]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/default/navigation.qc
Bot AI: while bunnyhopping detect waypoints way under bots (up to 250 qu) for smoothe...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / navigation.qc
index c666fa94e3f308ff4694ba5e08a938e202b661b5..57cf690ada1ae354cd3ba6e066bd0c4a16ce097c 100644 (file)
@@ -239,6 +239,9 @@ bool navigation_checkladders(entity e, vector org, vector m1, vector m2, vector
        return false;
 }
 
+// Unfortuntely we can't use trace_inwater since it doesn't hold the fraction of the total
+// distance that was traveled before impact as the description in the engine (collision.h) says.
+// It would have helped to speed up tracewalk underwater
 vector resurface_limited(vector org, float lim, vector m1)
 {
        if (WETFEET(org + eZ * (lim - org.z)))
@@ -921,19 +924,30 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
        vector pm1 = ent.origin + ent.mins;
        vector pm2 = ent.origin + ent.maxs;
 
-       // do two scans, because box test is cheaper
-       IL_EACH(g_waypoints, it != ent && it != except && !(it.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_JUMP)),
+       if (autocvar_g_waypointeditor && !IS_BOT_CLIENT(ent))
        {
-               if(boxesoverlap(pm1, pm2, it.absmin, it.absmax))
+               // this code allows removing waypoints in the air and seeing jumppad/telepport waypoint links
+               // FIXME it causes a bug where a waypoint spawned really close to another one (max 16 qu)
+               // isn't detected as the nearest waypoint
+               IL_EACH(g_waypoints, it != ent && it != except,
                {
-                       if(!autocvar_g_waypointeditor && walkfromwp && !ent.navigation_dynamicgoal)
+                       if (boxesoverlap(pm1, pm2, it.absmin, it.absmax))
+                               return it;
+               });
+       }
+       else
+       {
+               // do two scans, because box test is cheaper
+               IL_EACH(g_waypoints, it != ent && it != except && !(it.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_JUMP)),
+               {
+                       if(boxesoverlap(pm1, pm2, it.absmin, it.absmax))
                        {
-                               waypoint_clearlinks(ent); // initialize wpXXmincost fields
-                               navigation_item_addlink(it, ent);
+                               if(walkfromwp && !ent.navigation_dynamicgoal)
+                                       waypoint_clearlinks(ent); // initialize wpXXmincost fields
+                               return it;
                        }
-                       return it;
-               }
-       });
+               });
+       }
 
        vector org = ent.origin;
        if (navigation_testtracewalk)
@@ -948,24 +962,6 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
                org.z = ent.origin.z + ent.mins.z - PL_MIN_CONST.z; // player height
        }
 
-       if(!autocvar_g_waypointeditor && walkfromwp && !ent.navigation_dynamicgoal)
-       {
-               waypoint_clearlinks(ent); // initialize wpXXmincost fields
-               IL_EACH(g_waypoints, it != ent,
-               {
-                       if (walkfromwp && (it.wpflags & WPFLAGMASK_NORELINK))
-                               continue;
-
-                       set_tracewalk_dest(ent, it.origin, false);
-                       if (vdist(tracewalk_dest - it.origin, <, 1050)
-                               && tracewalk(ent, it.origin, PL_MIN_CONST, PL_MAX_CONST,
-                               tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode))
-                       {
-                               navigation_item_addlink(it, ent);
-                       }
-               });
-       }
-
        // box check failed, try walk
        IL_EACH(g_waypoints, it != ent,
        {
@@ -1340,7 +1336,7 @@ void navigation_routerating(entity this, entity e, float f, float rangebias)
                        LOG_DEBUG("jetpack ai: required fuel ", ftos(fuel), ", have ", ftos(GetResource(this, RES_FUEL)));
 
                        // enough fuel ?
-                       if(GetResource(this, RES_FUEL) > fuel || (this.items & IT_UNLIMITED_WEAPON_AMMO))
+                       if(GetResource(this, RES_FUEL) > fuel || (this.items & IT_UNLIMITED_AMMO))
                        {
                                // Estimate cost
                                // (as onground costs calculation is mostly based on distances, here we do the same establishing some relationship
@@ -1490,7 +1486,7 @@ bool navigation_routetogoal(entity this, entity e, vector startposition)
        if(e == NULL)
                return false;
 
-       if(nearest_wp && nearest_wp.enemy)
+       if(nearest_wp && nearest_wp.enemy && !(nearest_wp.enemy.wpflags & WPFLAGMASK_NORELINK))
        {
                // often path can be optimized by not adding the nearest waypoint
                if (this.goalentity.navigation_dynamicgoal || autocvar_g_waypointeditor)
@@ -1512,8 +1508,35 @@ bool navigation_routetogoal(entity this, entity e, vector startposition)
                                }
                        }
                }
-               else if(navigation_item_islinked(nearest_wp.enemy, this.goalentity))
-                       e = nearest_wp.enemy;
+               else
+               {
+                       // NOTE unlike waypoints, items hold incoming links
+                       navigation_item_initlinks_ifneeded(this.goalentity);
+                       int link_num = navigation_item_getlinknum(this.goalentity, nearest_wp.enemy);
+                       if (link_num >= 0)
+                       {
+                               if (navigation_item_iswalkablelink(this.goalentity, link_num))
+                                       e = nearest_wp.enemy;
+                       }
+                       else // untested link
+                       {
+                               entity wp = nearest_wp.enemy;
+                               entity goal = this.goalentity;
+                               bool walkable = false;
+                               if (checkpvs(wp.origin, goal))
+                               {
+                                       set_tracewalk_dest(goal, wp.origin, false);
+                                       if (vdist(tracewalk_dest - wp.origin, <, 1050)
+                                               && tracewalk(goal, wp.origin, PL_MIN_CONST, PL_MAX_CONST,
+                                               tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode))
+                                       {
+                                               walkable = true;
+                                               e = nearest_wp.enemy;
+                                       }
+                               }
+                               navigation_item_add_link(wp, goal, walkable);
+                       }
+               }
        }
 
        for (;;)
@@ -1693,11 +1716,16 @@ int navigation_poptouchedgoals(entity this)
        }
 
        // Loose goal touching check when running
-       if(this.aistatus & AI_STATUS_RUNNING)
-       if(this.goalcurrent.classname=="waypoint")
-       if(vdist(vec2(this.velocity), >=, autocvar_sv_maxspeed)) // if -really- running
-       {
-               if(vdist(this.origin - this.goalcurrent.origin, <, 150))
+       // check goalstack01 to make sure waypoint isn't the final goal
+       if(this.aistatus & AI_STATUS_RUNNING && this.goalcurrent.classname == "waypoint" && !(this.goalcurrent.wpflags & WAYPOINTFLAG_JUMP)
+               && this.goalstack01 && !wasfreed(this.goalstack01) && vdist(vec2(this.velocity), >=, autocvar_sv_maxspeed))
+       {
+               vector gco = this.goalcurrent.origin;
+               float min_dist = BOT_BUNNYHOP_WP_DETECTION_RANGE;
+               // also detect waypoints when bot is way above them but with a narrower horizontal range
+               // so to increase chances bot ends up in the standard range (optimizes nearest waypoint finding)
+               if(vdist(this.origin - gco, <, min_dist)
+                       || (vdist(vec2(this.origin - gco), <, min_dist * 0.5) && vdist(this.origin - eZ * 1.5 * min_dist - gco, <, min_dist)))
                {
                        traceline(this.origin + this.view_ofs , this.goalcurrent.origin, true, NULL);
                        if(trace_fraction==1)
@@ -1725,7 +1753,7 @@ int navigation_poptouchedgoals(entity this)
                if(this.goalcurrent.classname == "waypoint" && !this.goalcurrent.wpisbox)
                {
                        gc_min = this.goalcurrent.origin - '1 1 1' * 12;
-                       gc_max = this.goalcurrent.origin + '1 1 1' * 12;
+                       gc_max = this.goalcurrent.origin + '1 1 1' * 12 + eZ * (jumpheight_vec.z + STAT(PL_MIN, this).z);
                }
                if (time < this.ladder_time)
                {
@@ -1761,7 +1789,8 @@ entity navigation_get_really_close_waypoint(entity this)
                wp = this.goalcurrent_prev;
        if(!wp)
                return NULL;
-       if(wp != this.goalcurrent_prev && vdist(wp.origin - this.origin, >, 50))
+       float min_dist = ((this.aistatus & AI_STATUS_RUNNING) ? BOT_BUNNYHOP_WP_DETECTION_RANGE : 50);
+       if(wp != this.goalcurrent_prev && vdist(wp.origin - this.origin, >, min_dist))
        {
                wp = this.goalcurrent_prev;
                if(!wp)
@@ -1773,12 +1802,12 @@ entity navigation_get_really_close_waypoint(entity this)
                if(!wp)
                        return NULL;
        }
-       if(vdist(wp.origin - this.origin, >, 50))
+       if(vdist(wp.origin - this.origin, >, min_dist))
        {
                wp = NULL;
                IL_EACH(g_waypoints, !(it.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_JUMP)),
                {
-                       if(vdist(it.origin - this.origin, <, 50))
+                       if(vdist(it.origin - this.origin, <, min_dist))
                        {
                                wp = it;
                                break;