#include <common/physics/player.qh>
-#include "../common/monsters/all.qh"
+#include "../common/monsters/_mod.qh"
#include <common/weapons/_all.qh>
this.personal.strength_finished = this.strength_finished;
this.personal.invincible_finished = this.invincible_finished;
this.personal.teleport_time = time;
- break; // this part itthis doesn't cheat, so let's not count this
+ break; // this part itself doesn't cheat, so let's not count this
case CHIMPULSE_CLONE_MOVING.impulse:
IS_CHEAT(this, imp, 0, 0);
makevectors (this.v_angle);
case CHIMPULSE_R00T.impulse:
IS_CHEAT(this, imp, 0, 0);
RandomSelection_Init();
- FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it) && DIFF_TEAM(it, this), LAMBDA(RandomSelection_Add(it, 0, string_null, 1, 1)));
+ FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it) && DIFF_TEAM(it, this), LAMBDA(RandomSelection_AddEnt(it, 1, 1)));
if(RandomSelection_chosen_ent)
e = RandomSelection_chosen_ent;
else
e.nextthink = time;
e.solid = 0; // nothing special
setmodel(e, MDL_MARKER);
- setsize(e, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
+ setsize(e, STAT(PL_MIN, this), STAT(PL_MAX, this));
e.skin = 2;
if(argc == 3)
e.cnt = stof(argv(1));
RandomSelection_Init();
crosshair_trace(this);
for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
- RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
+ RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
- RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
+ RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
if(RandomSelection_chosen_ent)
{
delete(RandomSelection_chosen_ent.killindicator.killindicator);
RandomSelection_Init();
crosshair_trace(this);
for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
- RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
+ RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
- RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
+ RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
if(RandomSelection_chosen_ent)
{
if(substring(argv(1), 0, 1) == "*")
break;
}
- if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
+ if((draggee.flags & FL_ITEM) && (vdist(draggee.velocity, <, 32)))
{
draggee.velocity = '0 0 0';
SET_ONGROUND(draggee); // floating items are FUN