]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge branch 'master' into Mario/vaporizer_damage
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 8ca2f6c35f8771d2b58995bed78c0ca9442ec49a..4d7b9fa0bf25a20d901ad6e231e525c070e74fbb 100644 (file)
@@ -1,7 +1,5 @@
 #include "cl_client.qh"
 
-#include "waypointsprites.qh"
-
 #include "anticheat.qh"
 #include "cl_impulse.qh"
 #include "cl_player.qh"
@@ -25,7 +23,7 @@
 #include "bot/bot.qh"
 #include "bot/navigation.qh"
 
-#include "vehicles/vehicle.qh"
+#include "../common/vehicles/all.qh"
 
 #include "weapons/hitplot.qh"
 #include "weapons/weaponsystem.qh"
 #include "../common/net_notice.qh"
 #include "../common/physics.qh"
 
+#include "../common/items/all.qc"
+
+#include "../common/mutators/mutator/waypoints/all.qh"
+
 #include "../common/triggers/subs.qh"
 #include "../common/triggers/triggers.qh"
 #include "../common/triggers/trigger/secret.qh"
 
+#include "../common/minigames/sv_minigames.qh"
+
 #include "../common/items/inventory.qh"
 
 #include "../common/monsters/sv_monsters.qh"
@@ -186,7 +190,7 @@ void PutObserverInServer (void)
        entity  spot;
     self.hud = HUD_NORMAL;
 
-       if(IS_PLAYER(self)) { pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); }
+       if(IS_PLAYER(self)) { Send_Effect(EFFECT_SPAWN_NEUTRAL, self.origin, '0 0 0', 1); }
 
        spot = SelectSpawnPoint (true);
        if(!spot)
@@ -216,7 +220,7 @@ void PutObserverInServer (void)
        }
 
        if(self.vehicle)
-               vehicles_exit(VHEF_RELESE);
+               vehicles_exit(VHEF_RELEASE);
 
        WaypointSprite_PlayerDead();
 
@@ -226,7 +230,8 @@ void PutObserverInServer (void)
        if(self.killcount != -666)
        {
                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname);
-               if(autocvar_g_chat_nospectators == 1 || (cvar("g_warmup") && !(warmup_stage || gameover) && autocvar_g_chat_nospectators == 2))
+               if(!intermission_running)
+               if(autocvar_g_chat_nospectators == 1 || (!(warmup_stage || gameover) && autocvar_g_chat_nospectators == 2))
                        Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CHAT_NOSPECTATORS);
 
                if(self.just_joined == false) {
@@ -357,6 +362,10 @@ void FixPlayermodel()
                }
        }
 
+       MUTATOR_CALLHOOK(FixPlayermodel, defaultmodel, defaultskin);
+       defaultmodel = ret_string;
+       defaultskin = ret_int;
+
        if(defaultmodel != "")
        {
                if (defaultmodel != self.model)
@@ -420,7 +429,7 @@ void PutClientInServer (void)
        // reset player keys
        self.itemkeys = 0;
 
-       MUTATOR_CALLHOOK(PutClientInServer);
+       MUTATOR_CALLHOOK(PutClientInServer, self);
 
        if(gameover)
                self.classname = "observer";
@@ -443,9 +452,6 @@ void PutClientInServer (void)
 
                RemoveGrapplingHook(self); // Wazat's Grappling Hook
 
-               if(self.vehicle)
-                       vehicles_exit(VHEF_RELESE);
-
                self.classname = "player";
                self.wasplayer = true;
                self.iscreature = true;
@@ -461,7 +467,7 @@ void PutClientInServer (void)
                self.frags = FRAGS_PLAYER;
                if(INDEPENDENT_PLAYERS)
                        MAKE_INDEPENDENT_PLAYER(self);
-               self.flags = FL_CLIENT;
+               self.flags = FL_CLIENT | FL_PICKUPITEMS;
                if(autocvar__notarget)
                        self.flags |= FL_NOTARGET;
                self.takedamage = DAMAGE_AIM;
@@ -639,8 +645,7 @@ void PutClientInServer (void)
 
                Unfreeze(self);
 
-               spawn_spot = spot;
-               MUTATOR_CALLHOOK(PlayerSpawn);
+               MUTATOR_CALLHOOK(PlayerSpawn, spot);
 
                if(autocvar_spawn_debug)
                {
@@ -814,7 +819,7 @@ void ClientKill_Now()
 {
        if(self.vehicle)
        {
-           vehicles_exit(VHEF_RELESE);
+           vehicles_exit(VHEF_RELEASE);
            if(!self.killindicator_teamchange)
            {
             self.vehicle_health = -1;
@@ -1063,15 +1068,13 @@ Called when a client connects to the server
 =============
 */
 void DecodeLevelParms (void);
-//void dom_player_join_team(entity pl);
-void set_dom_state(entity e);
 void ClientConnect (void)
 {
        float t;
 
        if(IS_CLIENT(self))
        {
-               print("Warning: ClientConnect, but already connected!\n");
+               LOG_INFO("Warning: ClientConnect, but already connected!\n");
                return;
        }
 
@@ -1091,7 +1094,7 @@ void ClientConnect (void)
 
        if(player_count<0)
        {
-               dprint("BUG player count is lower than zero, this cannot happen!\n");
+               LOG_TRACE("BUG player count is lower than zero, this cannot happen!\n");
                player_count = 0;
        }
 
@@ -1275,7 +1278,7 @@ void ClientConnect (void)
                self = oldself;
        }
 
-       MUTATOR_CALLHOOK(ClientConnect);
+       MUTATOR_CALLHOOK(ClientConnect, self);
 }
 /*
 =============
@@ -1289,17 +1292,20 @@ void ReadyCount();
 void ClientDisconnect (void)
 {
        if(self.vehicle)
-           vehicles_exit(VHEF_RELESE);
+           vehicles_exit(VHEF_RELEASE);
 
        if (!IS_CLIENT(self))
        {
-               print("Warning: ClientDisconnect without ClientConnect\n");
+               LOG_INFO("Warning: ClientDisconnect without ClientConnect\n");
                return;
        }
 
        PlayerStats_GameReport_FinalizePlayer(self);
 
-       if(IS_PLAYER(self)) { pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); }
+       if ( self.active_minigame )
+               part_minigame(self);
+
+       if(IS_PLAYER(self)) { Send_Effect(EFFECT_SPAWN_NEUTRAL, self.origin, '0 0 0', 1); }
 
        CheatShutdownClient();
 
@@ -1377,14 +1383,20 @@ void ChatBubbleThink()
                remove(self);
                return;
        }
-       if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
-#ifdef TETRIS
-               || self.owner.tetris_on
-#endif
-       )
-               self.model = self.mdl;
-       else
-               self.model = "";
+       
+       self.mdl = "";
+       
+       if ( !self.owner.deadflag && IS_PLAYER(self.owner) )
+       {
+               if ( self.owner.active_minigame )
+                       self.mdl = "models/sprites/minigame_busy.iqm";
+               else if ( self.owner.BUTTON_CHAT )
+                       self.mdl = "models/misc/chatbubble.spr";
+       }
+       
+       if ( self.model != self.mdl )
+               setmodel(self, self.mdl);
+
 }
 
 void UpdateChatBubble()
@@ -1401,10 +1413,10 @@ void UpdateChatBubble()
                self.chatbubbleentity.nextthink = time;
                setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
                //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
-               setorigin(self.chatbubbleentity, '0 0 15' + self.maxs.z * '0 0 1');
+               setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
                setattachment(self.chatbubbleentity, self, "");  // sticks to moving player better, also conserves bandwidth
                self.chatbubbleentity.mdl = self.chatbubbleentity.model;
-               self.chatbubbleentity.model = "";
+               //self.chatbubbleentity.model = "";
                self.chatbubbleentity.effects = EF_LOWPRECISION;
        }
 }
@@ -1436,7 +1448,7 @@ void respawn(void)
                self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
                self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
                self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
-               pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
+               Send_Effect(EFFECT_RESPAWN_GHOST, self.origin, '0 0 0', 1);
                if(autocvar_g_respawn_ghosts_maxtime)
                        SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
        }
@@ -1458,7 +1470,7 @@ void play_countdown(float finished, string samp)
 void player_powerups (void)
 {
        // add a way to see what the items were BEFORE all of these checks for the mutator hook
-       olditems = self.items;
+       int items_prev = self.items;
 
        if((self.items & IT_USING_JETPACK) && !self.deadflag && !gameover)
                self.modelflags |= MF_ROCKET;
@@ -1475,13 +1487,13 @@ void player_powerups (void)
 
        if (!g_instagib)
        {
-               if (self.items & IT_STRENGTH)
+               if (self.items & ITEM_Strength.m_itemid)
                {
                        play_countdown(self.strength_finished, "misc/poweroff.wav");
                        self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
                        if (time > self.strength_finished)
                        {
-                               self.items = self.items - (self.items & IT_STRENGTH);
+                               self.items = self.items - (self.items & ITEM_Strength.m_itemid);
                                //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
                                Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
                        }
@@ -1490,18 +1502,18 @@ void player_powerups (void)
                {
                        if (time < self.strength_finished)
                        {
-                               self.items = self.items | IT_STRENGTH;
+                               self.items = self.items | ITEM_Strength.m_itemid;
                                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
                                Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
                        }
                }
-               if (self.items & IT_INVINCIBLE)
+               if (self.items & ITEM_Shield.m_itemid)
                {
                        play_countdown(self.invincible_finished, "misc/poweroff.wav");
                        self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
                        if (time > self.invincible_finished)
                        {
-                               self.items = self.items - (self.items & IT_INVINCIBLE);
+                               self.items = self.items - (self.items & ITEM_Shield.m_itemid);
                                //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
                                Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
                        }
@@ -1510,7 +1522,7 @@ void player_powerups (void)
                {
                        if (time < self.invincible_finished)
                        {
-                               self.items = self.items | IT_INVINCIBLE;
+                               self.items = self.items | ITEM_Shield.m_itemid;
                                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
                                Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
                        }
@@ -1570,7 +1582,7 @@ void player_powerups (void)
        if (time < self.spawnshieldtime)
                self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
 
-       MUTATOR_CALLHOOK(PlayerPowerups);
+       MUTATOR_CALLHOOK(PlayerPowerups, self, items_prev);
 }
 
 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
@@ -1626,13 +1638,18 @@ void player_regen (void)
        regen_mod_regen = regen_mod;
        regen_mod_rot = rot_mod;
        regen_mod_limit = limit_mod;
+
+       regen_health = autocvar_g_balance_health_regen;
+       regen_health_linear = autocvar_g_balance_health_regenlinear;
+       regen_health_rot = autocvar_g_balance_health_rot;
+       regen_health_rotlinear = autocvar_g_balance_health_rotlinear;
+       regen_health_stable = autocvar_g_balance_health_regenstable;
+       regen_health_rotstable = autocvar_g_balance_health_rotstable;
        if(!MUTATOR_CALLHOOK(PlayerRegen))
        if(!self.frozen)
        {
-               float minh, mina, maxh, maxa, limith, limita;
-               maxh = autocvar_g_balance_health_rotstable;
+               float mina, maxa, limith, limita;
                maxa = autocvar_g_balance_armor_rotstable;
-               minh = autocvar_g_balance_health_regenstable;
                mina = autocvar_g_balance_armor_regenstable;
                limith = autocvar_g_balance_health_limit;
                limita = autocvar_g_balance_armor_limit;
@@ -1642,19 +1659,23 @@ void player_regen (void)
                rot_mod = regen_mod_rot;
                limit_mod = regen_mod_limit;
 
-               maxh = maxh * max_mod;
-               minh = minh * max_mod;
+               regen_health_rotstable = regen_health_rotstable * max_mod;
+               regen_health_stable = regen_health_stable * max_mod;
                limith = limith * limit_mod;
                limita = limita * limit_mod;
 
                self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
-               self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
+               self.health = CalcRotRegen(self.health, regen_health_stable, regen_health, regen_health_linear, regen_mod * frametime * (time > self.pauseregen_finished), regen_health_rotstable, regen_health_rot, regen_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
        }
 
        // if player rotted to death...  die!
        // check this outside above checks, as player may still be able to rot to death
        if(self.health < 1)
+       {
+               if(self.vehicle)
+                       vehicles_exit(VHEF_RELEASE);
                self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
+       }
 
        if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
        {
@@ -1664,7 +1685,7 @@ void player_regen (void)
                minf = autocvar_g_balance_fuel_regenstable;
                limitf = autocvar_g_balance_fuel_limit;
 
-               self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
+               self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
        }
 }
 
@@ -1701,8 +1722,7 @@ spectate mode routines
 */
 
 void SpectateCopy(entity spectatee) {
-       other = spectatee;
-       MUTATOR_CALLHOOK(SpectateCopy);
+       MUTATOR_CALLHOOK(SpectateCopy, spectatee, self);
        self.armortype = spectatee.armortype;
        self.armorvalue = spectatee.armorvalue;
        self.ammo_cells = spectatee.ammo_cells;
@@ -1776,49 +1796,36 @@ void SpectateCopy(entity spectatee) {
     }
 }
 
-float SpectateUpdate()
+bool SpectateUpdate()
 {
        if(!self.enemy)
-           return 0;
+           return false;
 
        if(!IS_PLAYER(self.enemy) || self == self.enemy)
        {
                SetSpectator(self, world);
-               return 0;
+               return false;
        }
 
        SpectateCopy(self.enemy);
 
-       return 1;
+       return true;
 }
 
-float SpectateSet()
+bool SpectateSet()
 {
-       if(self.enemy.classname != "player")
+       if(!IS_PLAYER(self.enemy))
                return false;
-       /*if(self.enemy.vehicle)
-       {
 
-               msg_entity = self;
-               WriteByte(MSG_ONE, SVC_SETVIEW);
-               WriteEntity(MSG_ONE, self.enemy);
-               //stuffcmd(self, "set viewsize $tmpviewsize \n");
+       msg_entity = self;
+       WriteByte(MSG_ONE, SVC_SETVIEW);
+       WriteEntity(MSG_ONE, self.enemy);
+       self.movetype = MOVETYPE_NONE;
+       accuracy_resend(self);
 
-               self.movetype = MOVETYPE_NONE;
-               accuracy_resend(self);
-       }
-       else
-       {*/
-               msg_entity = self;
-               WriteByte(MSG_ONE, SVC_SETVIEW);
-               WriteEntity(MSG_ONE, self.enemy);
-               //stuffcmd(self, "set viewsize $tmpviewsize \n");
-               self.movetype = MOVETYPE_NONE;
-               accuracy_resend(self);
+       if(!SpectateUpdate())
+               PutObserverInServer();
 
-               if(!SpectateUpdate())
-                       PutObserverInServer();
-       //}
        return true;
 }
 
@@ -1834,47 +1841,47 @@ void SetSpectator(entity player, entity spectatee)
        if(player.enemy && player.enemy.arc_beam) { player.enemy.arc_beam.SendFlags |= ARC_SF_SETTINGS; }
 }
 
-float Spectate(entity pl)
+bool Spectate(entity pl)
 {
        if(g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
-       if(pl.team != self.team)
-               return 0;
+       if(DIFF_TEAM(pl, self))
+               return false;
 
        SetSpectator(self, pl);
        return SpectateSet();
 }
 
 // Returns next available player to spectate if g_ca_spectate_enemies == 0
-entity CA_SpectateNext(entity start) {
-       if (start.team == self.team) {
+entity CA_SpectateNext(entity start)
+{
+       if(SAME_TEAM(start, self))
                return start;
-       }
 
        other = start;
        // continue from current player
-       while(other && other.team != self.team) {
+       while(other && DIFF_TEAM(other, self))
                other = find(other, classname, "player");
-       }
 
-       if (!other) {
+       if (!other)
+       {
                // restart from begining
                other = find(other, classname, "player");
-               while(other && other.team != self.team) {
+               while(other && DIFF_TEAM(other, self))
                        other = find(other, classname, "player");
-               }
        }
 
        return other;
 }
 
-float SpectateNext()
+bool SpectateNext()
 {
        other = find(self.enemy, classname, "player");
 
-       if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
+       if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
                // CA and ca players when spectating enemies is forbidden
                other = CA_SpectateNext(other);
-       } else {
+       else
+       {
                // other modes and ca spectators or spectating enemies is allowed
                if (!other)
                        other = find(other, classname, "player");
@@ -1885,7 +1892,7 @@ float SpectateNext()
        return SpectateSet();
 }
 
-float SpectatePrev()
+bool SpectatePrev()
 {
        // NOTE: chain order is from the highest to the lower entnum (unlike find)
        other = findchain(classname, "player");
@@ -1901,12 +1908,12 @@ float SpectatePrev()
        if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
        {
                do { other = other.chain; }
-               while(other && other.team != self.team);
+               while(other && DIFF_TEAM(other, self));
 
                if (!other)
                {
                        other = first;
-                       while(other.team != self.team)
+                       while(other && DIFF_TEAM(other, self))
                                other = other.chain;
                        if(other == self.enemy)
                                return true;
@@ -2088,6 +2095,11 @@ void PrintWelcomeMessage()
 
 void ObserverThink()
 {
+       if ( self.impulse )
+       {
+               MinigameImpulse(self.impulse);
+               self.impulse = 0;
+       }
        float prefered_movetype;
        if (self.flags & FL_JUMPRELEASED) {
                if (self.BUTTON_JUMP && !self.version_mismatch) {
@@ -2118,6 +2130,11 @@ void ObserverThink()
 
 void SpectatorThink()
 {
+       if ( self.impulse )
+       {
+               if(MinigameImpulse(self.impulse))
+                       self.impulse = 0;
+       }
        if (self.flags & FL_JUMPRELEASED) {
                if (self.BUTTON_JUMP && !self.version_mismatch) {
                        self.flags &= ~FL_JUMPRELEASED;
@@ -2165,6 +2182,7 @@ void SpectatorThink()
        self.flags |= FL_CLIENT | FL_NOTARGET;
 }
 
+void vehicles_enter (entity pl, entity veh);
 void PlayerUseKey()
 {
        if (!IS_PLAYER(self))
@@ -2172,8 +2190,41 @@ void PlayerUseKey()
 
        if(self.vehicle)
        {
-        vehicles_exit(VHEF_NORMAL);
-        return;
+               if(!gameover)
+               {
+                       vehicles_exit(VHEF_NORMAL);
+                       return;
+               }
+       }
+       else if(autocvar_g_vehicles_enter)
+       {
+               if(!self.frozen)
+               if(self.deadflag == DEAD_NO)
+               if(!gameover)
+               {
+                       entity head, closest_target = world;
+                       head = WarpZone_FindRadius(self.origin, autocvar_g_vehicles_enter_radius, TRUE);
+
+                       while(head) // find the closest acceptable target to enter
+                       {
+                               if(head.vehicle_flags & VHF_ISVEHICLE)
+                               if(head.deadflag == DEAD_NO)
+                               if(!head.owner || ((head.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(head.owner, self)))
+                               if(head.takedamage != DAMAGE_NO)
+                               {
+                                       if(closest_target)
+                                       {
+                                               if(vlen(self.origin - head.origin) < vlen(self.origin - closest_target.origin))
+                                               { closest_target = head; }
+                                       }
+                                       else { closest_target = head; }
+                               }
+
+                               head = head.chain;
+                       }
+
+                       if(closest_target) { vehicles_enter(self, closest_target); return; }
+               }
        }
 
        // a use key was pressed; call handlers
@@ -2216,6 +2267,7 @@ Called every frame for each client before the physics are run
 */
 .float usekeypressed;
 void() nexball_setstatus;
+.float last_vehiclecheck;
 .int items_added;
 void PlayerPreThink (void)
 {
@@ -2242,7 +2294,7 @@ void PlayerPreThink (void)
 
        // Savage: Check for nameless players
        if (isInvisibleString(self.netname)) {
-               string new_name = strzone(strcat("Player@", self.netaddress));
+               string new_name = strzone(strcat("Player@", ftos(self.playerid)));
                if(autocvar_sv_eventlog)
                        GameLogEcho(strcat(":name:", ftos(self.playerid), ":", new_name));
                if(self.netname_previous)
@@ -2269,7 +2321,7 @@ void PlayerPreThink (void)
                                        if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
                                        {
                                                // notify release users if connecting to git
-                                               dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
+                                               LOG_TRACE("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
                                                Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
                                        }
                                        else
@@ -2279,13 +2331,13 @@ void PlayerPreThink (void)
                                                if(r < 0)
                                                {
                                                        // give users new version
-                                                       dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
+                                                       LOG_TRACE("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
                                                        Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
                                                }
                                                else if(r > 0)
                                                {
                                                        // notify users about old server version
-                                                       print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
+                                                       LOG_INFO("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
                                                        Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
                                                }
                                        }
@@ -2300,11 +2352,6 @@ void PlayerPreThink (void)
                self.max_armorvalue = 0;
        }
 
-#ifdef TETRIS
-       if (TetrisPreFrame())
-               return;
-#endif
-
        if(self.frozen == 2)
        {
                self.revive_progress = bound(0, self.revive_progress + frametime * self.revive_speed, 1);
@@ -2322,7 +2369,7 @@ void PlayerPreThink (void)
                if(self.health < 1)
                {
                        if(self.vehicle)
-                               vehicles_exit(VHEF_RELESE);
+                               vehicles_exit(VHEF_RELEASE);
                        self.event_damage(self, self.frozen_by, 1, DEATH_NADE_ICE_FREEZE, self.origin, '0 0 0');
                }
                else if ( self.revive_progress <= 0 )
@@ -2331,6 +2378,30 @@ void PlayerPreThink (void)
 
        MUTATOR_CALLHOOK(PlayerPreThink);
 
+       if(autocvar_g_vehicles_enter)
+       if(time > self.last_vehiclecheck)
+       if(IS_PLAYER(self))
+       if(!gameover)
+       if(!self.frozen)
+       if(!self.vehicle)
+       if(self.deadflag == DEAD_NO)
+       {
+               entity veh;
+               for(veh = world; (veh = findflags(veh, vehicle_flags, VHF_ISVEHICLE)); )
+               if(vlen(veh.origin - self.origin) < autocvar_g_vehicles_enter_radius)
+               if(veh.deadflag == DEAD_NO)
+               if(veh.takedamage != DAMAGE_NO)
+               if((veh.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(veh.owner, self))
+                       Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_VEHICLE_ENTER_GUNNER);
+               else if(!veh.owner)
+               if(!veh.team || SAME_TEAM(self, veh))
+                       Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_VEHICLE_ENTER);
+               else if(autocvar_g_vehicles_steal)
+                       Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_VEHICLE_ENTER_STEAL);
+
+               self.last_vehiclecheck = time + 1;
+       }
+
        if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
        {
                if(self.BUTTON_USE && !self.usekeypressed)
@@ -2362,7 +2433,7 @@ void PlayerPreThink (void)
 
                if(frametime)
                {
-                       if(self.weapon == WEP_VORTEX && WEP_CVAR(vortex, charge))
+                       if(self.weapon == WEP_VORTEX.m_id && WEP_CVAR(vortex, charge))
                        {
                                self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
                                self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
@@ -2458,7 +2529,7 @@ void PlayerPreThink (void)
 
                // WEAPONTODO: THIS SHIT NEEDS TO GO EVENTUALLY
                // It cannot be predicted by the engine!
-               if((self.weapon == WEP_SHOCKWAVE || self.weapon == WEP_SHOTGUN) && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
+               if((self.weapon == WEP_SHOCKWAVE.m_id || self.weapon == WEP_SHOTGUN.m_id) && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
                        do_crouch = 0;
 
                if (do_crouch)
@@ -2497,8 +2568,8 @@ void PlayerPreThink (void)
                        W_WeaponFrame();
 
                        self.items_added = 0;
-                       if(self.items & IT_JETPACK)
-                               if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
+                       if(self.items & ITEM_Jetpack.m_itemid)
+                               if(self.items & ITEM_JetpackRegen.m_itemid || self.ammo_fuel >= 0.01)
                                        self.items_added |= IT_FUEL;
 
                        self.items |= self.items_added;
@@ -2535,7 +2606,7 @@ void PlayerPreThink (void)
 
        // WEAPONTODO: Add weapon request for this
        if(!zoomstate_set)
-               SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_VORTEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && WEP_CVAR(rifle, secondary) == 0)); // WEAPONTODO
+               SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_VORTEX.m_id) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE.m_id && WEP_CVAR(rifle, secondary) == 0)); // WEAPONTODO
 
        float oldspectatee_status;
        oldspectatee_status = self.spectatee_status;
@@ -2592,6 +2663,7 @@ Called every frame for each client after the physics are run
 void PlayerPostThink (void)
 {
        if(sv_maxidle > 0 && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
+       if(IS_REAL_CLIENT(self))
        if(IS_PLAYER(self) || sv_maxidle_spectatorsareidle)
        {
                if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
@@ -2626,13 +2698,6 @@ void PlayerPostThink (void)
                }
        }
 
-#ifdef TETRIS
-       if(self.impulse == 100)
-               ImpulseCommands();
-       if (!TetrisPostFrame())
-       {
-#endif
-
        CheatFrame();
 
        //CheckPlayerJump();
@@ -2647,10 +2712,6 @@ void PlayerPostThink (void)
                GetPressedKeys();
        }
 
-#ifdef TETRIS
-       }
-#endif
-
        /*
        float i;
        for(i = 0; i < 1000; ++i)