]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Fix water damage (ignore armor when drowning).
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index baf696f6ef60804bbce60aa81aeaf8dffc173cd0..64fe9fdaae40efa55d52cc24685ddcaa3dc676b0 100644 (file)
@@ -2591,7 +2591,7 @@ void PlayerPostThink (void)
        //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
 
        if(self.waypointsprite_attachedforcarrier)
-               WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
+               WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON));
 
        playerdemo_write();