sprint(this, "Emergency teleport used info_autoscreenshot location\n");
setorigin(this, e.origin);
this.angles = e.angles;
- remove(e);
+ delete(e);
// should we? this.angles_x = -this.angles_x;
this.fixangle = true;
this.velocity = '0 0 0';
e2 = spawn();
setorigin(e2, e.origin);
RadiusDamage(e2, this, 1000, 0, 128, NULL, NULL, 500, DEATH_CHEAT.m_id, e);
- remove(e2);
+ delete(e2);
LOG_INFO("404 Sportsmanship not found.\n");
DID_CHEAT();
tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
if(trace_startsolid)
{
- remove(e);
+ delete(e);
sprint(this, "cannot make stuff there (no space)\n");
}
else
RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
if(RandomSelection_chosen_ent)
{
- remove(RandomSelection_chosen_ent.killindicator.killindicator);
- remove(RandomSelection_chosen_ent.killindicator);
+ delete(RandomSelection_chosen_ent.killindicator.killindicator);
+ delete(RandomSelection_chosen_ent.killindicator);
if(RandomSelection_chosen_ent.aiment)
- remove(RandomSelection_chosen_ent.aiment);
+ delete(RandomSelection_chosen_ent.aiment);
if(RandomSelection_chosen_ent.enemy)
- remove(RandomSelection_chosen_ent.enemy);
- remove(RandomSelection_chosen_ent);
+ delete(RandomSelection_chosen_ent.enemy);
+ delete(RandomSelection_chosen_ent);
}
DID_CHEAT();
break;
case "drag_clear":
IS_CHEAT(this, 0, argc, 0);
for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
- remove(e);
+ delete(e);
for(entity e = NULL; (e = find(e, classname, "dragbox_corner_1")); )
- remove(e);
+ delete(e);
for(entity e = NULL; (e = find(e, classname, "dragbox_corner_2")); )
- remove(e);
+ delete(e);
for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
- remove(e);
+ delete(e);
for(entity e = NULL; (e = find(e, classname, "drag_digit")); )
- remove(e);
+ delete(e);
DID_CHEAT();
break;
case "god":
entity e = spawn();
e.target = argv(1);
SUB_UseTargets(e, this, NULL);
- remove(e);
+ delete(e);
DID_CHEAT();
break;
case "killtarget":
entity e2 = spawn();
e2.killtarget = argv(1);
SUB_UseTargets(e2, this, NULL);
- remove(e2);
+ delete(e2);
DID_CHEAT();
break;
case "teleporttotarget":
if(!wasfreed(ent))
{
Simple_TeleportPlayer(ent, this);
- remove(ent);
+ delete(ent);
DID_CHEAT();
}
break;