@ -175,25 +165,23 @@ void havocbot_goalrating_items(entity this, float ratingscale, vector org, float
 
                it.bot_ratingscale_time = time;
                it.bot_ratingscale = ratingscale;
-               rating = it.bot_pickupevalfunc(this, it);
+               float rating = it.bot_pickupevalfunc(this, it);
                if(rating > 0)
                        navigation_routerating(this, it, rating * ratingscale, 2000);
        });
 }
 
-#define BOT_RATING_ENEMY 2500
 void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius)
 {
        if (autocvar_bot_nofire)
                return;
 
        // don't chase players if we're under water
-       if(this.waterlevel>WATERLEVEL_WETFEET)
+       if(this.waterlevel > WATERLEVEL_WETFEET)
                return;
 
        ratingscale = ratingscale * 0.0001;
 
-       float t;
        FOREACH_CLIENT(IS_PLAYER(it) && bot_shouldattack(this, it), {
                // TODO: Merge this logic with the bot_shouldattack function
                if(vdist(it.origin - org, <, 100) || vdist(it.origin - org, >, sradius))
@@ -208,12 +196,12 @@ void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org
                        continue;
                */
 
-               t = ((this.health + this.armorvalue) - (it.health + it.armorvalue)) / 150;
+               float t = ((GetResource(this, RES_HEALTH) + GetResource(this, RES_ARMOR)) - (GetResource(it, RES_HEALTH) + GetResource(it, RES_ARMOR))) / 150;
                t = bound(0, 1 + t, 3);
                if (skill > 3)
                {
-                       if (time < this.strength_finished - 1) t += 0.5;
-                       if (time < it.strength_finished - 1) t -= 0.5;
+                       if (time < STAT(STRENGTH_FINISHED, this) - 1) t += 0.5;
+                       if (time < STAT(STRENGTH_FINISHED, it) - 1) t -= 0.5;
                        if (time < this.invincible_finished - 1) t += 0.2;
                        if (time < it.invincible_finished - 1) t -= 0.4;
                }