]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cheats.qc
More documentation and some minor changes for drag code
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
index 0104f89b3f2bcfe5742fc0abb5ee6582880d5642..d5c145f26cc144a282de1038811046c7bb0ffa49 100644 (file)
@@ -14,7 +14,7 @@ void Drag_MoveDrag(entity from, entity to) { }
 #else
 
 .float maycheat;
-float sv_cheats;
+float gamestart_sv_cheats;
 
 #define CHIMPULSE_SPEEDRUN_INIT 30
 #define CHIMPULSE_GIVE_ALL 99
@@ -28,7 +28,7 @@ float sv_cheats;
 
 void CheatInit()
 {
-       sv_cheats = cvar("sv_cheats");
+       gamestart_sv_cheats = autocvar_sv_cheats;
 }
 
 void CheatShutdown()
@@ -61,7 +61,7 @@ float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as a
                return 1;
        
        // sv_cheats
-       if(sv_cheats && autocvar_sv_cheats)
+       if(gamestart_sv_cheats && autocvar_sv_cheats)
                return 1;
 
        // if we get here, player is not allowed to cheat. Log it.
@@ -180,10 +180,10 @@ float CheatImpulse(float i)
                                        self.health = start_health;
                                        self.armorvalue = start_armorvalue;
                                        self.weapons |= weaponsInMap;
-                                       self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
-                                       self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
-                                       self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
-                                       self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
+                                       self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
+                                       self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
+                                       self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
+                                       self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
                                        self.strength_finished = 0;
                                        self.invincible_finished = 0;
                                }
@@ -215,7 +215,7 @@ float CheatImpulse(float i)
                        break;
                case CHIMPULSE_TELEPORT:
                        IS_CHEAT(i, 0, 0);
-                       if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((sv_cheats >= 2) ? 100000 : 100), 1024, 256))
+                       if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats >= 2) ? 100000 : 100), 1024, 256))
                        {
                                self.angles_x = -self.angles_x;
                                self.fixangle = TRUE;
@@ -249,7 +249,7 @@ float CheatImpulse(float i)
                                e2 = spawn();
                                setorigin(e2, org);
                                pointparticles(particleeffectnum("rocket_explode"), org, '0 0 0', 1);
-                               sound(e2, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                               sound(e2, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
                                RadiusDamage(e2, e, 1000, 0, 128, e, 500, DEATH_CHEAT, world);
                                remove(e2);
                        }
@@ -303,7 +303,7 @@ float CheatCommand(float argc)
                                // arguments:
                                //   effectname
                                effectnum = particleeffectnum(argv(1));
-                               W_SetupShot(self, FALSE, FALSE, "", CHAN_WEAPON, 0);
+                               W_SetupShot(self, FALSE, FALSE, "", CH_WEAPON_A, 0);
                                traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
                                trailparticles(self, effectnum, w_shotorg, trace_endpos);
                                DID_CHEAT();
@@ -318,7 +318,7 @@ float CheatCommand(float argc)
                                // arguments:
                                //   modelname mode
                                f = stof(argv(2));
-                               W_SetupShot(self, FALSE, FALSE, "", CHAN_WEAPON, 0);
+                               W_SetupShot(self, FALSE, FALSE, "", CH_WEAPON_A, 0);
                                traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
                                if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
                                {
@@ -604,14 +604,6 @@ float CheatCommand(float argc)
                                remove(e);
                        DID_CHEAT();
                        break;
-               case "warp":
-                       IS_CHEAT(0, argc, 0);
-                       if(argc == 2) if(cvar("g_campaign"))
-                       {
-                               CampaignLevelWarp(stof(argv(1)));
-                               DID_CHEAT();
-                       }
-                       break;
                case "god":
                        IS_CHEAT(0, argc, 0);
                        BITXOR_ASSIGN(self.flags, FL_GODMODE);
@@ -672,7 +664,7 @@ float CheatCommand(float argc)
        END_CHEAT_FUNCTION();
 }
 
-void crosshair_trace_plusvisibletriggers(entity pl);
+float Drag(entity e, float grab);
 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
 void Drag_Finish(entity dragger);
 float Drag_IsDraggable(entity draggee);
@@ -690,6 +682,46 @@ float CheatFrame()
 {
        BEGIN_CHEAT_FUNCTION();
 
+       // Dragging can be used as either a cheat, or a tool for g_sandbox. If sv_cheats is active,
+       // the cheat dragging is used (unlimited pickup range and any entity can be carried), even if
+       // g_sandbox is enabled. Is sv_cheats is disabled but g_sandbox is not, then sandbox dragging
+       // is used (limited pickup range and only sandbox objects can be carried), grabbing itself
+       // no longer being accounted as cheating. If both sv_cheats and g_sandbox are disabled, players
+       // attempting to grab objects are reported as trying to cheat.
+
+       switch(0)
+       {
+               default:
+                       if(self.BUTTON_DRAG && !cvar("g_sandbox"))
+                       {
+                               // consider dragging a cheat only if sandbox mode is disabled
+                               IS_CHEAT(0, 0, CHRAME_DRAG);
+                       }
+                       if(autocvar_sv_cheats)
+                       {
+                               // only use cheat dragging if cheats are enabled
+                               crosshair_trace_plusvisibletriggers(self);
+                               if(Drag(trace_ent, TRUE) && !cvar("g_sandbox"))
+                                       DID_CHEAT();
+                       }
+                       break;
+       }
+
+       END_CHEAT_FUNCTION();
+}
+
+
+
+
+
+// ENTITY DRAGGING
+
+float Drag(entity e, float grab)
+{
+       // returns TRUE when an entity has been picked up
+       // If grab is TRUE, the object can also be picked up if it's not being held already
+       // If grab is FALSE, only keep dragging the object if it's already being held
+
        if(Drag_IsDragging(self))
        {
                if(self.BUTTON_DRAG)
@@ -724,49 +756,21 @@ float CheatFrame()
        else
        {
                if(Drag_CanDrag(self))
-                       if(self.BUTTON_DRAG)
+                       if(self.BUTTON_DRAG && grab)
                        {
-                               crosshair_trace_plusvisibletriggers(self);
-                               if(trace_ent)
-                                       if(Drag_IsDraggable(trace_ent))
-                                               switch(0)
-                                               {
-                                                       default:
-                                                               IS_CHEAT(0, 0, CHRAME_DRAG);
-                                                               if(trace_ent.draggedby)
-                                                                       Drag_Finish(trace_ent.draggedby);
-                                                               if(trace_ent.tag_entity)
-                                                                       detach_sameorigin(trace_ent);
-                                                               Drag_Begin(self, trace_ent, trace_endpos);
-                                                               DID_CHEAT();
-                                                               break;
-                                               }
+                               if(e)
+                                       if(Drag_IsDraggable(e))
+                                       {
+                                                       if(e.draggedby)
+                                                               Drag_Finish(e.draggedby);
+                                                       if(e.tag_entity)
+                                                               detach_sameorigin(e);
+                                                       Drag_Begin(self, e, trace_endpos);
+                                                       return TRUE;
+                                       }
                        }
        }
-
-       END_CHEAT_FUNCTION();
-}
-
-
-
-
-
-// ENTITY DRAGGING
-
-void crosshair_trace_plusvisibletriggers(entity pl)
-{
-       entity first;
-       entity e;
-       first = findchainfloat(solid, SOLID_TRIGGER);
-
-       for (e = first; e; e = e.chain)
-               if (e.model != "")
-                       e.solid = SOLID_BSP;
-
-       crosshair_trace(pl);
-
-       for (e = first; e; e = e.chain)
-               e.solid = SOLID_TRIGGER;
+       return FALSE;
 }
 
 // on dragger:
@@ -945,11 +949,6 @@ void Drag_MoveDrag(entity from, entity to)
        }
 }
 
-
-
-
-
-
 void DragBox_Think()
 {
        if(self.aiment && self.enemy)