]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Impulses: migration pathway
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index adf2542cbd5853f0b8f7e78ca045ac00b7b00ec4..7d26e4f7bad0da78b257faa78966b6fe4da40beb 100644 (file)
@@ -3,7 +3,6 @@
 #include "anticheat.qh"
 #include "cl_impulse.qh"
 #include "cl_player.qh"
-#include "ent_cs.qh"
 #include "ipban.qh"
 #include "miscfunctions.qh"
 #include "portals.qh"
 #include "campaign.qh"
 #include "command/common.qh"
 
-#include "bot/api.qh"
+#include "bot/bot.qh"
+#include "bot/navigation.qh"
 
+#include "../common/ent_cs.qh"
 #include "../common/vehicles/all.qh"
+#include "../common/triggers/teleporters.qh"
 
 #include "weapons/hitplot.qh"
 #include "weapons/weaponsystem.qh"
 
 #include "../common/monsters/sv_monsters.qh"
 
-#include "../warpzonelib/server.qh"
+#include "../lib/warpzone/server.qh"
 
 
 void send_CSQC_teamnagger() {
-       WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
-       WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
+       WriteHeader(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
 }
 
 bool ClientData_Send(entity this, entity to, int sf)
@@ -77,7 +78,7 @@ bool ClientData_Send(entity this, entity to, int sf)
        if(e.porto_v_angle_held)
                sf |= 8; // angles held
 
-       WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
+       WriteHeader(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
        WriteByte(MSG_ENTITY, sf);
 
        if(sf & 2)
@@ -94,9 +95,10 @@ bool ClientData_Send(entity this, entity to, int sf)
 
 void ClientData_Attach()
 {SELFPARAM();
-       Net_LinkEntity(self.clientdata = spawn(), false, 0, ClientData_Send);
-       self.clientdata.drawonlytoclient = self;
-       self.clientdata.owner = self;
+       Net_LinkEntity(this.clientdata = new(clientdata), false, 0, ClientData_Send);
+       make_pure(this.clientdata);
+       self.clientdata.drawonlytoclient = this;
+       self.clientdata.owner = this;
 }
 
 void ClientData_Detach()
@@ -122,7 +124,7 @@ void ClientData_Touch(entity e)
 
 .string netname_previous;
 
-void SetSpectator(entity player, entity spectatee);
+void SetSpectatee(entity player, entity spectatee);
 
 
 /*
@@ -173,7 +175,6 @@ void setplayermodel(entity e, string modelname)
        precache_model(modelname);
        _setmodel(e, modelname);
        player_setupanimsformodel();
-       UpdatePlayerSounds();
 }
 
 /*
@@ -183,8 +184,8 @@ PutObserverInServer
 putting a client as observer in the server
 =============
 */
-void FixPlayermodel();
-void PutObserverInServer (void)
+void FixPlayermodel(entity player);
+void PutObserverInServer()
 {SELFPARAM();
        entity  spot;
     self.hud = HUD_NORMAL;
@@ -206,7 +207,7 @@ void PutObserverInServer (void)
        self.frags = FRAGS_SPECTATOR;
        self.bot_attack = false;
 
-       MUTATOR_CALLHOOK(MakePlayerObserver);
+       bool mutator_returnvalue = MUTATOR_CALLHOOK(MakePlayerObserver);
 
        Portal_ClearAll(self);
 
@@ -224,10 +225,10 @@ void PutObserverInServer (void)
 
        WaypointSprite_PlayerDead();
 
-       if (!g_ca)  // don't reset teams when moving a ca player to the spectators
+       if(!mutator_returnvalue)  // mutator prevents resetting teams
                self.team = -1;  // move this as it is needed to log the player spectating in eventlog
 
-       if(self.killcount != -666)
+       if(self.killcount != FRAGS_SPECTATOR)
        {
                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname);
                if(!intermission_running)
@@ -246,11 +247,11 @@ void PutObserverInServer (void)
 
        self.spectatortime = time;
 
-       self.classname = "observer";
+       self.classname = STR_OBSERVER;
        self.iscreature = false;
        self.teleportable = TELEPORT_SIMPLE;
        self.damagedbycontents = false;
-       self.health = -666;
+       self.health = FRAGS_SPECTATOR;
        self.takedamage = DAMAGE_NO;
        self.solid = SOLID_NOT;
        self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
@@ -291,7 +292,7 @@ void PutObserverInServer (void)
        self.items = 0;
        self.weapons = '0 0 0';
        self.model = "";
-       FixPlayermodel();
+       FixPlayermodel(self);
        setmodel(self, MDL_Null);
        self.drawonlytoclient = self;
 
@@ -302,9 +303,12 @@ void PutObserverInServer (void)
        self.weaponname = "";
        self.switchingweapon = 0;
        self.weaponmodel = "";
-       self.weaponentity = world;
+       for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               self.weaponentities[slot] = NULL;
+       }
        self.exteriorweaponentity = world;
-       self.killcount = -666;
+       self.killcount = FRAGS_SPECTATOR;
        self.velocity = '0 0 0';
        self.avelocity = '0 0 0';
        self.punchangle = '0 0 0';
@@ -314,22 +318,25 @@ void PutObserverInServer (void)
        self.event_damage = func_null;
 }
 
-.float model_randomizer;
-void FixPlayermodel()
-{SELFPARAM();
-       string defaultmodel;
-       float defaultskin, chmdl, oldskin, n, i;
-       vector m1, m2;
-
-       defaultmodel = "";
-       defaultskin = 0;
-       chmdl = false;
+int player_getspecies(entity this)
+{
+       get_model_parameters(this.model, this.skin);
+       int s = get_model_parameters_species;
+       get_model_parameters(string_null, 0);
+       if (s < 0) return SPECIES_HUMAN;
+       return s;
+}
 
+.float model_randomizer;
+void FixPlayermodel(entity player)
+{
+       string defaultmodel = "";
+       int defaultskin = 0;
        if(autocvar_sv_defaultcharacter)
        {
                if(teamplay)
                {
-                       string s = Static_Team_ColorName_Lower(self.team);
+                       string s = Static_Team_ColorName_Lower(player.team);
                        if (s != "neutral")
                        {
                                defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
@@ -343,66 +350,66 @@ void FixPlayermodel()
                        defaultskin = autocvar_sv_defaultplayerskin;
                }
 
-               n = tokenize_console(defaultmodel);
+               int n = tokenize_console(defaultmodel);
                if(n > 0)
                {
-                       defaultmodel = argv(floor(n * self.model_randomizer));
+                       defaultmodel = argv(floor(n * player.model_randomizer));
                        // However, do NOT randomize if the player-selected model is in the list.
-                       for (i = 0; i < n; ++i)
-                               if ((argv(i) == self.playermodel && defaultskin == stof(self.playerskin)) || argv(i) == strcat(self.playermodel, ":", self.playerskin))
+                       for (int i = 0; i < n; ++i)
+                               if ((argv(i) == player.playermodel && defaultskin == stof(player.playerskin)) || argv(i) == strcat(player.playermodel, ":", player.playerskin))
                                        defaultmodel = argv(i);
                }
 
-               i = strstrofs(defaultmodel, ":", 0);
+               int i = strstrofs(defaultmodel, ":", 0);
                if(i >= 0)
                {
                        defaultskin = stof(substring(defaultmodel, i+1, -1));
                        defaultmodel = substring(defaultmodel, 0, i);
                }
        }
-
        MUTATOR_CALLHOOK(FixPlayermodel, defaultmodel, defaultskin);
        defaultmodel = ret_string;
        defaultskin = ret_int;
 
+       bool chmdl = false;
+       int oldskin;
        if(defaultmodel != "")
        {
-               if (defaultmodel != self.model)
+               if (defaultmodel != player.model)
                {
-                       m1 = self.mins;
-                       m2 = self.maxs;
-                       setplayermodel (self, defaultmodel);
-                       setsize (self, m1, m2);
+                       vector m1 = player.mins;
+                       vector m2 = player.maxs;
+                       setplayermodel (player, defaultmodel);
+                       setsize (player, m1, m2);
                        chmdl = true;
                }
 
-               oldskin = self.skin;
-               self.skin = defaultskin;
+               oldskin = player.skin;
+               player.skin = defaultskin;
        } else {
-               if (self.playermodel != self.model || self.playermodel == "")
+               if (player.playermodel != player.model || player.playermodel == "")
                {
-                       self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
-                       m1 = self.mins;
-                       m2 = self.maxs;
-                       setplayermodel (self, self.playermodel);
-                       setsize (self, m1, m2);
+                       player.playermodel = CheckPlayerModel(player.playermodel); // this is never "", so no endless loop
+                       vector m1 = player.mins;
+                       vector m2 = player.maxs;
+                       setplayermodel (player, player.playermodel);
+                       setsize (player, m1, m2);
                        chmdl = true;
                }
 
-               oldskin = self.skin;
-               self.skin = stof(self.playerskin);
+               oldskin = player.skin;
+               player.skin = stof(player.playerskin);
        }
 
-       if(chmdl || oldskin != self.skin) // model or skin has changed
+       if(chmdl || oldskin != player.skin) // model or skin has changed
        {
-               self.species = player_getspecies(); // update species
-               UpdatePlayerSounds(); // update skin sounds
+               player.species = player_getspecies(player); // update species
        }
 
        if(!teamplay)
                if(strlen(autocvar_sv_defaultplayercolors))
-                       if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
-                               setcolor(self, stof(autocvar_sv_defaultplayercolors));
+                       if(player.clientcolors != stof(autocvar_sv_defaultplayercolors))
+                               setcolor(player, stof(autocvar_sv_defaultplayercolors));
 }
 
 
@@ -410,256 +417,216 @@ void FixPlayermodel()
 void PutClientInServer()
 {
        SELFPARAM();
-       if(IS_BOT_CLIENT(self))
-               self.classname = "player";
-       else if(IS_REAL_CLIENT(self))
-       {
-               msg_entity = self;
+       if (IS_BOT_CLIENT(this)) {
+               this.classname = STR_PLAYER;
+       } else if (IS_REAL_CLIENT(this)) {
+               msg_entity = this;
                WriteByte(MSG_ONE, SVC_SETVIEW);
-               WriteEntity(MSG_ONE, self);
+               WriteEntity(MSG_ONE, this);
+       }
+       if (gameover) {
+               this.classname = STR_OBSERVER;
        }
 
-       SetSpectator(self, world);
+       SetSpectatee(this, NULL);
 
        // reset player keys
-       self.itemkeys = 0;
-
-       MUTATOR_CALLHOOK(PutClientInServer, self);
+       this.itemkeys = 0;
 
-       if(gameover)
-               self.classname = "observer";
+       MUTATOR_CALLHOOK(PutClientInServer, this);
 
-       if(IS_PLAYER(self))
-       {
-               entity spot;
-
-               accuracy_resend(self);
+       if (IS_OBSERVER(this)) {
+               PutObserverInServer();
+       } else if (IS_PLAYER(this)) {
+               accuracy_resend(this);
 
-               if(self.team < 0)
-                       JoinBestTeam(self, false, true);
+               if (this.team < 0)
+                       JoinBestTeam(this, false, true);
 
-               spot = SelectSpawnPoint (false);
-               if(!spot)
-               {
-                       Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
+               entity spot = SelectSpawnPoint(false);
+               if (!spot) {
+                       Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
                        return; // spawn failed
                }
 
-               RemoveGrapplingHook(self); // Wazat's Grappling Hook
-
-               self.classname = "player";
-               self.wasplayer = true;
-               self.iscreature = true;
-               self.teleportable = TELEPORT_NORMAL;
-               self.damagedbycontents = true;
-               self.movetype = MOVETYPE_WALK;
-               self.solid = SOLID_SLIDEBOX;
-               self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
-               if(autocvar_g_playerclip_collisions)
-                       self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
-               if(IS_BOT_CLIENT(self) && autocvar_g_botclip_collisions)
-                       self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
-               self.frags = FRAGS_PLAYER;
-               if(INDEPENDENT_PLAYERS)
-                       MAKE_INDEPENDENT_PLAYER(self);
-               self.flags = FL_CLIENT | FL_PICKUPITEMS;
-               if(autocvar__notarget)
-                       self.flags |= FL_NOTARGET;
-               self.takedamage = DAMAGE_AIM;
-               self.effects = 0;
-               self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
-               self.air_finished = time + 12;
-               self.dmg = 2;
-               if(WEP_CVAR(vortex, charge))
-               {
-                       if(WEP_CVAR_SEC(vortex, chargepool))
-                               self.vortex_chargepool_ammo = 1;
-                       self.vortex_charge = WEP_CVAR(vortex, charge_start);
-               }
-
-               if(warmup_stage)
-               {
-                       self.ammo_shells = warmup_start_ammo_shells;
-                       self.ammo_nails = warmup_start_ammo_nails;
-                       self.ammo_rockets = warmup_start_ammo_rockets;
-                       self.ammo_cells = warmup_start_ammo_cells;
-                       self.ammo_plasma = warmup_start_ammo_plasma;
-                       self.ammo_fuel = warmup_start_ammo_fuel;
-                       self.health = warmup_start_health;
-                       self.armorvalue = warmup_start_armorvalue;
-                       self.weapons = WARMUP_START_WEAPONS;
-               }
-               else
-               {
-                       self.ammo_shells = start_ammo_shells;
-                       self.ammo_nails = start_ammo_nails;
-                       self.ammo_rockets = start_ammo_rockets;
-                       self.ammo_cells = start_ammo_cells;
-                       self.ammo_plasma = start_ammo_plasma;
-                       self.ammo_fuel = start_ammo_fuel;
-                       self.health = start_health;
-                       self.armorvalue = start_armorvalue;
-                       self.weapons = start_weapons;
-               }
-
-               if(self.weapons & WEPSET_SUPERWEAPONS)
-                       self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
-               else
-                       self.superweapons_finished = 0;
-
-               if(g_weaponarena_random) // WEAPONTODO: more stuff that should be in a mutator. also: rename those cvars
-               {
-                       if(g_weaponarena_random_with_blaster)
-                               self.weapons &= ~WEPSET(BLASTER);
-                       W_RandomWeapons(self, g_weaponarena_random);
-                       if(g_weaponarena_random_with_blaster)
-                               self.weapons |= WEPSET(BLASTER);
+               this.classname = STR_PLAYER;
+               this.wasplayer = true;
+               this.iscreature = true;
+               this.teleportable = TELEPORT_NORMAL;
+               this.damagedbycontents = true;
+               this.movetype = MOVETYPE_WALK;
+               this.solid = SOLID_SLIDEBOX;
+               this.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
+               if (autocvar_g_playerclip_collisions)
+                       this.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
+               if (IS_BOT_CLIENT(this) && autocvar_g_botclip_collisions)
+                       this.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
+               this.frags = FRAGS_PLAYER;
+               if (INDEPENDENT_PLAYERS) MAKE_INDEPENDENT_PLAYER(this);
+               this.flags = FL_CLIENT | FL_PICKUPITEMS;
+               if (autocvar__notarget)
+                       this.flags |= FL_NOTARGET;
+               this.takedamage = DAMAGE_AIM;
+               this.effects = EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
+               this.dmg = 2; // WTF
+
+               if (warmup_stage) {
+                       this.ammo_shells = warmup_start_ammo_shells;
+                       this.ammo_nails = warmup_start_ammo_nails;
+                       this.ammo_rockets = warmup_start_ammo_rockets;
+                       this.ammo_cells = warmup_start_ammo_cells;
+                       this.ammo_plasma = warmup_start_ammo_plasma;
+                       this.ammo_fuel = warmup_start_ammo_fuel;
+                       this.health = warmup_start_health;
+                       this.armorvalue = warmup_start_armorvalue;
+                       this.weapons = WARMUP_START_WEAPONS;
+               } else {
+                       this.ammo_shells = start_ammo_shells;
+                       this.ammo_nails = start_ammo_nails;
+                       this.ammo_rockets = start_ammo_rockets;
+                       this.ammo_cells = start_ammo_cells;
+                       this.ammo_plasma = start_ammo_plasma;
+                       this.ammo_fuel = start_ammo_fuel;
+                       this.health = start_health;
+                       this.armorvalue = start_armorvalue;
+                       this.weapons = start_weapons;
                }
 
-               self.items = start_items;
-
-               self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
-               self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
-               self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
-               self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
-               self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
-               //extend the pause of rotting if client was reset at the beginning of the countdown
-               if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
-                       self.spawnshieldtime += game_starttime - time;
-                       self.pauserotarmor_finished += game_starttime - time;
-                       self.pauserothealth_finished += game_starttime - time;
-                       self.pauseregen_finished += game_starttime - time;
+               this.superweapons_finished = (this.weapons & WEPSET_SUPERWEAPONS) ? time + autocvar_g_balance_superweapons_time : 0;
+
+               this.items = start_items;
+
+               this.spawnshieldtime = time + autocvar_g_spawnshieldtime;
+               this.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
+               this.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
+               this.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
+               this.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
+               // extend the pause of rotting if client was reset at the beginning of the countdown
+               if (!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
+                       float f = game_starttime - time;
+                       this.spawnshieldtime += f;
+                       this.pauserotarmor_finished += f;
+                       this.pauserothealth_finished += f;
+                       this.pauseregen_finished += f;
                }
-               self.damageforcescale = 2;
-               self.death_time = 0;
-               self.respawn_flags = 0;
-               self.respawn_time = 0;
-               self.stat_respawn_time = 0;
-               self.scale = autocvar_sv_player_scale;
-               self.fade_time = 0;
-               self.pain_frame = 0;
-               self.pain_finished = 0;
-               self.strength_finished = 0;
-               self.invincible_finished = 0;
-               self.pushltime = 0;
-               // players have no think function
-               self.think = func_null;
-               self.nextthink = 0;
-               self.hook_time = 0;
-               self.dmg_team = 0;
-               self.ballistics_density = autocvar_g_ballistics_density_player;
-
-               self.metertime = 0;
-
-               self.deadflag = DEAD_NO;
-
-               self.angles = spot.angles;
-
-               self.angles_z = 0; // never spawn tilted even if the spot says to
-               if(IS_BOT_CLIENT(self))
-                       self.v_angle = self.angles;
-               self.fixangle = true; // turn this way immediately
-               self.velocity = '0 0 0';
-               self.avelocity = '0 0 0';
-               self.punchangle = '0 0 0';
-               self.punchvector = '0 0 0';
-               self.oldvelocity = self.velocity;
-               self.fire_endtime = -1;
-               self.revival_time = 0;
-
-               entity spawnevent = spawn();
-               spawnevent.owner = self;
+               this.damageforcescale = 2;
+               this.death_time = 0;
+               this.respawn_flags = 0;
+               this.respawn_time = 0;
+               this.stat_respawn_time = 0;
+               this.scale = autocvar_sv_player_scale;
+               this.fade_time = 0;
+               this.pain_frame = 0;
+               this.pain_finished = 0;
+               this.pushltime = 0;
+               this.think = func_null; // players have no think function
+               this.nextthink = 0;
+               this.dmg_team = 0;
+               this.ballistics_density = autocvar_g_ballistics_density_player;
+
+               this.deadflag = DEAD_NO;
+
+               this.angles = spot.angles;
+               this.angles_z = 0; // never spawn tilted even if the spot says to
+               if (IS_BOT_CLIENT(this))
+                       this.v_angle = this.angles;
+               this.fixangle = true; // turn this way immediately
+               this.oldvelocity = this.velocity = '0 0 0';
+               this.avelocity = '0 0 0';
+               this.punchangle = '0 0 0';
+               this.punchvector = '0 0 0';
+
+               this.strength_finished = 0;
+               this.invincible_finished = 0;
+               this.fire_endtime = -1;
+               this.revival_time = 0;
+               this.air_finished = time + 12;
+
+               entity spawnevent = new(spawnevent);
+               make_pure(spawnevent);
+               spawnevent.owner = this;
                Net_LinkEntity(spawnevent, false, 0.5, SpawnEvent_Send);
 
                // Cut off any still running player sounds.
-               stopsound(self, CH_PLAYER_SINGLE);
+               stopsound(this, CH_PLAYER_SINGLE);
 
-               self.model = "";
-               FixPlayermodel();
-               self.drawonlytoclient = world;
+               this.model = "";
+               FixPlayermodel(this);
+               this.drawonlytoclient = NULL;
 
-               self.crouch = false;
-               self.view_ofs = PL_VIEW_OFS;
-               setsize (self, PL_MIN, PL_MAX);
-               self.spawnorigin = spot.origin;
-               setorigin (self, spot.origin + '0 0 1' * (1 - self.mins.z - 24));
+               this.crouch = false;
+               this.view_ofs = PL_VIEW_OFS;
+               setsize(this, PL_MIN, PL_MAX);
+               this.spawnorigin = spot.origin;
+               setorigin(this, spot.origin + '0 0 1' * (1 - this.mins.z - 24));
                // don't reset back to last position, even if new position is stuck in solid
-               self.oldorigin = self.origin;
-               self.prevorigin = self.origin;
-               self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
-               self.lastteleporttime = time; // prevent insane speeds due to changing origin
-        self.hud = HUD_NORMAL;
+               this.oldorigin = this.origin;
+               this.prevorigin = this.origin;
+               this.lastteleporttime = time; // prevent insane speeds due to changing origin
+        this.hud = HUD_NORMAL;
 
-               self.event_damage = PlayerDamage;
+               this.event_damage = PlayerDamage;
 
-               self.bot_attack = true;
-               self.monster_attack = true;
+               this.bot_attack = true;
+               this.monster_attack = true;
 
-               self.spider_slowness = 0;
+               this.BUTTON_ATCK = this.BUTTON_JUMP = this.BUTTON_ATCK2 = false;
 
-               self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
-
-               if(self.killcount == -666) {
-                       PlayerScore_Clear(self);
-                       self.killcount = 0;
+               if (this.killcount == FRAGS_SPECTATOR) {
+                       PlayerScore_Clear(this);
+                       this.killcount = 0;
                }
 
-               CL_SpawnWeaponentity(self);
-               self.alpha = default_player_alpha;
-               self.colormod = '1 1 1' * autocvar_g_player_brightness;
-               self.exteriorweaponentity.alpha = default_weapon_alpha;
-
-               self.speedrunning = false;
+               for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+               {
+                       CL_SpawnWeaponentity(this, weaponentities[slot]);
+               }
+               this.alpha = default_player_alpha;
+               this.colormod = '1 1 1' * autocvar_g_player_brightness;
+               this.exteriorweaponentity.alpha = default_weapon_alpha;
 
-               //stuffcmd(self, "chase_active 0");
-               //stuffcmd(self, "set viewsize $tmpviewsize \n");
+               this.speedrunning = false;
 
-               target_voicescript_clear(self);
+               target_voicescript_clear(this);
 
                // reset fields the weapons may use
-               for (int j = WEP_FIRST; j <= WEP_LAST; ++j)
-               {
-                       Weapon w = get_weaponinfo(j);
-                       w.wr_resetplayer(w);
+               FOREACH(Weapons, true, LAMBDA(
+                       it.wr_resetplayer(it);
+                       // reload all reloadable weapons
+                       if (it.spawnflags & WEP_FLAG_RELOADABLE) {
+                               this.weapon_load[it.m_id] = it.reloading_ammo;
+                       }
+               ));
 
-                       // all weapons must be fully loaded when we spawn
-                       entity e = get_weaponinfo(j);
-                       if (e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
-                               self.(weapon_load[j]) = e.reloading_ammo;
+               {
+                       string s = spot.target;
+                       spot.target = string_null;
+                       WITH(entity, activator, this, LAMBDA(
+                               WITH(entity, self, spot, SUB_UseTargets())
+                       ));
+                       spot.target = s;
                }
 
-               string s = spot.target;
-               spot.target = string_null;
-               activator = self;
-               WITH(entity, self, spot, SUB_UseTargets());
-               activator = world;
-               spot.target = s;
-
-               Unfreeze(self);
+               Unfreeze(this);
 
                MUTATOR_CALLHOOK(PlayerSpawn, spot);
 
-               if(autocvar_spawn_debug)
+               if (autocvar_spawn_debug)
                {
-                       sprint(self, strcat("spawnpoint origin:  ", vtos(spot.origin), "\n"));
-                       remove(spot);   // usefull for checking if there are spawnpoints, that let drop through the floor
+                       sprint(this, strcat("spawnpoint origin:  ", vtos(spot.origin), "\n"));
+                       remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
                }
 
-               self.switchweapon = w_getbestweapon(self);
-               self.cnt = -1; // W_LastWeapon will not complain
-               self.weapon = 0;
-               self.weaponname = "";
-               self.switchingweapon = 0;
+               this.switchweapon = w_getbestweapon(this);
+               this.cnt = -1; // W_LastWeapon will not complain
+               this.weapon = 0;
+               this.weaponname = "";
+               this.switchingweapon = 0;
 
-               if(!warmup_stage)
-                       if(!self.alivetime)
-                               self.alivetime = time;
+               if (!warmup_stage && !this.alivetime)
+                       this.alivetime = time;
 
-               antilag_clear(self);
-       }
-       else if(IS_OBSERVER(self))
-       {
-               PutObserverInServer ();
+               antilag_clear(this);
        }
 }
 
@@ -668,34 +635,40 @@ void PutClientInServer()
 // changes and just have a console command to update this?
 bool ClientInit_SendEntity(entity this, entity to, int sf)
 {
-       WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
-       WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[0]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[1]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[2]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[3]));
+       WriteHeader(MSG_ENTITY, _ENT_CLIENT_INIT);
+       return = true;
+       msg_entity = to;
+       Registry_send_all();
+       int channel = MSG_ONE;
+       WriteHeader(channel, ENT_CLIENT_INIT);
+       WriteByte(channel, g_nexball_meter_period * 32);
+       WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[0]));
+       WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[1]));
+       WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[2]));
+       WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[3]));
+       WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[0]));
+       WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[1]));
+       WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[2]));
+       WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[3]));
 
        if(sv_foginterval && world.fog != "")
-               WriteString(MSG_ENTITY, world.fog);
+               WriteString(channel, world.fog);
        else
-               WriteString(MSG_ENTITY, "");
-       WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
-       WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_mortar_bouncefactor // WEAPONTODO
-       WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_mortar_bouncestop
-       WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_mortar_bouncefactor
-       WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_mortar_bouncestop
-       WriteByte(MSG_ENTITY, WEP_CVAR(vortex, secondary)); // client has to know if it should zoom or not // WEAPONTODO
-       WriteByte(MSG_ENTITY, WEP_CVAR(rifle, secondary)); // client has to know if it should zoom or not // WEAPONTODO
-       WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
-       WriteByte(MSG_ENTITY, WEP_CVAR(minelayer, limit)); // minelayer max mines // WEAPONTODO
-       WriteByte(MSG_ENTITY, WEP_CVAR_SEC(hagar, load_max)); // hagar max loadable rockets // WEAPONTODO
-       WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
-       WriteByte(MSG_ENTITY, WEP_CVAR(porto, secondary)); // WEAPONTODO
-       return true;
+               WriteString(channel, "");
+       WriteByte(channel, self.count * 255.0); // g_balance_armor_blockpercent
+       WriteCoord(channel, self.bouncefactor); // g_balance_mortar_bouncefactor // WEAPONTODO
+       WriteCoord(channel, self.bouncestop); // g_balance_mortar_bouncestop
+       WriteCoord(channel, self.ebouncefactor); // g_balance_mortar_bouncefactor
+       WriteCoord(channel, self.ebouncestop); // g_balance_mortar_bouncestop
+       WriteByte(channel, WEP_CVAR(vortex, secondary)); // client has to know if it should zoom or not // WEAPONTODO
+       WriteByte(channel, WEP_CVAR(rifle, secondary)); // client has to know if it should zoom or not // WEAPONTODO
+       WriteByte(channel, serverflags); // client has to know if it should zoom or not
+       WriteByte(channel, WEP_CVAR(minelayer, limit)); // minelayer max mines // WEAPONTODO
+       WriteByte(channel, WEP_CVAR_SEC(hagar, load_max)); // hagar max loadable rockets // WEAPONTODO
+       WriteCoord(channel, autocvar_g_trueaim_minrange);
+       WriteByte(channel, WEP_CVAR(porto, secondary)); // WEAPONTODO
+
+       MUTATOR_CALLHOOK(Ent_Init);
 }
 
 void ClientInit_CheckUpdate()
@@ -730,8 +703,9 @@ void ClientInit_CheckUpdate()
 
 void ClientInit_Spawn()
 {SELFPARAM();
-       entity e = spawn();
-       e.classname = "clientinit";
+
+       entity e = new(clientinit);
+       make_pure(e);
        e.think = ClientInit_CheckUpdate;
        Net_LinkEntity(e, false, 0, ClientInit_SendEntity);
 
@@ -743,10 +717,12 @@ void ClientInit_Spawn()
 SetNewParms
 =============
 */
-void SetNewParms (void)
+void SetNewParms ()
 {
        // initialize parms for a new player
        parm1 = -(86400 * 366);
+
+       MUTATOR_CALLHOOK(SetNewParms);
 }
 
 /*
@@ -754,10 +730,12 @@ void SetNewParms (void)
 SetChangeParms
 =============
 */
-void SetChangeParms (void)
+void SetChangeParms ()
 {SELFPARAM();
        // save parms for level change
        parm1 = self.parm_idlesince - time;
+
+       MUTATOR_CALLHOOK(SetChangeParms);
 }
 
 /*
@@ -765,7 +743,7 @@ void SetChangeParms (void)
 DecodeLevelParms
 =============
 */
-void DecodeLevelParms (void)
+void DecodeLevelParms ()
 {SELFPARAM();
        // load parms
        self.parm_idlesince = parm1;
@@ -774,6 +752,8 @@ void DecodeLevelParms (void)
 
        // whatever happens, allow 60 seconds of idling directly after connect for map loading
        self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
+
+       MUTATOR_CALLHOOK(DecodeLevelParms);
 }
 
 /*
@@ -810,7 +790,7 @@ void ClientKill_Now()
            if(!self.killindicator_teamchange)
            {
             self.vehicle_health = -1;
-            Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
+            Damage(self, self, self, 1 , DEATH_KILL.m_id, self.origin, '0 0 0');
            }
        }
 
@@ -823,7 +803,7 @@ void ClientKill_Now()
                ClientKill_Now_TeamChange();
 
        if(IS_PLAYER(self))
-               Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
+               Damage(self, self, self, 100000, DEATH_KILL.m_id, self.origin, '0 0 0');
 
        // now I am sure the player IS dead
 }
@@ -882,14 +862,8 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2
        if(g_race_qualifying || g_cts)
                killtime = 0;
 
-    if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
-    {
-               remove(self.killindicator);
-               self.killindicator = world;
-
-        ClientKill_Now(); // allow instant kill in this case
-        return;
-    }
+    if(MUTATOR_CALLHOOK(ClientKill, self, killtime))
+       return;
 
        self.killindicator_teamchange = targetteam;
 
@@ -972,7 +946,7 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2
 
 }
 
-void ClientKill (void)
+void ClientKill ()
 {SELFPARAM();
        if(gameover) return;
        if(self.player_blocked) return;
@@ -981,27 +955,16 @@ void ClientKill (void)
        ClientKill_TeamChange(0);
 }
 
-void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
-{
-    e.killindicator = spawn();
-    e.killindicator.owner = e;
-    e.killindicator.think = KillIndicator_Think;
-    e.killindicator.nextthink = time + (e.lip) * 0.05;
-    e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
-    e.killindicator.health = 1; // this is used to indicate that it should be silent
-    e.lip = 0;
-}
-
 void FixClientCvars(entity e)
 {
        // send prediction settings to the client
        stuffcmd(e, "\nin_bindmap 0 0\n");
-       if(g_race || g_cts)
-               stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
        if(autocvar_g_antilag == 3) // client side hitscan
                stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
        if(autocvar_sv_gentle)
                stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
+
+       MUTATOR_CALLHOOK(FixClientCvars, e);
 }
 
 float PlayerInIDList(entity p, string idlist)
@@ -1033,7 +996,7 @@ ClientPreConnect
 Called once (not at each match start) when a client begins a connection to the server
 =============
 */
-void ClientPreConnect (void)
+void ClientPreConnect ()
 {SELFPARAM();
        if(autocvar_sv_eventlog)
        {
@@ -1053,8 +1016,8 @@ ClientConnect
 Called when a client connects to the server
 =============
 */
-void DecodeLevelParms (void);
-void ClientConnect (void)
+void DecodeLevelParms ();
+void ClientConnect ()
 {SELFPARAM();
        float t;
 
@@ -1142,23 +1105,23 @@ void ClientConnect (void)
        JoinBestTeam(self, false, false); // if the team number is valid, keep it
 
        if((autocvar_sv_spectate == 1) || autocvar_g_campaign || self.team_forced < 0) {
-               self.classname = "observer";
+               self.classname = STR_OBSERVER;
        } else {
                if(teamplay)
                {
                        if(autocvar_g_balance_teams)
                        {
-                               self.classname = "player";
+                               self.classname = STR_PLAYER;
                                campaign_bots_may_start = 1;
                        }
                        else
                        {
-                               self.classname = "observer"; // do it anyway
+                               self.classname = STR_OBSERVER; // do it anyway
                        }
                }
                else
                {
-                       self.classname = "player";
+                       self.classname = STR_PLAYER;
                        campaign_bots_may_start = 1;
                }
        }
@@ -1215,7 +1178,7 @@ void ClientConnect (void)
        else
                stuffcmd(self, "set _teams_available 0\n");
 
-       attach_entcs(self);
+       entcs_attach(self);
 
        bot_relinkplayerlist();
 
@@ -1236,7 +1199,7 @@ void ClientConnect (void)
                        Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
                }
 
-               if(autocvar_g_bugrigs || (g_weaponarena_weapons == WEPSET(TUBA)))
+               if(g_weaponarena_weapons == WEPSET(TUBA))
                        stuffcmd(self, "cl_cmd settemp chase_active 1\n");
        }
 
@@ -1255,7 +1218,7 @@ void ClientConnect (void)
        self.model_randomizer = random();
 
        if(IS_REAL_CLIENT(self))
-               sv_notice_join();
+               sv_notice_join(self);
 
        for (entity e = world; (e = findfloat(e, init_for_player_needed, 1)); ) {
                WITH(entity, self, e, e.init_for_player(this));
@@ -1272,7 +1235,7 @@ Called when a client disconnects from the server
 */
 .entity chatbubbleentity;
 void ReadyCount();
-void ClientDisconnect (void)
+void ClientDisconnect ()
 {SELFPARAM();
        if(self.vehicle)
            vehicles_exit(VHEF_RELEASE);
@@ -1301,7 +1264,7 @@ void ClientDisconnect (void)
 
        bot_clientdisconnect();
 
-       detach_entcs(self);
+       entcs_detach(self);
 
        if(autocvar_sv_eventlog)
                GameLogEcho(strcat(":part:", ftos(self.playerid)));
@@ -1342,8 +1305,6 @@ void ClientDisconnect (void)
        if(self.weaponorder_byimpulse)
                strunzone(self.weaponorder_byimpulse);
 
-       ClearPlayerSounds();
-
        if(self.personal)
                remove(self.personal);
 
@@ -1388,7 +1349,7 @@ void UpdateChatBubble()
        // spawn a chatbubble entity if needed
        if (!self.chatbubbleentity)
        {
-               self.chatbubbleentity = spawn();
+               self.chatbubbleentity = new(chatbubbleentity);
                self.chatbubbleentity.owner = self;
                self.chatbubbleentity.exteriormodeltoclient = self;
                self.chatbubbleentity.think = ChatBubbleThink;
@@ -1420,7 +1381,7 @@ void UpdateChatBubble()
        else self.colormod = '1 1 1';
 }*/
 
-void respawn(void)
+void respawn()
 {SELFPARAM();
        if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
        {
@@ -1449,7 +1410,7 @@ void play_countdown(float finished, string samp)
                                _sound (self, CH_INFO, samp, VOL_BASE, ATTEN_NORM);
 }
 
-void player_powerups (void)
+void player_powerups ()
 {SELFPARAM();
        // add a way to see what the items were BEFORE all of these checks for the mutator hook
        int items_prev = self.items;
@@ -1612,7 +1573,7 @@ float CalcRotRegen(float current, float regenstable, float regenfactor, float re
        return current;
 }
 
-void player_regen (void)
+void player_regen ()
 {SELFPARAM();
        float max_mod, regen_mod, rot_mod, limit_mod;
        max_mod = regen_mod = rot_mod = limit_mod = 1;
@@ -1656,7 +1617,7 @@ void player_regen (void)
        {
                if(self.vehicle)
                        vehicles_exit(VHEF_RELEASE);
-               self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
+               self.event_damage(self, self, 1, DEATH_ROT.m_id, self.origin, '0 0 0');
        }
 
        if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
@@ -1683,19 +1644,20 @@ void SetZoomState(float z)
 }
 
 void GetPressedKeys()
-{SELFPARAM();
+{
+       SELFPARAM();
        MUTATOR_CALLHOOK(GetPressedKeys);
-       #define X(var,bit,flag) (flag ? var |= bit : var &= ~bit)
-       X(self.pressedkeys, KEY_FORWARD,        self.movement_x > 0);
-       X(self.pressedkeys, KEY_BACKWARD,       self.movement_x < 0);
-       X(self.pressedkeys, KEY_RIGHT,          self.movement_y > 0);
-       X(self.pressedkeys, KEY_LEFT,           self.movement_y < 0);
-
-       X(self.pressedkeys, KEY_JUMP,           PHYS_INPUT_BUTTON_JUMP(self));
-       X(self.pressedkeys, KEY_CROUCH,         PHYS_INPUT_BUTTON_CROUCH(self));
-       X(self.pressedkeys, KEY_ATCK,           PHYS_INPUT_BUTTON_ATCK(self));
-       X(self.pressedkeys, KEY_ATCK2,          PHYS_INPUT_BUTTON_ATCK2(self));
-       #undef X
+       int keys = this.pressedkeys;
+       keys = BITSET(keys, KEY_FORWARD,        this.movement.x > 0);
+       keys = BITSET(keys, KEY_BACKWARD,       this.movement.x < 0);
+       keys = BITSET(keys, KEY_RIGHT,          this.movement.y > 0);
+       keys = BITSET(keys, KEY_LEFT,           this.movement.y < 0);
+
+       keys = BITSET(keys, KEY_JUMP,           PHYS_INPUT_BUTTON_JUMP(this));
+       keys = BITSET(keys, KEY_CROUCH,         PHYS_INPUT_BUTTON_CROUCH(this));
+       keys = BITSET(keys, KEY_ATCK,           PHYS_INPUT_BUTTON_ATCK(this));
+       keys = BITSET(keys, KEY_ATCK2,          PHYS_INPUT_BUTTON_ATCK2(this));
+       this.pressedkeys = keys;
 }
 
 /*
@@ -1704,8 +1666,8 @@ spectate mode routines
 ======================
 */
 
-void SpectateCopy(entity spectatee)
-{SELFPARAM();
+void SpectateCopy(entity this, entity spectatee)
+{
        MUTATOR_CALLHOOK(SpectateCopy, spectatee, self);
        self.armortype = spectatee.armortype;
        self.armorvalue = spectatee.armorvalue;
@@ -1723,7 +1685,6 @@ void SpectateCopy(entity spectatee)
        self.items = spectatee.items;
        self.last_pickup = spectatee.last_pickup;
        self.hit_time = spectatee.hit_time;
-       self.metertime = spectatee.metertime;
        self.strength_finished = spectatee.strength_finished;
        self.invincible_finished = spectatee.invincible_finished;
        self.pressedkeys = spectatee.pressedkeys;
@@ -1787,11 +1748,11 @@ bool SpectateUpdate()
 
        if(!IS_PLAYER(self.enemy) || self == self.enemy)
        {
-               SetSpectator(self, world);
+               SetSpectatee(self, NULL);
                return false;
        }
 
-       SpectateCopy(self.enemy);
+       SpectateCopy(this, this.enemy);
 
        return true;
 }
@@ -1813,7 +1774,7 @@ bool SpectateSet()
        return true;
 }
 
-void SetSpectator(entity player, entity spectatee)
+void SetSpectatee(entity player, entity spectatee)
 {
        entity old_spectatee = player.enemy;
 
@@ -1827,51 +1788,24 @@ void SetSpectator(entity player, entity spectatee)
 
 bool Spectate(entity pl)
 {SELFPARAM();
-       if(g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
-       if(DIFF_TEAM(pl, self))
+       if(MUTATOR_CALLHOOK(SpectateSet, self, pl))
                return false;
+       pl = spec_player;
 
-       SetSpectator(self, pl);
+       SetSpectatee(self, pl);
        return SpectateSet();
 }
 
-// Returns next available player to spectate if g_ca_spectate_enemies == 0
-entity CA_SpectateNext(entity start)
-{SELFPARAM();
-       if(SAME_TEAM(start, self))
-               return start;
-
-       other = start;
-       // continue from current player
-       while(other && DIFF_TEAM(other, self))
-               other = find(other, classname, "player");
-
-       if (!other)
-       {
-               // restart from begining
-               other = find(other, classname, "player");
-               while(other && DIFF_TEAM(other, self))
-                       other = find(other, classname, "player");
-       }
-
-       return other;
-}
-
 bool SpectateNext()
 {SELFPARAM();
        other = find(self.enemy, classname, "player");
 
-       if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
-               // CA and ca players when spectating enemies is forbidden
-               other = CA_SpectateNext(other);
-       else
-       {
-               // other modes and ca spectators or spectating enemies is allowed
-               if (!other)
-                       other = find(other, classname, "player");
-       }
+       if (MUTATOR_CALLHOOK(SpectateNext, self, other))
+               other = spec_player;
+       else if (!other)
+               other = find(other, classname, "player");
 
-       if(other) { SetSpectator(self, other); }
+       if(other) { SetSpectatee(self, other); }
 
        return SpectateSet();
 }
@@ -1889,28 +1823,26 @@ bool SpectatePrev()
        while(other && other != self.enemy)
                other = other.chain;
 
-       if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
+       switch (MUTATOR_CALLHOOK(SpectatePrev, self, other, first))
        {
-               do { other = other.chain; }
-               while(other && DIFF_TEAM(other, self));
-
-               if (!other)
+               case MUT_SPECPREV_FOUND:
+                   other = spec_player;
+                   break;
+               case MUT_SPECPREV_RETURN:
+                   other = spec_player;
+                   return true;
+               case MUT_SPECPREV_CONTINUE:
+               default:
                {
-                       other = first;
-                       while(other && DIFF_TEAM(other, self))
+                       if(other.chain)
                                other = other.chain;
-                       if(other == self.enemy)
-                               return true;
+                       else
+                               other = first;
+                       break;
                }
        }
-       else
-       {
-               if(other.chain)
-                       other = other.chain;
-               else
-                       other = first;
-       }
-       SetSpectator(self, other);
+
+       SetSpectatee(self, other);
        return SpectateSet();
 }
 
@@ -1948,8 +1880,7 @@ void LeaveSpectatorMode()
        {
                if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
                {
-                       self.classname = "player";
-                       nades_RemoveBonus(self);
+                       self.classname = STR_PLAYER;
 
                        if(autocvar_g_campaign || autocvar_g_balance_teams)
                                { JoinBestTeam(self, false, true); }
@@ -2070,7 +2001,7 @@ void PrintWelcomeMessage()
        {
                if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
                        self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
-               else if(self.motd_actived_time == -2 || IS_PLAYER(self))
+               else if(self.motd_actived_time == -2 || IS_PLAYER(self) || IS_SPEC(self))
                {
                        // instanctly hide MOTD
                        self.motd_actived_time = 0;
@@ -2083,7 +2014,7 @@ void ObserverThink()
 {SELFPARAM();
        if ( self.impulse )
        {
-               MinigameImpulse(self.impulse);
+               MinigameImpulse(self, self.impulse);
                self.impulse = 0;
        }
        float prefered_movetype;
@@ -2094,7 +2025,7 @@ void ObserverThink()
                } else if(self.BUTTON_ATCK && !self.version_mismatch) {
                        self.flags &= ~FL_JUMPRELEASED;
                        if(SpectateNext()) {
-                               self.classname = "spectator";
+                               self.classname = STR_SPECTATOR;
                        }
                } else {
                        prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
@@ -2118,7 +2049,7 @@ void SpectatorThink()
 {SELFPARAM();
        if ( self.impulse )
        {
-               if(MinigameImpulse(self.impulse))
+               if(MinigameImpulse(self, self.impulse))
                        self.impulse = 0;
        }
        if (self.flags & FL_JUMPRELEASED) {
@@ -2128,24 +2059,24 @@ void SpectatorThink()
                } else if(self.BUTTON_ATCK || self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || (self.impulse >= 200 && self.impulse <= 209)) {
                        self.flags &= ~FL_JUMPRELEASED;
                        if(SpectateNext()) {
-                               self.classname = "spectator";
+                               self.classname = STR_SPECTATOR;
                        } else {
-                               self.classname = "observer";
+                               self.classname = STR_OBSERVER;
                                PutClientInServer();
                        }
                        self.impulse = 0;
                } else if(self.impulse == 12 || self.impulse == 16  || self.impulse == 19 || (self.impulse >= 220 && self.impulse <= 229)) {
                        self.flags &= ~FL_JUMPRELEASED;
                        if(SpectatePrev()) {
-                               self.classname = "spectator";
+                               self.classname = STR_SPECTATOR;
                        } else {
-                               self.classname = "observer";
+                               self.classname = STR_OBSERVER;
                                PutClientInServer();
                        }
                        self.impulse = 0;
                } else if (self.BUTTON_ATCK2) {
                        self.flags &= ~FL_JUMPRELEASED;
-                       self.classname = "observer";
+                       self.classname = STR_OBSERVER;
                        PutClientInServer();
                } else {
                        if(!SpectateUpdate())
@@ -2217,32 +2148,6 @@ void PlayerUseKey()
        MUTATOR_CALLHOOK(PlayerUseKey);
 }
 
-float isInvisibleString(string s)
-{
-       float i, n, c;
-       s = strdecolorize(s);
-       for((i = 0), (n = strlen(s)); i < n; ++i)
-       {
-               c = str2chr(s, i);
-               switch(c)
-               {
-                       case 0:
-                       case 32: // space
-                               break;
-                       case 192: // charmap space
-                               if (!autocvar_utf8_enable)
-                                       break;
-                               return false;
-                       case 160: // space in unicode fonts
-                       case 0xE000 + 192: // utf8 charmap space
-                               if (autocvar_utf8_enable)
-                                       break;
-                       default:
-                               return false;
-               }
-       }
-       return true;
-}
 
 /*
 =============
@@ -2255,7 +2160,7 @@ Called every frame for each client before the physics are run
 void() nexball_setstatus;
 .float last_vehiclecheck;
 .int items_added;
-void PlayerPreThink (void)
+void PlayerPreThink ()
 {SELFPARAM();
        WarpZone_PlayerPhysics_FixVAngle();
 
@@ -2356,7 +2261,7 @@ void PlayerPreThink (void)
                {
                        if(self.vehicle)
                                vehicles_exit(VHEF_RELEASE);
-                       self.event_damage(self, self.frozen_by, 1, DEATH_NADE_ICE_FREEZE, self.origin, '0 0 0');
+                       self.event_damage(self, self.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, self.origin, '0 0 0');
                }
                else if ( self.revive_progress <= 0 )
                        Unfreeze(self);
@@ -2419,22 +2324,6 @@ void PlayerPreThink (void)
 
                if(frametime)
                {
-                       if(self.weapon == WEP_VORTEX.m_id && WEP_CVAR(vortex, charge))
-                       {
-                               self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
-                               self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
-                               self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
-
-                               if(self.vortex_charge > WEP_CVAR(vortex, charge_animlimit))
-                               {
-                                       self.weaponentity_glowmod_x = self.weaponentity_glowmod.x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
-                                       self.weaponentity_glowmod_y = self.weaponentity_glowmod.y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
-                                       self.weaponentity_glowmod_z = self.weaponentity_glowmod.z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
-                               }
-                       }
-                       else
-                               self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, true) * 2;
-
                        player_powerups();
                }
 
@@ -2515,7 +2404,8 @@ void PlayerPreThink (void)
 
                // WEAPONTODO: THIS SHIT NEEDS TO GO EVENTUALLY
                // It cannot be predicted by the engine!
-               if((self.weapon == WEP_SHOCKWAVE.m_id || self.weapon == WEP_SHOTGUN.m_id) && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
+               .entity weaponentity = weaponentities[0]; // TODO: unhardcode
+               if((self.weapon == WEP_SHOCKWAVE.m_id || self.weapon == WEP_SHOTGUN.m_id) && self.(weaponentity).wframe == WFRAME_FIRE2 && time < self.(weaponentity).weapon_nextthink)
                        do_crouch = 0;
 
                if (do_crouch)
@@ -2523,8 +2413,8 @@ void PlayerPreThink (void)
                        if (!self.crouch)
                        {
                                self.crouch = true;
-                               self.view_ofs = self.stat_pl_crouch_view_ofs;
-                               setsize (self, self.stat_pl_crouch_min, self.stat_pl_crouch_max);
+                               self.view_ofs = STAT(PL_CROUCH_VIEW_OFS, self);
+                               setsize (self, STAT(PL_CROUCH_MIN, self), STAT(PL_CROUCH_MAX, self));
                                // setanim(self, self.anim_duck, false, true, true); // this anim is BROKEN anyway
                        }
                }
@@ -2532,17 +2422,17 @@ void PlayerPreThink (void)
                {
                        if (self.crouch)
                        {
-                               tracebox(self.origin, self.stat_pl_min, self.stat_pl_max, self.origin, false, self);
+                               tracebox(self.origin, STAT(PL_MIN, self), STAT(PL_MAX, self), self.origin, false, self);
                                if (!trace_startsolid)
                                {
                                        self.crouch = false;
-                                       self.view_ofs = self.stat_pl_view_ofs;
-                                       setsize (self, self.stat_pl_min, self.stat_pl_max);
+                                       self.view_ofs = STAT(PL_VIEW_OFS, self);
+                                       setsize (self, STAT(PL_MIN, self), STAT(PL_MAX, self));
                                }
                        }
                }
 
-               FixPlayermodel();
+               FixPlayermodel(self);
 
                // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
                //if(frametime)
@@ -2603,6 +2493,8 @@ void PlayerPreThink (void)
        if(self.spectatee_status != oldspectatee_status)
        {
                ClientData_Touch(self);
+               if(g_race || g_cts)
+                       race_InitSpectator();
        }
 
        if(self.teamkill_soundtime)
@@ -2610,21 +2502,18 @@ void PlayerPreThink (void)
        {
                self.teamkill_soundtime = 0;
 
-               setself(self.teamkill_soundsource);
-               entity oldpusher = self.pusher;
-               self.pusher = this;
-
-               PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
-
-               self.pusher = oldpusher;
-               setself(this);
+               entity e = self.teamkill_soundsource;
+               entity oldpusher = e.pusher;
+               e.pusher = this;
+               PlayerSound(e, playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
+               e.pusher = oldpusher;
        }
 
        if(self.taunt_soundtime)
        if(time > self.taunt_soundtime)
        {
                self.taunt_soundtime = 0;
-               PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
+               PlayerSound(self, playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
        }
 
        target_voicescript_next(self);
@@ -2635,6 +2524,28 @@ void PlayerPreThink (void)
                self.clip_load = self.clip_size = 0;
 }
 
+void DrownPlayer(entity this)
+{
+       if(this.deadflag != DEAD_NO)
+               return;
+
+       if (this.waterlevel != WATERLEVEL_SUBMERGED)
+       {
+               if(this.air_finished < time)
+                       PlayerSound(this, playersound_gasp, CH_PLAYER, VOICETYPE_PLAYERSOUND);
+               this.air_finished = time + autocvar_g_balance_contents_drowndelay;
+               this.dmg = 2;
+       }
+       else if (this.air_finished < time)
+       {       // drown!
+               if (this.pain_finished < time)
+               {
+                       Damage (this, world, world, autocvar_g_balance_contents_playerdamage_drowning * autocvar_g_balance_contents_damagerate, DEATH_DROWN.m_id, this.origin, '0 0 0');
+                       this.pain_finished = time + 0.5;
+               }
+       }
+}
+
 /*
 =============
 PlayerPostThink
@@ -2643,7 +2554,7 @@ Called every frame for each client after the physics are run
 =============
 */
 .float idlekick_lasttimeleft;
-void PlayerPostThink (void)
+void PlayerPostThink ()
 {SELFPARAM();
        if(sv_maxidle > 0 && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
        if(IS_REAL_CLIENT(self))
@@ -2686,10 +2597,11 @@ void PlayerPostThink (void)
        //CheckPlayerJump();
 
        if(IS_PLAYER(self)) {
+               DrownPlayer(self);
                CheckRules_Player();
                UpdateChatBubble();
                if (self.impulse)
-                       ImpulseCommands();
+                       ImpulseCommands(self);
                if (intermission_running)
                        return;         // intermission or finale
                GetPressedKeys();
@@ -2712,7 +2624,7 @@ void PlayerPostThink (void)
        */
 
        if(self.waypointsprite_attachedforcarrier)
-               WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON));
+               WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
 
        playerdemo_write();