return 0;
// sv_clones
- if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
+ if(i == CHIMPULSE_CLONE_MOVING.impulse || i == CHIMPULSE_CLONE_STANDING.impulse)
if(self.lip < sv_clones)
return 1;
{
entity e, e2;
- case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
+ case CHIMPULSE_SPEEDRUN_INIT.impulse: // deploy personal waypoint
// shared with regular waypoint init, so this is not a cheat by itself
if(!self.personal)
{
- self.personal = spawn();
- self.personal.classname = "personal_wp";
+ self.personal = new(personal_wp);
}
self.personal.origin = self.origin;
self.personal.v_angle = self.v_angle;
self.personal.invincible_finished = self.invincible_finished;
self.personal.teleport_time = time;
break; // this part itself doesn't cheat, so let's not count this
- case CHIMPULSE_CLONE_MOVING:
+ case CHIMPULSE_CLONE_MOVING.impulse:
IS_CHEAT(i, 0, 0);
makevectors (self.v_angle);
self.velocity = self.velocity + v_forward * 300;
self.velocity = self.velocity - v_forward * 300;
DID_CHEAT();
break;
- case CHIMPULSE_CLONE_STANDING:
+ case CHIMPULSE_CLONE_STANDING.impulse:
IS_CHEAT(i, 0, 0);
CopyBody(0);
self.lip += 1;
DID_CHEAT();
break;
- case CHIMPULSE_GIVE_ALL:
+ case CHIMPULSE_GIVE_ALL.impulse:
IS_CHEAT(i, 0, 0);
CheatCommand(tokenize_console("give all"));
break; // already counted as cheat
- case CHIMPULSE_SPEEDRUN:
+ case CHIMPULSE_SPEEDRUN.impulse:
IS_CHEAT(i, 0, 0);
if(self.personal)
{
else
sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
break;
- case CHIMPULSE_TELEPORT:
+ case CHIMPULSE_TELEPORT.impulse:
IS_CHEAT(i, 0, 0);
if(self.movetype == MOVETYPE_NOCLIP)
{
}
sprint(self, "Emergency teleport could not find a good location, forget it!\n");
break;
- case CHIMPULSE_R00T:
+ case CHIMPULSE_R00T.impulse:
IS_CHEAT(i, 0, 0);
RandomSelection_Init();
FOR_EACH_PLAYER(e)
effectnum = _particleeffectnum(argv(1));
W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
- trailparticles(self, effectnum, w_shotorg, trace_endpos);
+ __trailparticles(self, effectnum, w_shotorg, trace_endpos);
DID_CHEAT();
break;
}
break;
case "dragbox_spawn": {
IS_CHEAT(0, argc, 0);
- entity e = spawn();
- e.classname = "dragbox_box";
+ entity e = new(dragbox_box);
e.think = DragBox_Think;
e.nextthink = time;
e.solid = -1; // black
else
e.cnt = max(0, drag_lastcnt);
- e.aiment = spawn();
- e.aiment.classname = "dragbox_corner_1";
+ e.aiment = new(dragbox_corner_1);
e.aiment.owner = e;
setmodel(e.aiment, MDL_MARKER);
e.aiment.skin = 0;
setorigin(e.aiment, trace_endpos);
}
- e.enemy = spawn();
- e.enemy.classname = "dragbox_corner_2";
+ e.enemy = new(dragbox_corner_2);
e.enemy.owner = e;
setmodel(e.enemy, MDL_MARKER);
e.enemy.skin = 1;
else
setorigin(e.enemy, e.aiment.origin + 32 * end);
- e.killindicator = spawn();
- e.killindicator.classname = "drag_digit";
+ e.killindicator = new(drag_digit);
e.killindicator.owner = e;
setattachment(e.killindicator, e, "");
setorigin(e.killindicator, '0 0 -8');
- e.killindicator.killindicator = spawn();
- e.killindicator.killindicator.classname = "drag_digit";
+ e.killindicator.killindicator = new(drag_digit);
e.killindicator.killindicator.owner = e;
setattachment(e.killindicator.killindicator, e, "");
setorigin(e.killindicator.killindicator, '0 0 8');
}
case "dragpoint_spawn": {
IS_CHEAT(0, argc, 0);
- entity e = spawn();
- e.classname = "dragpoint";
+ entity e = new(dragpoint);
e.think = DragBox_Think;
e.nextthink = time;
e.solid = 0; // nothing special
move_out_of_solid(e);
}
- e.killindicator = spawn();
- e.killindicator.classname = "drag_digit";
+ e.killindicator = new(drag_digit);
e.killindicator.owner = e;
setattachment(e.killindicator, e, "");
setorigin(e.killindicator, '0 0 40');
- e.killindicator.killindicator = spawn();
- e.killindicator.killindicator.classname = "drag_digit";
+ e.killindicator.killindicator = new(drag_digit);
e.killindicator.killindicator.owner = e;
setattachment(e.killindicator.killindicator, e, "");
setorigin(e.killindicator.killindicator, '0 0 56');
break;
case "teleporttotarget":
IS_CHEAT(0, argc, 0);
- setself(spawn());
+ setself(new(cheattriggerteleport));
setorigin(self, self.origin);
- self.classname = "cheattriggerteleport";
self.target = argv(1);
teleport_findtarget();
if(!wasfreed(self))
draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
vector vecs = '0 0 0';
- if(dragger.weaponentity.movedir_x > 0)
- vecs = dragger.weaponentity.movedir;
+ .entity weaponentity = weaponentities[0]; // TODO: unhardcode
+ if(dragger.(weaponentity).movedir.x > 0)
+ vecs = dragger.(weaponentity).movedir;
vector dv = v_right * -vecs_y + v_up * vecs_z;