float dist;
float totaldist;
float stepdist;
- float yaw;
float ignorehazards;
float swimming;
+ entity tw_ladder = NULL;
if(autocvar_bot_debug_tracewalk)
{
}
// Movement loop
- yaw = vectoyaw(move);
move = end - org;
for (;;)
{
org = trace_endpos - normalize(org - trace_endpos) * stepdist;
for (; org.z < end.z + e.maxs.z; org.z += stepdist)
{
- if(autocvar_bot_debug_tracewalk)
- debugnode(e, org);
+ if(autocvar_bot_debug_tracewalk)
+ debugnode(e, org);
- if(pointcontents(org) == CONTENT_EMPTY)
- break;
+ if(pointcontents(org) == CONTENT_EMPTY)
+ break;
}
if(pointcontents(org + '0 0 1') != CONTENT_EMPTY)
if(autocvar_bot_debug_tracewalk)
debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
- // check for doors
+ FOREACH_ENTITY_CLASS("func_ladder", true,
+ { it.solid = SOLID_BSP; });
+
traceline( org, move, movemode, e);
+
+ FOREACH_ENTITY_CLASS("func_ladder", true,
+ { it.solid = SOLID_TRIGGER; });
+
if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
{
vector nextmove;
move = nextmove;
}
}
+ else if (trace_ent.classname == "func_ladder")
+ {
+ tw_ladder = trace_ent;
+ vector ladder_bottom = trace_endpos - dir * m2.x;
+ vector ladder_top = ladder_bottom;
+ ladder_top.z = trace_ent.absmax.z + (-m1.z + 1);
+ tracebox(ladder_bottom, m1, m2, ladder_top, movemode, e);
+ if (trace_fraction < 1 || trace_startsolid)
+ {
+ if(autocvar_bot_debug_tracewalk)
+ debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
+
+ return false; // failed
+ }
+ org = ladder_top + dir * m2.x;
+ move = org + dir * stepdist;
+ continue;
+ }
else
{
if(autocvar_bot_debug_tracewalk)
org = trace_endpos;
}
+
+ if(tw_ladder && org.z < tw_ladder.absmax.z)
+ {
+ // stop tracewalk if destination height is lower than the top of the ladder
+ // otherwise bot can't easily figure out climbing direction
+ if(autocvar_bot_debug_tracewalk)
+ debugnodestatus(org, DEBUG_NODE_FAIL);
+
+ return false;
+ }
}
//print("tracewalk: ", vtos(start), " did not arrive at ", vtos(end), " but at ", vtos(org), "\n");
void navigation_clearroute(entity this)
{
//print("bot ", etos(this), " clear\n");
- this.navigation_hasgoals = false;
this.goalentity = NULL;
this.goalcurrent = NULL;
this.goalstack01 = NULL;
// adds an item to the the goal stack with the path to a given item
bool navigation_routetogoal(entity this, entity e, vector startposition)
{
- this.goalentity = e;
-
// if there is no goal, just exit
if (!e)
return false;
- this.navigation_hasgoals = true;
+ this.goalentity = e;
// put the entity on the goal stack
//print("routetogoal ", etos(e), "\n");
this.navigation_jetpack_goal = NULL;
navigation_bestrating = -1;
- this.navigation_hasgoals = false;
navigation_clearroute(this);
navigation_bestgoal = NULL;
navigation_markroutes(this, NULL);
LOG_DEBUG("best goal ", this.goalcurrent.classname);
// If the bot got stuck then try to reach the farthest waypoint
- if (!this.navigation_hasgoals)
- if (autocvar_bot_wander_enable)
+ if (!this.goalentity && autocvar_bot_wander_enable)
{
if (!(this.aistatus & AI_STATUS_STUCK))
{
LOG_DEBUG(this.netname, " cannot walk to any goal");
this.aistatus |= AI_STATUS_STUCK;
}
-
- this.navigation_hasgoals = false; // Reset this value
}
}