]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 6867fe9e2a44992deda6ec827d871b1d4de88e5a..09d57986fd5085022a8da36aa0af435c1143d0d0 100644 (file)
@@ -25,7 +25,7 @@
 #include "bot/bot.qh"
 #include "bot/navigation.qh"
 
-#include "vehicles/vehicle.qh"
+#include "../common/vehicles/sv_vehicles.qh"
 
 #include "weapons/hitplot.qh"
 #include "weapons/weaponsystem.qh"
@@ -33,6 +33,8 @@
 #include "../common/net_notice.qh"
 #include "../common/physics.qh"
 
+#include "../common/items/all.qc"
+
 #include "../common/triggers/subs.qh"
 #include "../common/triggers/triggers.qh"
 #include "../common/triggers/trigger/secret.qh"
@@ -186,7 +188,7 @@ void PutObserverInServer (void)
        entity  spot;
     self.hud = HUD_NORMAL;
 
-       if(IS_PLAYER(self)) { pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); }
+       if(IS_PLAYER(self)) { Send_Effect("spawn_event_neutral", self.origin, '0 0 0', 1); }
 
        spot = SelectSpawnPoint (true);
        if(!spot)
@@ -217,7 +219,7 @@ void PutObserverInServer (void)
        }
 
        if(self.vehicle)
-               vehicles_exit(VHEF_RELESE);
+               vehicles_exit(VHEF_RELEASE);
 
        WaypointSprite_PlayerDead();
 
@@ -227,7 +229,8 @@ void PutObserverInServer (void)
        if(self.killcount != -666)
        {
                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname);
-               if(autocvar_g_chat_nospectators == 1 || (cvar("g_warmup") && !(warmup_stage || gameover) && autocvar_g_chat_nospectators == 2))
+               if(!intermission_running)
+               if(autocvar_g_chat_nospectators == 1 || (!(warmup_stage || gameover) && autocvar_g_chat_nospectators == 2))
                        Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CHAT_NOSPECTATORS);
 
                if(self.just_joined == false) {
@@ -421,7 +424,7 @@ void PutClientInServer (void)
        // reset player keys
        self.itemkeys = 0;
 
-       MUTATOR_CALLHOOK(PutClientInServer);
+       MUTATOR_CALLHOOK(PutClientInServer, self);
 
        if(gameover)
                self.classname = "observer";
@@ -444,9 +447,6 @@ void PutClientInServer (void)
 
                RemoveGrapplingHook(self); // Wazat's Grappling Hook
 
-               if(self.vehicle)
-                       vehicles_exit(VHEF_RELESE);
-
                self.classname = "player";
                self.wasplayer = true;
                self.iscreature = true;
@@ -643,8 +643,7 @@ void PutClientInServer (void)
 
                Unfreeze(self);
 
-               spawn_spot = spot;
-               MUTATOR_CALLHOOK(PlayerSpawn);
+               MUTATOR_CALLHOOK(PlayerSpawn, spot);
 
                if(autocvar_spawn_debug)
                {
@@ -818,7 +817,7 @@ void ClientKill_Now()
 {
        if(self.vehicle)
        {
-           vehicles_exit(VHEF_RELESE);
+           vehicles_exit(VHEF_RELEASE);
            if(!self.killindicator_teamchange)
            {
             self.vehicle_health = -1;
@@ -1279,7 +1278,7 @@ void ClientConnect (void)
                self = oldself;
        }
 
-       MUTATOR_CALLHOOK(ClientConnect);
+       MUTATOR_CALLHOOK(ClientConnect, self);
 }
 /*
 =============
@@ -1293,7 +1292,7 @@ void ReadyCount();
 void ClientDisconnect (void)
 {
        if(self.vehicle)
-           vehicles_exit(VHEF_RELESE);
+           vehicles_exit(VHEF_RELEASE);
 
        if (!IS_CLIENT(self))
        {
@@ -1303,7 +1302,7 @@ void ClientDisconnect (void)
 
        PlayerStats_GameReport_FinalizePlayer(self);
 
-       if(IS_PLAYER(self)) { pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); }
+       if(IS_PLAYER(self)) { Send_Effect("spawn_event_neutral", self.origin, '0 0 0', 1); }
 
        CheatShutdownClient();
 
@@ -1440,7 +1439,7 @@ void respawn(void)
                self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
                self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
                self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
-               pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
+               Send_Effect("respawn_ghost", self.origin, '0 0 0', 1);
                if(autocvar_g_respawn_ghosts_maxtime)
                        SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
        }
@@ -1462,7 +1461,7 @@ void play_countdown(float finished, string samp)
 void player_powerups (void)
 {
        // add a way to see what the items were BEFORE all of these checks for the mutator hook
-       olditems = self.items;
+       int items_prev = self.items;
 
        if((self.items & IT_USING_JETPACK) && !self.deadflag && !gameover)
                self.modelflags |= MF_ROCKET;
@@ -1479,13 +1478,13 @@ void player_powerups (void)
 
        if (!g_instagib)
        {
-               if (self.items & IT_STRENGTH)
+               if (self.items & ITEM_Strength.m_itemid)
                {
                        play_countdown(self.strength_finished, "misc/poweroff.wav");
                        self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
                        if (time > self.strength_finished)
                        {
-                               self.items = self.items - (self.items & IT_STRENGTH);
+                               self.items = self.items - (self.items & ITEM_Strength.m_itemid);
                                //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
                                Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
                        }
@@ -1494,18 +1493,18 @@ void player_powerups (void)
                {
                        if (time < self.strength_finished)
                        {
-                               self.items = self.items | IT_STRENGTH;
+                               self.items = self.items | ITEM_Strength.m_itemid;
                                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
                                Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
                        }
                }
-               if (self.items & IT_INVINCIBLE)
+               if (self.items & ITEM_Shield.m_itemid)
                {
                        play_countdown(self.invincible_finished, "misc/poweroff.wav");
                        self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
                        if (time > self.invincible_finished)
                        {
-                               self.items = self.items - (self.items & IT_INVINCIBLE);
+                               self.items = self.items - (self.items & ITEM_Shield.m_itemid);
                                //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
                                Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
                        }
@@ -1514,7 +1513,7 @@ void player_powerups (void)
                {
                        if (time < self.invincible_finished)
                        {
-                               self.items = self.items | IT_INVINCIBLE;
+                               self.items = self.items | ITEM_Shield.m_itemid;
                                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
                                Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
                        }
@@ -1574,7 +1573,7 @@ void player_powerups (void)
        if (time < self.spawnshieldtime)
                self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
 
-       MUTATOR_CALLHOOK(PlayerPowerups);
+       MUTATOR_CALLHOOK(PlayerPowerups, self, items_prev);
 }
 
 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
@@ -1626,11 +1625,7 @@ void player_regen (void)
 {
        float max_mod, regen_mod, rot_mod, limit_mod;
        max_mod = regen_mod = rot_mod = limit_mod = 1;
-       regen_mod_max = max_mod;
-       regen_mod_regen = regen_mod;
-       regen_mod_rot = rot_mod;
-       regen_mod_limit = limit_mod;
-       if(!MUTATOR_CALLHOOK(PlayerRegen))
+       if(!MUTATOR_CALLHOOK(PlayerRegen, max_mod, regen_mod, rot_mod, limit_mod))
        if(!self.frozen)
        {
                float minh, mina, maxh, maxa, limith, limita;
@@ -1658,7 +1653,11 @@ void player_regen (void)
        // if player rotted to death...  die!
        // check this outside above checks, as player may still be able to rot to death
        if(self.health < 1)
+       {
+               if(self.vehicle)
+                       vehicles_exit(VHEF_RELEASE);
                self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
+       }
 
        if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
        {
@@ -1668,7 +1667,7 @@ void player_regen (void)
                minf = autocvar_g_balance_fuel_regenstable;
                limitf = autocvar_g_balance_fuel_limit;
 
-               self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
+               self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
        }
 }
 
@@ -1705,8 +1704,7 @@ spectate mode routines
 */
 
 void SpectateCopy(entity spectatee) {
-       other = spectatee;
-       MUTATOR_CALLHOOK(SpectateCopy);
+       MUTATOR_CALLHOOK(SpectateCopy, spectatee, self);
        self.armortype = spectatee.armortype;
        self.armorvalue = spectatee.armorvalue;
        self.ammo_cells = spectatee.ammo_cells;
@@ -2169,6 +2167,7 @@ void SpectatorThink()
        self.flags |= FL_CLIENT | FL_NOTARGET;
 }
 
+void vehicles_enter (entity pl, entity veh);
 void PlayerUseKey()
 {
        if (!IS_PLAYER(self))
@@ -2176,8 +2175,41 @@ void PlayerUseKey()
 
        if(self.vehicle)
        {
-        vehicles_exit(VHEF_NORMAL);
-        return;
+               if(!gameover)
+               {
+                       vehicles_exit(VHEF_NORMAL);
+                       return;
+               }
+       }
+       else if(autocvar_g_vehicles_enter)
+       {
+               if(!self.frozen)
+               if(self.deadflag == DEAD_NO)
+               if(!gameover)
+               {
+                       entity head, closest_target = world;
+                       head = WarpZone_FindRadius(self.origin, autocvar_g_vehicles_enter_radius, TRUE);
+
+                       while(head) // find the closest acceptable target to enter
+                       {
+                               if(head.vehicle_flags & VHF_ISVEHICLE)
+                               if(head.deadflag == DEAD_NO)
+                               if(!head.owner || ((head.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(head.owner, self)))
+                               if(head.takedamage != DAMAGE_NO)
+                               {
+                                       if(closest_target)
+                                       {
+                                               if(vlen(self.origin - head.origin) < vlen(self.origin - closest_target.origin))
+                                               { closest_target = head; }
+                                       }
+                                       else { closest_target = head; }
+                               }
+
+                               head = head.chain;
+                       }
+
+                       if(closest_target) { vehicles_enter(self, closest_target); return; }
+               }
        }
 
        // a use key was pressed; call handlers
@@ -2220,6 +2252,7 @@ Called every frame for each client before the physics are run
 */
 .float usekeypressed;
 void() nexball_setstatus;
+.float last_vehiclecheck;
 .int items_added;
 void PlayerPreThink (void)
 {
@@ -2230,6 +2263,8 @@ void PlayerPreThink (void)
        self.stat_allow_oldvortexbeam = autocvar_g_allow_oldvortexbeam;
        self.stat_leadlimit = autocvar_leadlimit;
 
+       self.weaponsinmap = weaponsInMap;
+
        if(frametime)
        {
                // physics frames: update anticheat stuff
@@ -2324,7 +2359,7 @@ void PlayerPreThink (void)
                if(self.health < 1)
                {
                        if(self.vehicle)
-                               vehicles_exit(VHEF_RELESE);
+                               vehicles_exit(VHEF_RELEASE);
                        self.event_damage(self, self.frozen_by, 1, DEATH_NADE_ICE_FREEZE, self.origin, '0 0 0');
                }
                else if ( self.revive_progress <= 0 )
@@ -2333,6 +2368,30 @@ void PlayerPreThink (void)
 
        MUTATOR_CALLHOOK(PlayerPreThink);
 
+       if(autocvar_g_vehicles_enter)
+       if(time > self.last_vehiclecheck)
+       if(IS_PLAYER(self))
+       if(!gameover)
+       if(!self.frozen)
+       if(!self.vehicle)
+       if(self.deadflag == DEAD_NO)
+       {
+               entity veh;
+               for(veh = world; (veh = findflags(veh, vehicle_flags, VHF_ISVEHICLE)); )
+               if(vlen(veh.origin - self.origin) < autocvar_g_vehicles_enter_radius)
+               if(veh.deadflag == DEAD_NO)
+               if(veh.takedamage != DAMAGE_NO)
+               if((veh.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(veh.owner, self))
+                       Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_VEHICLE_ENTER_GUNNER);
+               else if(!veh.owner)
+               if(!veh.team || SAME_TEAM(self, veh))
+                       Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_VEHICLE_ENTER);
+               else if(autocvar_g_vehicles_steal)
+                       Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_VEHICLE_ENTER_STEAL);
+
+               self.last_vehiclecheck = time + 1;
+       }
+
        if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
        {
                if(self.BUTTON_USE && !self.usekeypressed)
@@ -2364,7 +2423,7 @@ void PlayerPreThink (void)
 
                if(frametime)
                {
-                       if(self.weapon == WEP_VORTEX && WEP_CVAR(vortex, charge))
+                       if(self.weapon == WEP_VORTEX.m_id && WEP_CVAR(vortex, charge))
                        {
                                self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
                                self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
@@ -2460,7 +2519,7 @@ void PlayerPreThink (void)
 
                // WEAPONTODO: THIS SHIT NEEDS TO GO EVENTUALLY
                // It cannot be predicted by the engine!
-               if((self.weapon == WEP_SHOCKWAVE || self.weapon == WEP_SHOTGUN) && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
+               if((self.weapon == WEP_SHOCKWAVE.m_id || self.weapon == WEP_SHOTGUN.m_id) && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
                        do_crouch = 0;
 
                if (do_crouch)
@@ -2499,8 +2558,8 @@ void PlayerPreThink (void)
                        W_WeaponFrame();
 
                        self.items_added = 0;
-                       if(self.items & IT_JETPACK)
-                               if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
+                       if(self.items & ITEM_Jetpack.m_itemid)
+                               if(self.items & ITEM_JetpackRegen.m_itemid || self.ammo_fuel >= 0.01)
                                        self.items_added |= IT_FUEL;
 
                        self.items |= self.items_added;
@@ -2537,7 +2596,7 @@ void PlayerPreThink (void)
 
        // WEAPONTODO: Add weapon request for this
        if(!zoomstate_set)
-               SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_VORTEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && WEP_CVAR(rifle, secondary) == 0)); // WEAPONTODO
+               SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_VORTEX.m_id) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE.m_id && WEP_CVAR(rifle, secondary) == 0)); // WEAPONTODO
 
        float oldspectatee_status;
        oldspectatee_status = self.spectatee_status;