]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Impulses: migration pathway
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index cfc058b845cd10360659fd732b31fce16edbd25b..7d26e4f7bad0da78b257faa78966b6fe4da40beb 100644 (file)
@@ -3,7 +3,6 @@
 #include "anticheat.qh"
 #include "cl_impulse.qh"
 #include "cl_player.qh"
-#include "ent_cs.qh"
 #include "ipban.qh"
 #include "miscfunctions.qh"
 #include "portals.qh"
@@ -23,6 +22,7 @@
 #include "bot/bot.qh"
 #include "bot/navigation.qh"
 
+#include "../common/ent_cs.qh"
 #include "../common/vehicles/all.qh"
 #include "../common/triggers/teleporters.qh"
 
@@ -50,8 +50,7 @@
 
 
 void send_CSQC_teamnagger() {
-       WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
-       WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
+       WriteHeader(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
 }
 
 bool ClientData_Send(entity this, entity to, int sf)
@@ -79,7 +78,7 @@ bool ClientData_Send(entity this, entity to, int sf)
        if(e.porto_v_angle_held)
                sf |= 8; // angles held
 
-       WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
+       WriteHeader(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
        WriteByte(MSG_ENTITY, sf);
 
        if(sf & 2)
@@ -96,9 +95,10 @@ bool ClientData_Send(entity this, entity to, int sf)
 
 void ClientData_Attach()
 {SELFPARAM();
-       Net_LinkEntity(self.clientdata = spawn(), false, 0, ClientData_Send);
-       self.clientdata.drawonlytoclient = self;
-       self.clientdata.owner = self;
+       Net_LinkEntity(this.clientdata = new(clientdata), false, 0, ClientData_Send);
+       make_pure(this.clientdata);
+       self.clientdata.drawonlytoclient = this;
+       self.clientdata.owner = this;
 }
 
 void ClientData_Detach()
@@ -175,7 +175,6 @@ void setplayermodel(entity e, string modelname)
        precache_model(modelname);
        _setmodel(e, modelname);
        player_setupanimsformodel();
-       UpdatePlayerSounds();
 }
 
 /*
@@ -304,7 +303,10 @@ void PutObserverInServer()
        self.weaponname = "";
        self.switchingweapon = 0;
        self.weaponmodel = "";
-       self.weaponentity = world;
+       for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               self.weaponentities[slot] = NULL;
+       }
        self.exteriorweaponentity = world;
        self.killcount = FRAGS_SPECTATOR;
        self.velocity = '0 0 0';
@@ -316,6 +318,15 @@ void PutObserverInServer()
        self.event_damage = func_null;
 }
 
+int player_getspecies(entity this)
+{
+       get_model_parameters(this.model, this.skin);
+       int s = get_model_parameters_species;
+       get_model_parameters(string_null, 0);
+       if (s < 0) return SPECIES_HUMAN;
+       return s;
+}
+
 .float model_randomizer;
 void FixPlayermodel(entity player)
 {
@@ -392,8 +403,7 @@ void FixPlayermodel(entity player)
 
        if(chmdl || oldskin != player.skin) // model or skin has changed
        {
-               player.species = player_getspecies(); // update species
-               UpdatePlayerSounds(); // update skin sounds
+               player.species = player_getspecies(player); // update species
        }
 
        if(!teamplay)
@@ -532,7 +542,8 @@ void PutClientInServer()
                this.revival_time = 0;
                this.air_finished = time + 12;
 
-               entity spawnevent = spawn();
+               entity spawnevent = new(spawnevent);
+               make_pure(spawnevent);
                spawnevent.owner = this;
                Net_LinkEntity(spawnevent, false, 0.5, SpawnEvent_Send);
 
@@ -559,8 +570,6 @@ void PutClientInServer()
                this.bot_attack = true;
                this.monster_attack = true;
 
-               this.spider_slowness = 0;
-
                this.BUTTON_ATCK = this.BUTTON_JUMP = this.BUTTON_ATCK2 = false;
 
                if (this.killcount == FRAGS_SPECTATOR) {
@@ -568,7 +577,10 @@ void PutClientInServer()
                        this.killcount = 0;
                }
 
-               CL_SpawnWeaponentity(this);
+               for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+               {
+                       CL_SpawnWeaponentity(this, weaponentities[slot]);
+               }
                this.alpha = default_player_alpha;
                this.colormod = '1 1 1' * autocvar_g_player_brightness;
                this.exteriorweaponentity.alpha = default_weapon_alpha;
@@ -623,36 +635,40 @@ void PutClientInServer()
 // changes and just have a console command to update this?
 bool ClientInit_SendEntity(entity this, entity to, int sf)
 {
-       WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
-       WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[0]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[1]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[2]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[3]));
+       WriteHeader(MSG_ENTITY, _ENT_CLIENT_INIT);
+       return = true;
+       msg_entity = to;
+       Registry_send_all();
+       int channel = MSG_ONE;
+       WriteHeader(channel, ENT_CLIENT_INIT);
+       WriteByte(channel, g_nexball_meter_period * 32);
+       WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[0]));
+       WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[1]));
+       WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[2]));
+       WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[3]));
+       WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[0]));
+       WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[1]));
+       WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[2]));
+       WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[3]));
 
        if(sv_foginterval && world.fog != "")
-               WriteString(MSG_ENTITY, world.fog);
+               WriteString(channel, world.fog);
        else
-               WriteString(MSG_ENTITY, "");
-       WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
-       WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_mortar_bouncefactor // WEAPONTODO
-       WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_mortar_bouncestop
-       WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_mortar_bouncefactor
-       WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_mortar_bouncestop
-       WriteByte(MSG_ENTITY, WEP_CVAR(vortex, secondary)); // client has to know if it should zoom or not // WEAPONTODO
-       WriteByte(MSG_ENTITY, WEP_CVAR(rifle, secondary)); // client has to know if it should zoom or not // WEAPONTODO
-       WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
-       WriteByte(MSG_ENTITY, WEP_CVAR(minelayer, limit)); // minelayer max mines // WEAPONTODO
-       WriteByte(MSG_ENTITY, WEP_CVAR_SEC(hagar, load_max)); // hagar max loadable rockets // WEAPONTODO
-       WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
-       WriteByte(MSG_ENTITY, WEP_CVAR(porto, secondary)); // WEAPONTODO
+               WriteString(channel, "");
+       WriteByte(channel, self.count * 255.0); // g_balance_armor_blockpercent
+       WriteCoord(channel, self.bouncefactor); // g_balance_mortar_bouncefactor // WEAPONTODO
+       WriteCoord(channel, self.bouncestop); // g_balance_mortar_bouncestop
+       WriteCoord(channel, self.ebouncefactor); // g_balance_mortar_bouncefactor
+       WriteCoord(channel, self.ebouncestop); // g_balance_mortar_bouncestop
+       WriteByte(channel, WEP_CVAR(vortex, secondary)); // client has to know if it should zoom or not // WEAPONTODO
+       WriteByte(channel, WEP_CVAR(rifle, secondary)); // client has to know if it should zoom or not // WEAPONTODO
+       WriteByte(channel, serverflags); // client has to know if it should zoom or not
+       WriteByte(channel, WEP_CVAR(minelayer, limit)); // minelayer max mines // WEAPONTODO
+       WriteByte(channel, WEP_CVAR_SEC(hagar, load_max)); // hagar max loadable rockets // WEAPONTODO
+       WriteCoord(channel, autocvar_g_trueaim_minrange);
+       WriteByte(channel, WEP_CVAR(porto, secondary)); // WEAPONTODO
 
        MUTATOR_CALLHOOK(Ent_Init);
-       return true;
 }
 
 void ClientInit_CheckUpdate()
@@ -687,8 +703,9 @@ void ClientInit_CheckUpdate()
 
 void ClientInit_Spawn()
 {SELFPARAM();
-       entity e = spawn();
-       e.classname = "clientinit";
+
+       entity e = new(clientinit);
+       make_pure(e);
        e.think = ClientInit_CheckUpdate;
        Net_LinkEntity(e, false, 0, ClientInit_SendEntity);
 
@@ -700,7 +717,7 @@ void ClientInit_Spawn()
 SetNewParms
 =============
 */
-void SetNewParms (void)
+void SetNewParms ()
 {
        // initialize parms for a new player
        parm1 = -(86400 * 366);
@@ -713,7 +730,7 @@ void SetNewParms (void)
 SetChangeParms
 =============
 */
-void SetChangeParms (void)
+void SetChangeParms ()
 {SELFPARAM();
        // save parms for level change
        parm1 = self.parm_idlesince - time;
@@ -726,7 +743,7 @@ void SetChangeParms (void)
 DecodeLevelParms
 =============
 */
-void DecodeLevelParms (void)
+void DecodeLevelParms ()
 {SELFPARAM();
        // load parms
        self.parm_idlesince = parm1;
@@ -929,7 +946,7 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2
 
 }
 
-void ClientKill (void)
+void ClientKill ()
 {SELFPARAM();
        if(gameover) return;
        if(self.player_blocked) return;
@@ -946,6 +963,8 @@ void FixClientCvars(entity e)
                stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
        if(autocvar_sv_gentle)
                stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
+
+       MUTATOR_CALLHOOK(FixClientCvars, e);
 }
 
 float PlayerInIDList(entity p, string idlist)
@@ -977,7 +996,7 @@ ClientPreConnect
 Called once (not at each match start) when a client begins a connection to the server
 =============
 */
-void ClientPreConnect (void)
+void ClientPreConnect ()
 {SELFPARAM();
        if(autocvar_sv_eventlog)
        {
@@ -997,8 +1016,8 @@ ClientConnect
 Called when a client connects to the server
 =============
 */
-void DecodeLevelParms (void);
-void ClientConnect (void)
+void DecodeLevelParms ();
+void ClientConnect ()
 {SELFPARAM();
        float t;
 
@@ -1159,7 +1178,7 @@ void ClientConnect (void)
        else
                stuffcmd(self, "set _teams_available 0\n");
 
-       attach_entcs(self);
+       entcs_attach(self);
 
        bot_relinkplayerlist();
 
@@ -1180,7 +1199,7 @@ void ClientConnect (void)
                        Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
                }
 
-               if(autocvar_g_bugrigs || (g_weaponarena_weapons == WEPSET(TUBA)))
+               if(g_weaponarena_weapons == WEPSET(TUBA))
                        stuffcmd(self, "cl_cmd settemp chase_active 1\n");
        }
 
@@ -1199,7 +1218,7 @@ void ClientConnect (void)
        self.model_randomizer = random();
 
        if(IS_REAL_CLIENT(self))
-               sv_notice_join();
+               sv_notice_join(self);
 
        for (entity e = world; (e = findfloat(e, init_for_player_needed, 1)); ) {
                WITH(entity, self, e, e.init_for_player(this));
@@ -1216,7 +1235,7 @@ Called when a client disconnects from the server
 */
 .entity chatbubbleentity;
 void ReadyCount();
-void ClientDisconnect (void)
+void ClientDisconnect ()
 {SELFPARAM();
        if(self.vehicle)
            vehicles_exit(VHEF_RELEASE);
@@ -1245,7 +1264,7 @@ void ClientDisconnect (void)
 
        bot_clientdisconnect();
 
-       detach_entcs(self);
+       entcs_detach(self);
 
        if(autocvar_sv_eventlog)
                GameLogEcho(strcat(":part:", ftos(self.playerid)));
@@ -1286,8 +1305,6 @@ void ClientDisconnect (void)
        if(self.weaponorder_byimpulse)
                strunzone(self.weaponorder_byimpulse);
 
-       ClearPlayerSounds();
-
        if(self.personal)
                remove(self.personal);
 
@@ -1332,7 +1349,7 @@ void UpdateChatBubble()
        // spawn a chatbubble entity if needed
        if (!self.chatbubbleentity)
        {
-               self.chatbubbleentity = spawn();
+               self.chatbubbleentity = new(chatbubbleentity);
                self.chatbubbleentity.owner = self;
                self.chatbubbleentity.exteriormodeltoclient = self;
                self.chatbubbleentity.think = ChatBubbleThink;
@@ -1364,7 +1381,7 @@ void UpdateChatBubble()
        else self.colormod = '1 1 1';
 }*/
 
-void respawn(void)
+void respawn()
 {SELFPARAM();
        if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
        {
@@ -1393,7 +1410,7 @@ void play_countdown(float finished, string samp)
                                _sound (self, CH_INFO, samp, VOL_BASE, ATTEN_NORM);
 }
 
-void player_powerups (void)
+void player_powerups ()
 {SELFPARAM();
        // add a way to see what the items were BEFORE all of these checks for the mutator hook
        int items_prev = self.items;
@@ -1556,7 +1573,7 @@ float CalcRotRegen(float current, float regenstable, float regenfactor, float re
        return current;
 }
 
-void player_regen (void)
+void player_regen ()
 {SELFPARAM();
        float max_mod, regen_mod, rot_mod, limit_mod;
        max_mod = regen_mod = rot_mod = limit_mod = 1;
@@ -1627,19 +1644,20 @@ void SetZoomState(float z)
 }
 
 void GetPressedKeys()
-{SELFPARAM();
+{
+       SELFPARAM();
        MUTATOR_CALLHOOK(GetPressedKeys);
-       #define X(var,bit,flag) (flag ? var |= bit : var &= ~bit)
-       X(self.pressedkeys, KEY_FORWARD,        self.movement_x > 0);
-       X(self.pressedkeys, KEY_BACKWARD,       self.movement_x < 0);
-       X(self.pressedkeys, KEY_RIGHT,          self.movement_y > 0);
-       X(self.pressedkeys, KEY_LEFT,           self.movement_y < 0);
-
-       X(self.pressedkeys, KEY_JUMP,           PHYS_INPUT_BUTTON_JUMP(self));
-       X(self.pressedkeys, KEY_CROUCH,         PHYS_INPUT_BUTTON_CROUCH(self));
-       X(self.pressedkeys, KEY_ATCK,           PHYS_INPUT_BUTTON_ATCK(self));
-       X(self.pressedkeys, KEY_ATCK2,          PHYS_INPUT_BUTTON_ATCK2(self));
-       #undef X
+       int keys = this.pressedkeys;
+       keys = BITSET(keys, KEY_FORWARD,        this.movement.x > 0);
+       keys = BITSET(keys, KEY_BACKWARD,       this.movement.x < 0);
+       keys = BITSET(keys, KEY_RIGHT,          this.movement.y > 0);
+       keys = BITSET(keys, KEY_LEFT,           this.movement.y < 0);
+
+       keys = BITSET(keys, KEY_JUMP,           PHYS_INPUT_BUTTON_JUMP(this));
+       keys = BITSET(keys, KEY_CROUCH,         PHYS_INPUT_BUTTON_CROUCH(this));
+       keys = BITSET(keys, KEY_ATCK,           PHYS_INPUT_BUTTON_ATCK(this));
+       keys = BITSET(keys, KEY_ATCK2,          PHYS_INPUT_BUTTON_ATCK2(this));
+       this.pressedkeys = keys;
 }
 
 /*
@@ -1648,8 +1666,8 @@ spectate mode routines
 ======================
 */
 
-void SpectateCopy(entity spectatee)
-{SELFPARAM();
+void SpectateCopy(entity this, entity spectatee)
+{
        MUTATOR_CALLHOOK(SpectateCopy, spectatee, self);
        self.armortype = spectatee.armortype;
        self.armorvalue = spectatee.armorvalue;
@@ -1734,7 +1752,7 @@ bool SpectateUpdate()
                return false;
        }
 
-       SpectateCopy(self.enemy);
+       SpectateCopy(this, this.enemy);
 
        return true;
 }
@@ -1863,7 +1881,6 @@ void LeaveSpectatorMode()
                if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
                {
                        self.classname = STR_PLAYER;
-                       nades_RemoveBonus(self);
 
                        if(autocvar_g_campaign || autocvar_g_balance_teams)
                                { JoinBestTeam(self, false, true); }
@@ -1984,7 +2001,7 @@ void PrintWelcomeMessage()
        {
                if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
                        self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
-               else if(self.motd_actived_time == -2 || IS_PLAYER(self))
+               else if(self.motd_actived_time == -2 || IS_PLAYER(self) || IS_SPEC(self))
                {
                        // instanctly hide MOTD
                        self.motd_actived_time = 0;
@@ -1997,7 +2014,7 @@ void ObserverThink()
 {SELFPARAM();
        if ( self.impulse )
        {
-               MinigameImpulse(self.impulse);
+               MinigameImpulse(self, self.impulse);
                self.impulse = 0;
        }
        float prefered_movetype;
@@ -2032,7 +2049,7 @@ void SpectatorThink()
 {SELFPARAM();
        if ( self.impulse )
        {
-               if(MinigameImpulse(self.impulse))
+               if(MinigameImpulse(self, self.impulse))
                        self.impulse = 0;
        }
        if (self.flags & FL_JUMPRELEASED) {
@@ -2131,32 +2148,6 @@ void PlayerUseKey()
        MUTATOR_CALLHOOK(PlayerUseKey);
 }
 
-float isInvisibleString(string s)
-{
-       float i, n, c;
-       s = strdecolorize(s);
-       for((i = 0), (n = strlen(s)); i < n; ++i)
-       {
-               c = str2chr(s, i);
-               switch(c)
-               {
-                       case 0:
-                       case 32: // space
-                               break;
-                       case 192: // charmap space
-                               if (!autocvar_utf8_enable)
-                                       break;
-                               return false;
-                       case 160: // space in unicode fonts
-                       case 0xE000 + 192: // utf8 charmap space
-                               if (autocvar_utf8_enable)
-                                       break;
-                       default:
-                               return false;
-               }
-       }
-       return true;
-}
 
 /*
 =============
@@ -2169,7 +2160,7 @@ Called every frame for each client before the physics are run
 void() nexball_setstatus;
 .float last_vehiclecheck;
 .int items_added;
-void PlayerPreThink (void)
+void PlayerPreThink ()
 {SELFPARAM();
        WarpZone_PlayerPhysics_FixVAngle();
 
@@ -2333,22 +2324,6 @@ void PlayerPreThink (void)
 
                if(frametime)
                {
-                       if(self.weapon == WEP_VORTEX.m_id && WEP_CVAR(vortex, charge))
-                       {
-                               self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
-                               self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
-                               self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
-
-                               if(self.vortex_charge > WEP_CVAR(vortex, charge_animlimit))
-                               {
-                                       self.weaponentity_glowmod_x = self.weaponentity_glowmod.x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
-                                       self.weaponentity_glowmod_y = self.weaponentity_glowmod.y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
-                                       self.weaponentity_glowmod_z = self.weaponentity_glowmod.z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
-                               }
-                       }
-                       else
-                               self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, true) * 2;
-
                        player_powerups();
                }
 
@@ -2429,7 +2404,8 @@ void PlayerPreThink (void)
 
                // WEAPONTODO: THIS SHIT NEEDS TO GO EVENTUALLY
                // It cannot be predicted by the engine!
-               if((self.weapon == WEP_SHOCKWAVE.m_id || self.weapon == WEP_SHOTGUN.m_id) && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
+               .entity weaponentity = weaponentities[0]; // TODO: unhardcode
+               if((self.weapon == WEP_SHOCKWAVE.m_id || self.weapon == WEP_SHOTGUN.m_id) && self.(weaponentity).wframe == WFRAME_FIRE2 && time < self.(weaponentity).weapon_nextthink)
                        do_crouch = 0;
 
                if (do_crouch)
@@ -2437,8 +2413,8 @@ void PlayerPreThink (void)
                        if (!self.crouch)
                        {
                                self.crouch = true;
-                               self.view_ofs = self.stat_pl_crouch_view_ofs;
-                               setsize (self, self.stat_pl_crouch_min, self.stat_pl_crouch_max);
+                               self.view_ofs = STAT(PL_CROUCH_VIEW_OFS, self);
+                               setsize (self, STAT(PL_CROUCH_MIN, self), STAT(PL_CROUCH_MAX, self));
                                // setanim(self, self.anim_duck, false, true, true); // this anim is BROKEN anyway
                        }
                }
@@ -2446,12 +2422,12 @@ void PlayerPreThink (void)
                {
                        if (self.crouch)
                        {
-                               tracebox(self.origin, self.stat_pl_min, self.stat_pl_max, self.origin, false, self);
+                               tracebox(self.origin, STAT(PL_MIN, self), STAT(PL_MAX, self), self.origin, false, self);
                                if (!trace_startsolid)
                                {
                                        self.crouch = false;
-                                       self.view_ofs = self.stat_pl_view_ofs;
-                                       setsize (self, self.stat_pl_min, self.stat_pl_max);
+                                       self.view_ofs = STAT(PL_VIEW_OFS, self);
+                                       setsize (self, STAT(PL_MIN, self), STAT(PL_MAX, self));
                                }
                        }
                }
@@ -2517,6 +2493,8 @@ void PlayerPreThink (void)
        if(self.spectatee_status != oldspectatee_status)
        {
                ClientData_Touch(self);
+               if(g_race || g_cts)
+                       race_InitSpectator();
        }
 
        if(self.teamkill_soundtime)
@@ -2524,21 +2502,18 @@ void PlayerPreThink (void)
        {
                self.teamkill_soundtime = 0;
 
-               setself(self.teamkill_soundsource);
-               entity oldpusher = self.pusher;
-               self.pusher = this;
-
-               PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
-
-               self.pusher = oldpusher;
-               setself(this);
+               entity e = self.teamkill_soundsource;
+               entity oldpusher = e.pusher;
+               e.pusher = this;
+               PlayerSound(e, playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
+               e.pusher = oldpusher;
        }
 
        if(self.taunt_soundtime)
        if(time > self.taunt_soundtime)
        {
                self.taunt_soundtime = 0;
-               PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
+               PlayerSound(self, playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
        }
 
        target_voicescript_next(self);
@@ -2549,6 +2524,28 @@ void PlayerPreThink (void)
                self.clip_load = self.clip_size = 0;
 }
 
+void DrownPlayer(entity this)
+{
+       if(this.deadflag != DEAD_NO)
+               return;
+
+       if (this.waterlevel != WATERLEVEL_SUBMERGED)
+       {
+               if(this.air_finished < time)
+                       PlayerSound(this, playersound_gasp, CH_PLAYER, VOICETYPE_PLAYERSOUND);
+               this.air_finished = time + autocvar_g_balance_contents_drowndelay;
+               this.dmg = 2;
+       }
+       else if (this.air_finished < time)
+       {       // drown!
+               if (this.pain_finished < time)
+               {
+                       Damage (this, world, world, autocvar_g_balance_contents_playerdamage_drowning * autocvar_g_balance_contents_damagerate, DEATH_DROWN.m_id, this.origin, '0 0 0');
+                       this.pain_finished = time + 0.5;
+               }
+       }
+}
+
 /*
 =============
 PlayerPostThink
@@ -2557,7 +2554,7 @@ Called every frame for each client after the physics are run
 =============
 */
 .float idlekick_lasttimeleft;
-void PlayerPostThink (void)
+void PlayerPostThink ()
 {SELFPARAM();
        if(sv_maxidle > 0 && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
        if(IS_REAL_CLIENT(self))
@@ -2600,10 +2597,11 @@ void PlayerPostThink (void)
        //CheckPlayerJump();
 
        if(IS_PLAYER(self)) {
+               DrownPlayer(self);
                CheckRules_Player();
                UpdateChatBubble();
                if (self.impulse)
-                       ImpulseCommands();
+                       ImpulseCommands(self);
                if (intermission_running)
                        return;         // intermission or finale
                GetPressedKeys();