.entity goalstack28, goalstack29, goalstack30, goalstack31;
.entity goalcurrent_prev;
-.float goalcurrent_distance;
+.float goalcurrent_distance_z;
+.float goalcurrent_distance_2d;
.float goalcurrent_distance_time;
+.float goalentity_lock_timeout;
+
.entity nearestwaypoint;
-.float nearestwaypoint_dist;
.float nearestwaypointtimeout;
/*
#define navigation_item_addlink(from_wp, to_item) \
waypoint_addlink_customcost(to_item, from_wp, waypoint_getlinkcost(from_wp, to_item))
+vector tracewalk_dest;
+float tracewalk_dest_height;
.entity wp_goal_prev0;
.entity wp_goal_prev1;
.float lastteleporttime;
+.vector lastteleport_origin;
.float blacklisted;
void navigation_dynamicgoal_set(entity this);
void navigation_dynamicgoal_unset(entity this);
+.int nav_submerged_state;
+#define SUBMERGED_UNDEFINED 0
+#define SUBMERGED_NO 1
+#define SUBMERGED_YES 2
+bool navigation_check_submerged_state(entity ent, vector pos);
+
/*
* Functions
void navigation_markroutes(entity this, entity fixed_source_waypoint);
void navigation_markroutes_inverted(entity fixed_source_waypoint);
void navigation_routerating(entity this, entity e, float f, float rangebias);
-void navigation_poptouchedgoals(entity this);
+void navigation_shortenpath(entity this);
+int navigation_poptouchedgoals(entity this);
void navigation_goalrating_start(entity this);
void navigation_goalrating_end(entity this);
+void navigation_goalrating_timeout_set(entity this);
+void navigation_goalrating_timeout_force(entity this);
+bool navigation_goalrating_timeout(entity this);
void navigation_unstuck(entity this);
void botframe_updatedangerousobjects(float maxupdate);
entity navigation_findnearestwaypoint(entity ent, float walkfromwp);
-float navigation_waypoint_will_link(vector v, vector org, entity ent, float walkfromwp, float bestdist);
+float navigation_waypoint_will_link(vector v, vector org, entity ent, vector v2, float v2_height, vector o2, float o2_height, float walkfromwp, float bestdist);