#ifndef CHEATS_H
#define CHEATS_H
+#include "../common/impulses/all.qh"
+
//float autocvar_sv_cheats; // must... declare... global
float cheatcount_total;
float CheatCommand(float argc);
float CheatFrame();
+const float CHRAME_DRAG = 8;
+
void Drag_MoveDrag(entity from, entity to); // call this from CopyBody
#endif