if(clienttype(self) == CLIENTTYPE_REAL)
{
+ Item_ItemsTime_Get(self);
msg_entity = self;
WriteByte(MSG_ONE, SVC_SETVIEW);
WriteEntity(MSG_ONE, self);
return; // spawn failed
}
+ Item_ItemsTime_Clear();
+
RemoveGrapplingHook(self); // Wazat's Grappling Hook
self.classname = "player";