]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Remove some more g_lms checks & add a use for mega health (disabled by default)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 7f16dfd74ba449302824326641e3d6cdd07da71e..26393d79c6b07280ae05f8fd463fe7952857ddb7 100644 (file)
@@ -406,13 +406,9 @@ void PutObserverInServer (void)
        if not(g_ca)  // don't reset teams when moving a ca player to the spectators
                self.team = -1;  // move this as it is needed to log the player spectating in eventlog
 
-       if(self.killcount != -666) {
-               if(g_lms) {
-                       if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2)
-                               Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
-                       else
-                               Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
-               } else { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname); }
+       if(self.killcount != -666)
+       {
+               Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname);
 
                if(self.just_joined == FALSE) {
                        LogTeamchange(self.playerid, -1, 4);
@@ -503,14 +499,6 @@ void PutObserverInServer (void)
                        Spawnqueue_Insert(self);
                }
        }
-       else if(g_lms)
-       {
-               // Only if the player cannot play at all
-               if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
-                       self.frags = FRAGS_SPECTATOR;
-               else
-                       self.frags = FRAGS_LMS_LOSER;
-       }
        else if(g_ca)
        {
                if(self.caplayer)
@@ -637,16 +625,11 @@ void PutClientInServer (void)
        // reset player keys
        self.itemkeys = 0;
 
-       // player is dead and becomes observer
-       // FIXME fix LMS scoring for new system
-       if(g_lms)
-       {
-               if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
-                       self.classname = "observer";
-       }
-
        if((g_arena && !self.spawned) || (g_ca && !allowed_to_spawn))
                self.classname = "observer";
+               
+       if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
+               self.classname = "observer";
 
        if(gameover)
                self.classname = "observer";
@@ -1402,7 +1385,7 @@ void ClientConnect (void)
 
        JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
 
-       if((autocvar_sv_spectate == 1 && !g_lms) || autocvar_g_campaign || self.team_forced < 0) {
+       if(autocvar_g_campaign || self.team_forced < 0) {
                self.classname = "observer";
        } else {
                if(teamplay)
@@ -1504,15 +1487,6 @@ void ClientConnect (void)
                        stuffcmd(self, "cl_cmd settemp chase_active 1\n");
        }
 
-       if(g_lms)
-       {
-               if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
-               {
-                       PlayerScore_Add(self, SP_LMS_RANK, 666);
-                       self.frags = FRAGS_SPECTATOR;
-               }
-       }
-
        if(!sv_foginterval && world.fog != "")
                stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
 
@@ -1988,7 +1962,7 @@ void player_regen (void)
        limita = limita * limit_mod;
        //limitf = limitf * limit_mod;
 
-       if(g_lms && g_ca)
+       if(g_lms || g_ca)
                rot_mod = 0;
 
        if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
@@ -2637,7 +2611,7 @@ void PlayerPreThink (void)
                                if(frametime)
                                        player_anim();
                                button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
-                               force_respawn = (g_lms || g_ca || g_cts || autocvar_g_forced_respawn);
+                               force_respawn = (g_ca || g_cts || autocvar_g_forced_respawn);
                                if (self.deadflag == DEAD_DYING)
                                {
                                        if(force_respawn)
@@ -2673,39 +2647,6 @@ void PlayerPreThink (void)
                        return;
                }
 
-               if(g_lms && !self.deadflag && autocvar_g_lms_campcheck_interval)
-               {
-                       vector dist;
-
-                       // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
-                       dist = self.prevorigin - self.origin;
-                       dist_z = 0;
-                       self.lms_traveled_distance += fabs(vlen(dist));
-
-                       if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
-                       {
-                               self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
-                               self.lms_traveled_distance = 0;
-                       }
-
-                       if(time > self.lms_nextcheck)
-                       {
-                               //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
-                               if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
-                               {
-                                       Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_CAMPCHECK);
-                                       // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
-                                       // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
-                                       if(self.vehicle)
-                                               Damage(self.vehicle, self, self, autocvar_g_lms_campcheck_damage * 2, DEATH_CAMP, self.vehicle.origin, '0 0 0');
-                                       else
-                                               Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
-                               }
-                               self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
-                               self.lms_traveled_distance = 0;
-                       }
-               }
-
                self.prevorigin = self.origin;
 
                float do_crouch = self.BUTTON_CROUCH;