]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/havocbot/roles.qc
Merge branch 'master' into Mario/weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / havocbot / roles.qc
index 91eb2ec1a5afbce4132a566baa3c2d115f480edc..f682b692630449eef191a779bb9ea8a981e81cd9 100644 (file)
@@ -69,7 +69,7 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
 
                                if ( player.team == self.team )
                                {
-                                       if ( clienttype(player) != CLIENTTYPE_REAL || discard )
+                                       if ( !IS_REAL_CLIENT(player) || discard )
                                                continue;
 
                                        if( d > friend_distance)
@@ -86,7 +86,7 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
                                                continue;
 
                                        if( head.weapons )
-                                       if( (player.weapons & head.weapons) != head.weapons)
+                                       if( head.weapons & ~player.weapons )
                                                continue;
 
                                        if (head.ammo_shells && player.ammo_shells > self.ammo_shells)
@@ -98,7 +98,10 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
                                        if (head.ammo_rockets && player.ammo_rockets > self.ammo_rockets)
                                                continue;
 
-                                       if (head.ammo_cells && player.ammo_cells > self.ammo_cells )
+                                       if (head.ammo_cells && player.ammo_cells > self.ammo_cells)
+                                               continue;
+
+                                       if (head.ammo_plasma && player.ammo_plasma > self.ammo_plasma)
                                                continue;
 
                                        discard = FALSE;
@@ -175,11 +178,11 @@ void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradi
                                continue;
                        */
 
-                       if(head.flags & FL_INWATER || head.flags & FL_PARTIALGROUND)
+                       if((head.flags & FL_INWATER) || (head.flags & FL_PARTIALGROUND))
                                continue;
 
                        // not falling
-                       if(head.flags & FL_ONGROUND == 0)
+                       if((head.flags & FL_ONGROUND) == 0)
                        {
                                traceline(head.origin, head.origin + '0 0 -1500', TRUE, world);
                                t = pointcontents(trace_endpos + '0 0 1');
@@ -203,25 +206,6 @@ void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradi
 // choose a role according to the situation
 void havocbot_role_dm();
 
-//DOM:
-//go to best items, or control points you don't own
-void havocbot_role_dom()
-{
-       if(self.deadflag != DEAD_NO)
-               return;
-
-       if (self.bot_strategytime < time)
-       {
-               self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-               navigation_goalrating_start();
-               havocbot_goalrating_controlpoints(10000, self.origin, 15000);
-               havocbot_goalrating_items(8000, self.origin, 8000);
-               //havocbot_goalrating_enemyplayers(3000, self.origin, 2000);
-               //havocbot_goalrating_waypoints(1, self.origin, 1000);
-               navigation_goalrating_end();
-       }
-}
-
 //DM:
 //go to best items
 void havocbot_role_dm()
@@ -284,31 +268,18 @@ void havocbot_chooserole_race()
        self.havocbot_role = havocbot_role_race;
 }
 
-void havocbot_chooserole_dom()
-{
-       self.havocbot_role = havocbot_role_dom;
-}
-
 void havocbot_chooserole()
 {
        dprint("choosing a role...\n");
        self.bot_strategytime = 0;
-       if (g_ctf)
-               havocbot_chooserole_ctf();
-       else if (g_domination)
-               havocbot_chooserole_dom();
+       if (MUTATOR_CALLHOOK(HavocBot_ChooseRole))
+               return;
        else if (g_keyhunt)
                havocbot_chooserole_kh();
        else if (g_race || g_cts)
                havocbot_chooserole_race();
        else if (g_onslaught)
                havocbot_chooserole_ons();
-       else if (g_keepaway)
-               havocbot_chooserole_ka();
-       else if (g_freezetag)
-               havocbot_chooserole_ft();
-       else if (g_assault)
-               havocbot_chooserole_ast();
        else // assume anything else is deathmatch
                havocbot_chooserole_dm();
 }