t = bound(0, 1 + t, 3);
if (skill > 3)
{
- if (time < this.strength_finished - 1) t += 0.5;
- if (time < it.strength_finished - 1) t -= 0.5;
+ if (time < STAT(STRENGTH_FINISHED, this) - 1) t += 0.5;
+ if (time < STAT(STRENGTH_FINISHED, it) - 1) t -= 0.5;
if (time < this.invincible_finished - 1) t += 0.2;
if (time < it.invincible_finished - 1) t -= 0.4;
}