]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
merge some changes from my autocvarizer branch that change nothing but make code...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 991017f0fe5cbdb8054e76085f5befae3842c2fd..0183f2dbd10f4bee13986c3e68e3ca549f112b43 100644 (file)
@@ -603,10 +603,16 @@ void PutObserverInServer (void)
 
        Portal_ClearAll(self);
 
+       if(self.alivetime)
+       {
+               PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
+               self.alivetime = 0;
+       }
+
        if(self.flagcarried)
                DropFlag(self.flagcarried, world, world);
 
-       if(self.ballcarried)
+       if(self.ballcarried && g_nexball)
                DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
 
        WaypointSprite_PlayerDead();
@@ -631,6 +637,8 @@ void PutObserverInServer (void)
 
        PlayerScore_Clear(self); // clear scores when needed
 
+       accuracy_resend(self);
+
        self.spectatortime = time;
 
        self.classname = "observer";
@@ -794,8 +802,8 @@ void FixPlayermodel()
 
        if(!teams_matter)
                if(strlen(cvar_string("sv_defaultplayercolors")))
-                       if(self.clientcolors != cvar("sv_defaultplayercolors"))
-                               setcolor(self, cvar("sv_defaultplayercolors"));
+                       if(self.clientcolors != stof(cvar_string("sv_defaultplayercolors")))
+                               setcolor(self, stof(cvar_string("sv_defaultplayercolors")));
 }
 
 void PlayerTouchExplode(entity p1, entity p2)
@@ -853,6 +861,8 @@ void PutClientInServer (void)
                entity spot, oldself;
                float j;
 
+               accuracy_resend(self);
+
                if(self.team < 0)
                        JoinBestTeam(self, FALSE, TRUE);
 
@@ -889,7 +899,11 @@ void PutClientInServer (void)
                self.air_finished = time + 12;
                self.dmg = 2;
                if(cvar("g_balance_nex_charge"))
+               {
+                       if(cvar("g_balance_nex_secondary_charge_pool"))
+                               self.nex_charge_pool_ammo = 1;
                        self.nex_charge = cvar("g_balance_nex_charge_start");
+               }
 
                if(inWarmupStage)
                {
@@ -1066,6 +1080,9 @@ void PutClientInServer (void)
                self.switchweapon = w_getbestweapon(self);
                self.cnt = self.switchweapon;
                self.weapon = 0;
+
+               if(!self.alivetime)
+                       self.alivetime = time;
        } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
                PutObserverInServer ();
        }
@@ -1330,6 +1347,10 @@ void ClientKill (void)
        {
                // do nothing
        }
+    else if(g_freezetag && self.freezetag_frozen == 1)
+    {
+        // do nothing
+    }
        else
                ClientKill_TeamChange(0);
 }
@@ -1492,6 +1513,7 @@ void ClientConnect (void)
 
        PlayerScore_Attach(self);
        ClientData_Attach();
+       accuracy_init(self);
 
        bot_clientconnect();
 
@@ -1692,6 +1714,8 @@ void ClientConnect (void)
        send_CSQC_cr_maxbullets(self);
 
        CheatInitClient();
+
+       PlayerStats_AddPlayer(self);
 }
 
 /*
@@ -1712,6 +1736,8 @@ void ClientDisconnect (void)
                return;
        }
 
+       PlayerStats_AddGlobalInfo(self);
+
        CheatShutdownClient();
 
        if(self.hitplotfh >= 0)
@@ -1744,7 +1770,7 @@ void ClientDisconnect (void)
 
        if(self.flagcarried)
                DropFlag(self.flagcarried, world, world);
-       if(self.ballcarried)
+       if(self.ballcarried && g_nexball)
                DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
 
        // Here, everything has been done that requires this player to be a client.
@@ -1770,6 +1796,7 @@ void ClientDisconnect (void)
                Spawnqueue_Remove(self);
        }
 
+       accuracy_free(self);
        ClientData_Detach();
        PlayerScore_Detach(self);
 
@@ -1977,6 +2004,9 @@ string getTimeoutText(float addOneSecond) {
 
 void player_powerups (void)
 {
+       // add a way to see what the items were BEFORE all of these checks for the mutator hook
+       olditems = self.items;
+       
        if((self.items & IT_USING_JETPACK) && !self.deadflag)
        {
                SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, cvar("g_jetpack_attenuation"));
@@ -2039,64 +2069,67 @@ void player_powerups (void)
                                sprint(self, "^3You are on speed\n");
                        }
                }
-               return;
        }
-
-       if (self.items & IT_STRENGTH)
+       else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
        {
-               play_countdown(self.strength_finished, "misc/poweroff.wav");
-               self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
-               if (time > self.strength_finished && cvar("g_balance_powerup_timer"))
+               if (self.items & IT_STRENGTH)
                {
-                       self.items = self.items - (self.items & IT_STRENGTH);
-                       sprint(self, "^3Strength has worn off\n");
+                       play_countdown(self.strength_finished, "misc/poweroff.wav");
+                       self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
+                       if (time > self.strength_finished && cvar("g_balance_powerup_timer"))
+                       {
+                               self.items = self.items - (self.items & IT_STRENGTH);
+                               sprint(self, "^3Strength has worn off\n");
+                       }
                }
-       }
-       else
-       {
-               if (time < self.strength_finished)
+               else
                {
-                       self.items = self.items | IT_STRENGTH;
-                       sprint(self, "^3Strength infuses your weapons with devastating power\n");
+                       if (time < self.strength_finished)
+                       {
+                               self.items = self.items | IT_STRENGTH;
+                               sprint(self, "^3Strength infuses your weapons with devastating power\n");
+                       }
                }
-       }
-       if (self.items & IT_INVINCIBLE)
-       {
-               play_countdown(self.invincible_finished, "misc/poweroff.wav");
-               self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
-               if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
+               if (self.items & IT_INVINCIBLE)
                {
-                       self.items = self.items - (self.items & IT_INVINCIBLE);
-                       sprint(self, "^3Shield has worn off\n");
+                       play_countdown(self.invincible_finished, "misc/poweroff.wav");
+                       self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
+                       if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
+                       {
+                               self.items = self.items - (self.items & IT_INVINCIBLE);
+                               sprint(self, "^3Shield has worn off\n");
+                       }
                }
-       }
-       else
-       {
-               if (time < self.invincible_finished)
+               else
                {
-                       self.items = self.items | IT_INVINCIBLE;
-                       sprint(self, "^3Shield surrounds you\n");
+                       if (time < self.invincible_finished)
+                       {
+                               self.items = self.items | IT_INVINCIBLE;
+                               sprint(self, "^3Shield surrounds you\n");
+                       }
                }
-       }
 
-       if(cvar("g_nodepthtestplayers"))
-               self.effects = self.effects | EF_NODEPTHTEST;
+               if(cvar("g_nodepthtestplayers"))
+                       self.effects = self.effects | EF_NODEPTHTEST;
 
-       if(cvar("g_fullbrightplayers"))
-               self.effects = self.effects | EF_FULLBRIGHT;
+               if(cvar("g_fullbrightplayers"))
+                       self.effects = self.effects | EF_FULLBRIGHT;
 
-       // midair gamemode: damage only while in the air
-       // if in midair mode, being on ground grants temporary invulnerability
-       // (this is so that multishot weapon don't clear the ground flag on the
-       // first damage in the frame, leaving the player vulnerable to the
-       // remaining hits in the same frame)
-       if (self.flags & FL_ONGROUND)
-       if (g_midair)
-               self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
+               // midair gamemode: damage only while in the air
+               // if in midair mode, being on ground grants temporary invulnerability
+               // (this is so that multishot weapon don't clear the ground flag on the
+               // first damage in the frame, leaving the player vulnerable to the
+               // remaining hits in the same frame)
+               if (self.flags & FL_ONGROUND)
+               if (g_midair)
+                       self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
 
-       if (time >= game_starttime)
-       if (time < self.spawnshieldtime)
-               self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
+               if (time >= game_starttime)
+               if (time < self.spawnshieldtime)
+                       self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
+       }
+       
+       MUTATOR_CALLHOOK(PlayerPowerups);
 }
 
 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
@@ -2267,33 +2300,13 @@ void GetPressedKeys(void) {
                self.pressedkeys &~= KEY_CROUCH;
 }
 
-void update_stats (float number, float hit, float fired) {
-// self.stat_hit   = number + ((number==0) ? 1 : 64) * hit   * sv_accuracy_data_share;
-// self.stat_fired = number + ((number==0) ? 1 : 64) * fired * sv_accuracy_data_share;
-
-       if(number) {
-               self.stat_hit = number + 64 * hit * sv_accuracy_data_share;
-               self.stat_fired = number + 64 * fired * sv_accuracy_data_share;
-       } else {
-               self.stat_hit = hit * sv_accuracy_data_share;
-               self.stat_fired = fired * sv_accuracy_data_share;
-       }
-}
-
 /*
 ======================
 spectate mode routines
 ======================
 */
 
-.float weapon_count;
 void SpectateCopy(entity spectatee) {
-       if(spectatee.weapon_count < WEP_LAST) {
-               update_stats (spectatee.weapon_count, spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_hit[spectatee.weapon_count - 1]), spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_fired[spectatee.weapon_count - 1]));
-               spectatee.weapon_count ++;
-       } else
-               update_stats (0, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_hit, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_fired);
-
        other = spectatee;
        MUTATOR_CALLHOOK(SpectateCopy);
        self.armortype = spectatee.armortype;
@@ -2361,8 +2374,7 @@ float SpectateNext() {
                WriteEntity(MSG_ONE, self.enemy);
                //stuffcmd(self, "set viewsize $tmpviewsize \n");
                self.movetype = MOVETYPE_NONE;
-
-               self.enemy.weapon_count = 0;
+               accuracy_resend(self);
 
                if(!SpectateUpdate())
                        PutObserverInServer();
@@ -2411,8 +2423,6 @@ void LeaveSpectatorMode()
                        if(cvar("g_campaign"))
                                campaign_bots_may_start = 1;
 
-                       self.stat_count = WEP_LAST;
-
                        PutClientInServer();
 
                        if(self.classname == "player")
@@ -2516,14 +2526,12 @@ void SpectatorThink()
                                self.classname = "spectator";
                        } else {
                                self.classname = "observer";
-                               self.stat_count = WEP_LAST;
                                PutClientInServer();
                        }
                } else if (self.BUTTON_ATCK2) {
                        self.welcomemessage_time = 0;
                        self.flags &~= FL_JUMPRELEASED;
                        self.classname = "observer";
-                       self.stat_count = WEP_LAST;
                        PutClientInServer();
                } else {
                        if(!SpectateUpdate())
@@ -2843,8 +2851,11 @@ void PlayerPreThink (void)
                if (g_minstagib)
                        minstagib_ammocheck();
 
-               ctf_setstatus();
-               nexball_setstatus();
+               if(g_ctf)
+                       ctf_setstatus();
+
+               if(g_nexball)
+                       nexball_setstatus();
 
                self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
 
@@ -2958,15 +2969,6 @@ void PlayerPostThink (void)
                stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
        }
 
-       // send the clients accuracy stats to the client
-       if(self.stat_count > 0)
-       if(frametime)
-       {
-               self.stat_hit = self.stat_count + 64 * floor(self.(stats_hit[self.stat_count - 1]));
-               self.stat_fired = self.stat_count + 64 * floor(self.(stats_fired[self.stat_count - 1]));
-               self.stat_count -= 1;
-       }
-
        if(sv_maxidle && frametime)
        {
                // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
@@ -3063,7 +3065,7 @@ void PlayerPostThink (void)
 
        playerdemo_write();
 
-       if((g_cts || g_race) && self.cvar_cl_allow_uid2name)
+       if((g_cts || g_race) && self.cvar_cl_allow_uid2name == 1)
        {
                if(!self.stored_netname)
                        self.stored_netname = strzone(uid2name(self.crypto_idfp));