#include "cl_client.qh"
-#include "waypointsprites.qh"
-
#include "anticheat.qh"
#include "cl_impulse.qh"
#include "cl_player.qh"
#include "bot/bot.qh"
#include "bot/navigation.qh"
-#include "vehicles/vehicle.qh"
+#include "../common/vehicles/all.qh"
#include "weapons/hitplot.qh"
#include "weapons/weaponsystem.qh"
#include "../common/net_notice.qh"
#include "../common/physics.qh"
+#include "../common/items/all.qc"
+
+#include "../common/mutators/mutator/waypoints/all.qh"
+
#include "../common/triggers/subs.qh"
#include "../common/triggers/triggers.qh"
#include "../common/triggers/trigger/secret.qh"
+#include "../common/minigames/sv_minigames.qh"
+
#include "../common/items/inventory.qh"
#include "../common/monsters/sv_monsters.qh"
entity spot;
self.hud = HUD_NORMAL;
- if(IS_PLAYER(self)) { pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); }
+ if(IS_PLAYER(self)) { Send_Effect(EFFECT_SPAWN_NEUTRAL, self.origin, '0 0 0', 1); }
spot = SelectSpawnPoint (true);
if(!spot)
}
if(self.vehicle)
- vehicles_exit(VHEF_RELESE);
+ vehicles_exit(VHEF_RELEASE);
WaypointSprite_PlayerDead();
if(self.killcount != -666)
{
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname);
- if(autocvar_g_chat_nospectators == 1 || (cvar("g_warmup") && !(warmup_stage || gameover) && autocvar_g_chat_nospectators == 2))
+ if(!intermission_running)
+ if(autocvar_g_chat_nospectators == 1 || (!(warmup_stage || gameover) && autocvar_g_chat_nospectators == 2))
Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CHAT_NOSPECTATORS);
if(self.just_joined == false) {
}
}
+ MUTATOR_CALLHOOK(FixPlayermodel, defaultmodel, defaultskin);
+ defaultmodel = ret_string;
+ defaultskin = ret_int;
+
if(defaultmodel != "")
{
if (defaultmodel != self.model)
// reset player keys
self.itemkeys = 0;
- MUTATOR_CALLHOOK(PutClientInServer);
+ MUTATOR_CALLHOOK(PutClientInServer, self);
if(gameover)
self.classname = "observer";
RemoveGrapplingHook(self); // Wazat's Grappling Hook
- if(self.vehicle)
- vehicles_exit(VHEF_RELESE);
-
self.classname = "player";
self.wasplayer = true;
self.iscreature = true;
self.frags = FRAGS_PLAYER;
if(INDEPENDENT_PLAYERS)
MAKE_INDEPENDENT_PLAYER(self);
- self.flags = FL_CLIENT;
+ self.flags = FL_CLIENT | FL_PICKUPITEMS;
if(autocvar__notarget)
self.flags |= FL_NOTARGET;
self.takedamage = DAMAGE_AIM;
Unfreeze(self);
- spawn_spot = spot;
- MUTATOR_CALLHOOK(PlayerSpawn);
+ MUTATOR_CALLHOOK(PlayerSpawn, spot);
if(autocvar_spawn_debug)
{
{
if(self.vehicle)
{
- vehicles_exit(VHEF_RELESE);
+ vehicles_exit(VHEF_RELEASE);
if(!self.killindicator_teamchange)
{
self.vehicle_health = -1;
=============
*/
void DecodeLevelParms (void);
-//void dom_player_join_team(entity pl);
-void set_dom_state(entity e);
void ClientConnect (void)
{
float t;
if(IS_CLIENT(self))
{
- print("Warning: ClientConnect, but already connected!\n");
+ LOG_INFO("Warning: ClientConnect, but already connected!\n");
return;
}
if(player_count<0)
{
- dprint("BUG player count is lower than zero, this cannot happen!\n");
+ LOG_TRACE("BUG player count is lower than zero, this cannot happen!\n");
player_count = 0;
}
self = oldself;
}
- MUTATOR_CALLHOOK(ClientConnect);
+ MUTATOR_CALLHOOK(ClientConnect, self);
}
/*
=============
void ClientDisconnect (void)
{
if(self.vehicle)
- vehicles_exit(VHEF_RELESE);
+ vehicles_exit(VHEF_RELEASE);
if (!IS_CLIENT(self))
{
- print("Warning: ClientDisconnect without ClientConnect\n");
+ LOG_INFO("Warning: ClientDisconnect without ClientConnect\n");
return;
}
PlayerStats_GameReport_FinalizePlayer(self);
- if(IS_PLAYER(self)) { pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); }
+ if ( self.active_minigame )
+ part_minigame(self);
+
+ if(IS_PLAYER(self)) { Send_Effect(EFFECT_SPAWN_NEUTRAL, self.origin, '0 0 0', 1); }
CheatShutdownClient();
remove(self);
return;
}
- if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
-#ifdef TETRIS
- || self.owner.tetris_on
-#endif
- )
- self.model = self.mdl;
- else
- self.model = "";
+
+ self.mdl = "";
+
+ if ( !self.owner.deadflag && IS_PLAYER(self.owner) )
+ {
+ if ( self.owner.active_minigame )
+ self.mdl = "models/sprites/minigame_busy.iqm";
+ else if ( self.owner.BUTTON_CHAT )
+ self.mdl = "models/misc/chatbubble.spr";
+ }
+
+ if ( self.model != self.mdl )
+ setmodel(self, self.mdl);
+
}
void UpdateChatBubble()
self.chatbubbleentity.nextthink = time;
setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
//setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
- setorigin(self.chatbubbleentity, '0 0 15' + self.maxs.z * '0 0 1');
+ setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
self.chatbubbleentity.mdl = self.chatbubbleentity.model;
- self.chatbubbleentity.model = "";
+ //self.chatbubbleentity.model = "";
self.chatbubbleentity.effects = EF_LOWPRECISION;
}
}
self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
- pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_RESPAWN_GHOST, self.origin, '0 0 0', 1);
if(autocvar_g_respawn_ghosts_maxtime)
SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
}
void player_powerups (void)
{
// add a way to see what the items were BEFORE all of these checks for the mutator hook
- olditems = self.items;
+ int items_prev = self.items;
if((self.items & IT_USING_JETPACK) && !self.deadflag && !gameover)
self.modelflags |= MF_ROCKET;
if (!g_instagib)
{
- if (self.items & IT_STRENGTH)
+ if (self.items & ITEM_Strength.m_itemid)
{
play_countdown(self.strength_finished, "misc/poweroff.wav");
self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
if (time > self.strength_finished)
{
- self.items = self.items - (self.items & IT_STRENGTH);
+ self.items = self.items - (self.items & ITEM_Strength.m_itemid);
//Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
}
{
if (time < self.strength_finished)
{
- self.items = self.items | IT_STRENGTH;
+ self.items = self.items | ITEM_Strength.m_itemid;
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
}
}
- if (self.items & IT_INVINCIBLE)
+ if (self.items & ITEM_Shield.m_itemid)
{
play_countdown(self.invincible_finished, "misc/poweroff.wav");
self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
if (time > self.invincible_finished)
{
- self.items = self.items - (self.items & IT_INVINCIBLE);
+ self.items = self.items - (self.items & ITEM_Shield.m_itemid);
//Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
}
{
if (time < self.invincible_finished)
{
- self.items = self.items | IT_INVINCIBLE;
+ self.items = self.items | ITEM_Shield.m_itemid;
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
}
if (time < self.spawnshieldtime)
self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
- MUTATOR_CALLHOOK(PlayerPowerups);
+ MUTATOR_CALLHOOK(PlayerPowerups, self, items_prev);
}
float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
regen_mod_regen = regen_mod;
regen_mod_rot = rot_mod;
regen_mod_limit = limit_mod;
+
+ regen_health = autocvar_g_balance_health_regen;
+ regen_health_linear = autocvar_g_balance_health_regenlinear;
+ regen_health_rot = autocvar_g_balance_health_rot;
+ regen_health_rotlinear = autocvar_g_balance_health_rotlinear;
+ regen_health_stable = autocvar_g_balance_health_regenstable;
+ regen_health_rotstable = autocvar_g_balance_health_rotstable;
if(!MUTATOR_CALLHOOK(PlayerRegen))
if(!self.frozen)
{
- float minh, mina, maxh, maxa, limith, limita;
- maxh = autocvar_g_balance_health_rotstable;
+ float mina, maxa, limith, limita;
maxa = autocvar_g_balance_armor_rotstable;
- minh = autocvar_g_balance_health_regenstable;
mina = autocvar_g_balance_armor_regenstable;
limith = autocvar_g_balance_health_limit;
limita = autocvar_g_balance_armor_limit;
rot_mod = regen_mod_rot;
limit_mod = regen_mod_limit;
- maxh = maxh * max_mod;
- minh = minh * max_mod;
+ regen_health_rotstable = regen_health_rotstable * max_mod;
+ regen_health_stable = regen_health_stable * max_mod;
limith = limith * limit_mod;
limita = limita * limit_mod;
self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
- self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
+ self.health = CalcRotRegen(self.health, regen_health_stable, regen_health, regen_health_linear, regen_mod * frametime * (time > self.pauseregen_finished), regen_health_rotstable, regen_health_rot, regen_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
}
// if player rotted to death... die!
// check this outside above checks, as player may still be able to rot to death
if(self.health < 1)
+ {
+ if(self.vehicle)
+ vehicles_exit(VHEF_RELEASE);
self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
+ }
if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
{
minf = autocvar_g_balance_fuel_regenstable;
limitf = autocvar_g_balance_fuel_limit;
- self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
+ self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
}
}
*/
void SpectateCopy(entity spectatee) {
- other = spectatee;
- MUTATOR_CALLHOOK(SpectateCopy);
+ MUTATOR_CALLHOOK(SpectateCopy, spectatee, self);
self.armortype = spectatee.armortype;
self.armorvalue = spectatee.armorvalue;
self.ammo_cells = spectatee.ammo_cells;
}
}
-float SpectateUpdate()
+bool SpectateUpdate()
{
if(!self.enemy)
- return 0;
+ return false;
if(!IS_PLAYER(self.enemy) || self == self.enemy)
{
SetSpectator(self, world);
- return 0;
+ return false;
}
SpectateCopy(self.enemy);
- return 1;
+ return true;
}
-float SpectateSet()
+bool SpectateSet()
{
- if(self.enemy.classname != "player")
+ if(!IS_PLAYER(self.enemy))
return false;
- /*if(self.enemy.vehicle)
- {
- msg_entity = self;
- WriteByte(MSG_ONE, SVC_SETVIEW);
- WriteEntity(MSG_ONE, self.enemy);
- //stuffcmd(self, "set viewsize $tmpviewsize \n");
+ msg_entity = self;
+ WriteByte(MSG_ONE, SVC_SETVIEW);
+ WriteEntity(MSG_ONE, self.enemy);
+ self.movetype = MOVETYPE_NONE;
+ accuracy_resend(self);
- self.movetype = MOVETYPE_NONE;
- accuracy_resend(self);
- }
- else
- {*/
- msg_entity = self;
- WriteByte(MSG_ONE, SVC_SETVIEW);
- WriteEntity(MSG_ONE, self.enemy);
- //stuffcmd(self, "set viewsize $tmpviewsize \n");
- self.movetype = MOVETYPE_NONE;
- accuracy_resend(self);
+ if(!SpectateUpdate())
+ PutObserverInServer();
- if(!SpectateUpdate())
- PutObserverInServer();
- //}
return true;
}
if(player.enemy && player.enemy.arc_beam) { player.enemy.arc_beam.SendFlags |= ARC_SF_SETTINGS; }
}
-float Spectate(entity pl)
+bool Spectate(entity pl)
{
if(g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
- if(pl.team != self.team)
- return 0;
+ if(DIFF_TEAM(pl, self))
+ return false;
SetSpectator(self, pl);
return SpectateSet();
}
// Returns next available player to spectate if g_ca_spectate_enemies == 0
-entity CA_SpectateNext(entity start) {
- if (start.team == self.team) {
+entity CA_SpectateNext(entity start)
+{
+ if(SAME_TEAM(start, self))
return start;
- }
other = start;
// continue from current player
- while(other && other.team != self.team) {
+ while(other && DIFF_TEAM(other, self))
other = find(other, classname, "player");
- }
- if (!other) {
+ if (!other)
+ {
// restart from begining
other = find(other, classname, "player");
- while(other && other.team != self.team) {
+ while(other && DIFF_TEAM(other, self))
other = find(other, classname, "player");
- }
}
return other;
}
-float SpectateNext()
+bool SpectateNext()
{
other = find(self.enemy, classname, "player");
- if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
+ if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
// CA and ca players when spectating enemies is forbidden
other = CA_SpectateNext(other);
- } else {
+ else
+ {
// other modes and ca spectators or spectating enemies is allowed
if (!other)
other = find(other, classname, "player");
return SpectateSet();
}
-float SpectatePrev()
+bool SpectatePrev()
{
// NOTE: chain order is from the highest to the lower entnum (unlike find)
other = findchain(classname, "player");
if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
{
do { other = other.chain; }
- while(other && other.team != self.team);
+ while(other && DIFF_TEAM(other, self));
if (!other)
{
other = first;
- while(other.team != self.team)
+ while(other && DIFF_TEAM(other, self))
other = other.chain;
if(other == self.enemy)
return true;
void ObserverThink()
{
+ if ( self.impulse )
+ {
+ MinigameImpulse(self.impulse);
+ self.impulse = 0;
+ }
float prefered_movetype;
if (self.flags & FL_JUMPRELEASED) {
if (self.BUTTON_JUMP && !self.version_mismatch) {
void SpectatorThink()
{
+ if ( self.impulse )
+ {
+ if(MinigameImpulse(self.impulse))
+ self.impulse = 0;
+ }
if (self.flags & FL_JUMPRELEASED) {
if (self.BUTTON_JUMP && !self.version_mismatch) {
self.flags &= ~FL_JUMPRELEASED;
self.flags |= FL_CLIENT | FL_NOTARGET;
}
+void vehicles_enter (entity pl, entity veh);
void PlayerUseKey()
{
if (!IS_PLAYER(self))
if(self.vehicle)
{
- vehicles_exit(VHEF_NORMAL);
- return;
+ if(!gameover)
+ {
+ vehicles_exit(VHEF_NORMAL);
+ return;
+ }
+ }
+ else if(autocvar_g_vehicles_enter)
+ {
+ if(!self.frozen)
+ if(self.deadflag == DEAD_NO)
+ if(!gameover)
+ {
+ entity head, closest_target = world;
+ head = WarpZone_FindRadius(self.origin, autocvar_g_vehicles_enter_radius, TRUE);
+
+ while(head) // find the closest acceptable target to enter
+ {
+ if(head.vehicle_flags & VHF_ISVEHICLE)
+ if(head.deadflag == DEAD_NO)
+ if(!head.owner || ((head.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(head.owner, self)))
+ if(head.takedamage != DAMAGE_NO)
+ {
+ if(closest_target)
+ {
+ if(vlen(self.origin - head.origin) < vlen(self.origin - closest_target.origin))
+ { closest_target = head; }
+ }
+ else { closest_target = head; }
+ }
+
+ head = head.chain;
+ }
+
+ if(closest_target) { vehicles_enter(self, closest_target); return; }
+ }
}
// a use key was pressed; call handlers
*/
.float usekeypressed;
void() nexball_setstatus;
+.float last_vehiclecheck;
.int items_added;
void PlayerPreThink (void)
{
self.stat_allow_oldvortexbeam = autocvar_g_allow_oldvortexbeam;
self.stat_leadlimit = autocvar_leadlimit;
+ self.weaponsinmap = weaponsInMap;
+
if(frametime)
{
// physics frames: update anticheat stuff
// Savage: Check for nameless players
if (isInvisibleString(self.netname)) {
- string new_name = strzone(strcat("Player@", self.netaddress));
+ string new_name = strzone(strcat("Player@", ftos(self.playerid)));
if(autocvar_sv_eventlog)
GameLogEcho(strcat(":name:", ftos(self.playerid), ":", new_name));
if(self.netname_previous)
if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
{
// notify release users if connecting to git
- dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
+ LOG_TRACE("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
}
else
if(r < 0)
{
// give users new version
- dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
+ LOG_TRACE("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
}
else if(r > 0)
{
// notify users about old server version
- print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
+ LOG_INFO("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
}
}
self.max_armorvalue = 0;
}
-#ifdef TETRIS
- if (TetrisPreFrame())
- return;
-#endif
-
if(self.frozen == 2)
{
self.revive_progress = bound(0, self.revive_progress + frametime * self.revive_speed, 1);
if(self.health < 1)
{
if(self.vehicle)
- vehicles_exit(VHEF_RELESE);
+ vehicles_exit(VHEF_RELEASE);
self.event_damage(self, self.frozen_by, 1, DEATH_NADE_ICE_FREEZE, self.origin, '0 0 0');
}
else if ( self.revive_progress <= 0 )
MUTATOR_CALLHOOK(PlayerPreThink);
+ if(autocvar_g_vehicles_enter)
+ if(time > self.last_vehiclecheck)
+ if(IS_PLAYER(self))
+ if(!gameover)
+ if(!self.frozen)
+ if(!self.vehicle)
+ if(self.deadflag == DEAD_NO)
+ {
+ entity veh;
+ for(veh = world; (veh = findflags(veh, vehicle_flags, VHF_ISVEHICLE)); )
+ if(vlen(veh.origin - self.origin) < autocvar_g_vehicles_enter_radius)
+ if(veh.deadflag == DEAD_NO)
+ if(veh.takedamage != DAMAGE_NO)
+ if((veh.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(veh.owner, self))
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_VEHICLE_ENTER_GUNNER);
+ else if(!veh.owner)
+ if(!veh.team || SAME_TEAM(self, veh))
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_VEHICLE_ENTER);
+ else if(autocvar_g_vehicles_steal)
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_VEHICLE_ENTER_STEAL);
+
+ self.last_vehiclecheck = time + 1;
+ }
+
if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
{
if(self.BUTTON_USE && !self.usekeypressed)
if(frametime)
{
- if(self.weapon == WEP_VORTEX && WEP_CVAR(vortex, charge))
+ if(self.weapon == WEP_VORTEX.m_id && WEP_CVAR(vortex, charge))
{
self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
// WEAPONTODO: THIS SHIT NEEDS TO GO EVENTUALLY
// It cannot be predicted by the engine!
- if((self.weapon == WEP_SHOCKWAVE || self.weapon == WEP_SHOTGUN) && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
+ if((self.weapon == WEP_SHOCKWAVE.m_id || self.weapon == WEP_SHOTGUN.m_id) && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
do_crouch = 0;
if (do_crouch)
W_WeaponFrame();
self.items_added = 0;
- if(self.items & IT_JETPACK)
- if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
+ if(self.items & ITEM_Jetpack.m_itemid)
+ if(self.items & ITEM_JetpackRegen.m_itemid || self.ammo_fuel >= 0.01)
self.items_added |= IT_FUEL;
self.items |= self.items_added;
// WEAPONTODO: Add weapon request for this
if(!zoomstate_set)
- SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_VORTEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && WEP_CVAR(rifle, secondary) == 0)); // WEAPONTODO
+ SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_VORTEX.m_id) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE.m_id && WEP_CVAR(rifle, secondary) == 0)); // WEAPONTODO
float oldspectatee_status;
oldspectatee_status = self.spectatee_status;
void PlayerPostThink (void)
{
if(sv_maxidle > 0 && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
+ if(IS_REAL_CLIENT(self))
if(IS_PLAYER(self) || sv_maxidle_spectatorsareidle)
{
if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
}
}
-#ifdef TETRIS
- if(self.impulse == 100)
- ImpulseCommands();
- if (!TetrisPostFrame())
- {
-#endif
-
CheatFrame();
//CheckPlayerJump();
GetPressedKeys();
}
-#ifdef TETRIS
- }
-#endif
-
/*
float i;
for(i = 0; i < 1000; ++i)