]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/default/navigation.qc
Use the constants for player hitbox size when applicable (should fix observer hitbox)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / navigation.qc
index 0c563d1ff9e2f1953775caa14b437171fe74c480..90bfcc4e38d10bab94abe17a15ac891502856bd9 100644 (file)
@@ -10,6 +10,7 @@
 #include <common/items/_mod.qh>
 
 #include <common/constants.qh>
+#include <common/net_linked.qh>
 #include <common/triggers/trigger/jumppads.qh>
 
 .float speed;
@@ -359,12 +360,12 @@ float navigation_waypoint_will_link(vector v, vector org, entity ent, float walk
                {
                        if (walkfromwp)
                        {
-                               if (tracewalk(ent, v, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), org, bot_navigation_movemode))
+                               if (tracewalk(ent, v, STAT(PL_MIN, ent), STAT(PL_MAX, ent), org, bot_navigation_movemode))
                                        return true;
                        }
                        else
                        {
-                               if (tracewalk(ent, org, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), v, bot_navigation_movemode))
+                               if (tracewalk(ent, org, STAT(PL_MIN, ent), STAT(PL_MAX, ent), v, bot_navigation_movemode))
                                        return true;
                        }
                }
@@ -386,7 +387,7 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
        });
 
        vector org = ent.origin + 0.5 * (ent.mins + ent.maxs);
-       org.z = ent.origin.z + ent.mins.z - STAT(PL_MIN, NULL).z; // player height
+       org.z = ent.origin.z + ent.mins.z - STAT(PL_MIN, ent).z; // player height
        // TODO possibly make other code have the same support for bboxes
        if(ent.tag_entity)
                org = org + ent.tag_entity.origin;
@@ -683,7 +684,7 @@ void navigation_routerating(entity this, entity e, float f, float rangebias)
                        float zdistance, xydistance, cost, t, fuel;
                        vector down, npa, npb;
 
-                       down = '0 0 -1' * (STAT(PL_MAX, NULL).z - STAT(PL_MIN, NULL).z) * 10;
+                       down = '0 0 -1' * (STAT(PL_MAX, this).z - STAT(PL_MIN, this).z) * 10;
 
                        do{
                                npa = pointa + down;
@@ -841,7 +842,7 @@ bool navigation_routetogoal(entity this, entity e, vector startposition)
                return true;
 
        // if it can reach the goal there is nothing more to do
-       if (tracewalk(this, startposition, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), (e.absmin + e.absmax) * 0.5, bot_navigation_movemode))
+       if (tracewalk(this, startposition, STAT(PL_MIN, this), STAT(PL_MAX, this), (e.absmin + e.absmax) * 0.5, bot_navigation_movemode))
                return true;
 
        // see if there are waypoints describing a path to the item
@@ -892,7 +893,7 @@ void navigation_poptouchedgoals(entity this)
        }
 
        // If for some reason the bot is closer to the next goal, pop the current one
-       if(this.goalstack01)
+       if(this.goalstack01 && !wasfreed(this.goalstack01))
        if(vlen2(this.goalcurrent.origin - this.origin) > vlen2(this.goalstack01.origin - this.origin))
        if(checkpvs(this.origin + this.view_ofs, this.goalstack01))
        if(tracewalk(this, this.origin, this.mins, this.maxs, (this.goalstack01.absmin + this.goalstack01.absmax) * 0.5, bot_navigation_movemode))
@@ -908,7 +909,7 @@ void navigation_poptouchedgoals(entity this)
        }
 
        // HACK: remove players/bots as goals, they can lead a bot to unexpected places (cliffs, lava, etc)
-       // TODO: rate waypoints near the targetted player at that moment, instead of the player itthis
+       // TODO: rate waypoints near the targetted player at that moment, instead of the player itself
        if(IS_PLAYER(this.goalcurrent))
                navigation_poproute(this);
 
@@ -1031,7 +1032,7 @@ void navigation_unstuck(entity this)
 
        if (!bot_waypoint_queue_owner)
        {
-               LOG_DEBUG(this.netname, " sutck, taking over the waypoints queue");
+               LOG_DEBUG(this.netname, " stuck, taking over the waypoints queue");
                bot_waypoint_queue_owner = this;
                bot_waypoint_queue_bestgoal = NULL;
                bot_waypoint_queue_bestgoalrating = 0;
@@ -1043,9 +1044,9 @@ void navigation_unstuck(entity this)
        if (bot_waypoint_queue_goal)
        {
                // evaluate the next goal on the queue
-               float d = vlen(this.origin - bot_waypoint_queue_goal.origin);
+               float d = vlen2(this.origin - bot_waypoint_queue_goal.origin);
                LOG_DEBUG(this.netname, " evaluating ", bot_waypoint_queue_goal.classname, " with distance ", ftos(d));
-               if(tracewalk(bot_waypoint_queue_goal, this.origin, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), bot_waypoint_queue_goal.origin, bot_navigation_movemode))
+               if(tracewalk(bot_waypoint_queue_goal, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), bot_waypoint_queue_goal.origin, bot_navigation_movemode))
                {
                        if( d > bot_waypoint_queue_bestgoalrating)
                        {