]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge branch 'master' into terencehill/vehicles_fixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index fab6f400adc1fb31616936618e07e72fc11ce4c1..93ee2a6a7edd2b99dd1911bd355f850bd251ec84 100644 (file)
@@ -167,7 +167,7 @@ void PutObserverInServer (void)
        MUTATOR_CALLHOOK(MakePlayerObserver);
 
        Portal_ClearAll(self);
        MUTATOR_CALLHOOK(MakePlayerObserver);
 
        Portal_ClearAll(self);
-       
+
        if(self.alivetime)
        {
                if(!warmup_stage)
        if(self.alivetime)
        {
                if(!warmup_stage)
@@ -176,11 +176,11 @@ void PutObserverInServer (void)
        }
 
        if(self.vehicle)
        }
 
        if(self.vehicle)
-               vehicles_exit(VHEF_RELESE);         
+               vehicles_exit(VHEF_RELESE);
 
        WaypointSprite_PlayerDead();
 
 
        WaypointSprite_PlayerDead();
 
-       if not(g_ca)  // don't reset teams when moving a ca player to the spectators
+       if (!g_ca)  // don't reset teams when moving a ca player to the spectators
                self.team = -1;  // move this as it is needed to log the player spectating in eventlog
 
        if(self.killcount != -666)
                self.team = -1;  // move this as it is needed to log the player spectating in eventlog
 
        if(self.killcount != -666)
@@ -198,7 +198,7 @@ void PutObserverInServer (void)
        accuracy_resend(self);
 
        self.spectatortime = time;
        accuracy_resend(self);
 
        self.spectatortime = time;
-       
+
        self.classname = "observer";
        self.iscreature = FALSE;
        self.teleportable = TELEPORT_SIMPLE;
        self.classname = "observer";
        self.iscreature = FALSE;
        self.teleportable = TELEPORT_SIMPLE;
@@ -297,7 +297,13 @@ void FixPlayermodel()
 
                n = tokenize_console(defaultmodel);
                if(n > 0)
 
                n = tokenize_console(defaultmodel);
                if(n > 0)
+               {
                        defaultmodel = argv(floor(n * self.model_randomizer));
                        defaultmodel = argv(floor(n * self.model_randomizer));
+                       // However, do NOT randomize if the player-selected model is in the list.
+                       for (i = 0; i < n; ++i)
+                               if ((argv(i) == self.playermodel && defaultskin == stof(self.playerskin)) || argv(i) == strcat(self.playermodel, ":", self.playerskin))
+                                       defaultmodel = argv(i);
+               }
 
                i = strstrofs(defaultmodel, ":", 0);
                if(i >= 0)
 
                i = strstrofs(defaultmodel, ":", 0);
                if(i >= 0)
@@ -436,7 +442,7 @@ void PutClientInServer (void)
                        self.ammo_fuel = warmup_start_ammo_fuel;
                        self.health = warmup_start_health;
                        self.armorvalue = warmup_start_armorvalue;
                        self.ammo_fuel = warmup_start_ammo_fuel;
                        self.health = warmup_start_health;
                        self.armorvalue = warmup_start_armorvalue;
-                       self.weapons = warmup_start_weapons;
+                       self.weapons = WARMUP_START_WEAPONS;
                }
                else
                {
                }
                else
                {
@@ -555,7 +561,7 @@ void PutClientInServer (void)
 
                //stuffcmd(self, "chase_active 0");
                //stuffcmd(self, "set viewsize $tmpviewsize \n");
 
                //stuffcmd(self, "chase_active 0");
                //stuffcmd(self, "set viewsize $tmpviewsize \n");
-               
+
                target_voicescript_clear(self);
 
                // reset fields the weapons may use
                target_voicescript_clear(self);
 
                // reset fields the weapons may use
@@ -763,7 +769,7 @@ void ClientKill_Now()
            if(!self.killindicator_teamchange)
            {
             self.vehicle_health = -1;
            if(!self.killindicator_teamchange)
            {
             self.vehicle_health = -1;
-            Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');            
+            Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
            }
        }
 
            }
        }
 
@@ -931,7 +937,7 @@ void ClientKill (void)
        if(gameover) return;
        if(self.player_blocked) return;
        if(self.freezetag_frozen) return;
        if(gameover) return;
        if(self.player_blocked) return;
        if(self.freezetag_frozen) return;
-       
+
        ClientKill_TeamChange(0);
 }
 
        ClientKill_TeamChange(0);
 }
 
@@ -981,7 +987,7 @@ float PlayerInIDList(entity p, string idlist)
        string s;
 
        // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
        string s;
 
        // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
-       if not(p.crypto_idfp)
+       if (!p.crypto_idfp)
                return 0;
 
        // this function allows abbreviated player IDs too!
                return 0;
 
        // this function allows abbreviated player IDs too!
@@ -1246,7 +1252,7 @@ void ClientDisconnect (void)
        if(self.vehicle)
            vehicles_exit(VHEF_RELESE);
 
        if(self.vehicle)
            vehicles_exit(VHEF_RELESE);
 
-       if not(IS_CLIENT(self))
+       if (!IS_CLIENT(self))
        {
                print("Warning: ClientDisconnect without ClientConnect\n");
                return;
        {
                print("Warning: ClientDisconnect without ClientConnect\n");
                return;
@@ -1274,7 +1280,7 @@ void ClientDisconnect (void)
 
        if(autocvar_sv_eventlog)
                GameLogEcho(strcat(":part:", ftos(self.playerid)));
 
        if(autocvar_sv_eventlog)
                GameLogEcho(strcat(":part:", ftos(self.playerid)));
-               
+
        Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
 
        MUTATOR_CALLHOOK(ClientDisconnect);
        Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
 
        MUTATOR_CALLHOOK(ClientDisconnect);
@@ -1427,7 +1433,7 @@ void player_powerups (void)
        Fire_ApplyDamage(self);
        Fire_ApplyEffect(self);
 
        Fire_ApplyDamage(self);
        Fire_ApplyEffect(self);
 
-       if not(g_minstagib)
+       if (!g_minstagib)
        {
                if (self.items & IT_STRENGTH)
                {
        {
                if (self.items & IT_STRENGTH)
                {
@@ -1513,7 +1519,7 @@ void player_powerups (void)
                        self.superweapons_finished = 0;
                }
        }
                        self.superweapons_finished = 0;
                }
        }
-       
+
        if(autocvar_g_nodepthtestplayers)
                self.effects = self.effects | EF_NODEPTHTEST;
 
        if(autocvar_g_nodepthtestplayers)
                self.effects = self.effects | EF_NODEPTHTEST;
 
@@ -1610,7 +1616,7 @@ void player_regen (void)
                        self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
        }
 
                        self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
        }
 
-       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+       if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
                self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
 }
 
                self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
 }
 
@@ -1727,7 +1733,7 @@ void SpectateCopy(entity spectatee) {
        setorigin(self, spectatee.origin);
        setsize(self, spectatee.mins, spectatee.maxs);
        SetZoomState(spectatee.zoomstate);
        setorigin(self, spectatee.origin);
        setsize(self, spectatee.mins, spectatee.maxs);
        SetZoomState(spectatee.zoomstate);
-    
+
     anticheat_spectatecopy(spectatee);
        self.hud = spectatee.hud;
        if(spectatee.vehicle)
     anticheat_spectatecopy(spectatee);
        self.hud = spectatee.hud;
        if(spectatee.vehicle)
@@ -1743,27 +1749,27 @@ void SpectateCopy(entity spectatee) {
         self.vehicle_reload2 = spectatee.vehicle_reload2;
 
         msg_entity = self;
         self.vehicle_reload2 = spectatee.vehicle_reload2;
 
         msg_entity = self;
-        
+
         WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
             WriteAngle(MSG_ONE,  spectatee.v_angle_x);
             WriteAngle(MSG_ONE,  spectatee.v_angle_y);
             WriteAngle(MSG_ONE,  spectatee.v_angle_z);
 
         //WriteByte (MSG_ONE, SVC_SETVIEW);
         WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
             WriteAngle(MSG_ONE,  spectatee.v_angle_x);
             WriteAngle(MSG_ONE,  spectatee.v_angle_y);
             WriteAngle(MSG_ONE,  spectatee.v_angle_z);
 
         //WriteByte (MSG_ONE, SVC_SETVIEW);
-        //    WriteEntity(MSG_ONE, self);            
+        //    WriteEntity(MSG_ONE, self);
         //makevectors(spectatee.v_angle);
         //makevectors(spectatee.v_angle);
-        //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/    
+        //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
     }
 }
 
 float SpectateUpdate() {
        if(!self.enemy)
     }
 }
 
 float SpectateUpdate() {
        if(!self.enemy)
-           return 0;           
+           return 0;
 
        if (self == self.enemy)
                return 0;
 
 
        if (self == self.enemy)
                return 0;
 
-       if not(IS_PLAYER(self.enemy))
+       if (!IS_PLAYER(self.enemy))
                return 0;
 
        SpectateCopy(self.enemy);
                return 0;
 
        SpectateCopy(self.enemy);
@@ -1817,13 +1823,13 @@ entity CA_SpectateNext(entity start) {
        if (start.team == self.team) {
                return start;
        }
        if (start.team == self.team) {
                return start;
        }
-       
+
        other = start;
        // continue from current player
        while(other && other.team != self.team) {
                other = find(other, classname, "player");
        }
        other = start;
        // continue from current player
        while(other && other.team != self.team) {
                other = find(other, classname, "player");
        }
-       
+
        if (!other) {
                // restart from begining
                other = find(other, classname, "player");
        if (!other) {
                // restart from begining
                other = find(other, classname, "player");
@@ -1831,7 +1837,7 @@ entity CA_SpectateNext(entity start) {
                        other = find(other, classname, "player");
                }
        }
                        other = find(other, classname, "player");
                }
        }
-       
+
        return other;
 }
 
        return other;
 }
 
@@ -1858,7 +1864,7 @@ float SpectatePrev()
 {
        // NOTE: chain order is from the highest to the lower entnum (unlike find)
        other = findchain(classname, "player");
 {
        // NOTE: chain order is from the highest to the lower entnum (unlike find)
        other = findchain(classname, "player");
-       if not(other) // no player
+       if (!other) // no player
                return FALSE;
 
        entity first = other;
                return FALSE;
 
        entity first = other;
@@ -1872,7 +1878,7 @@ float SpectatePrev()
                do { other = other.chain; }
                while(other && other.team != self.team);
 
                do { other = other.chain; }
                while(other && other.team != self.team);
 
-               if not(other)
+               if (!other)
                {
                        other = first;
                        while(other.team != self.team)
                {
                        other = first;
                        while(other.team != self.team)
@@ -2042,7 +2048,7 @@ void PrintWelcomeMessage()
        {
                if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
                        self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
        {
                if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
                        self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
-               else if(self.motd_actived_time == -2 || IS_PLAYER(self) || time - self.jointime > autocvar_welcome_message_time)
+               else if(self.motd_actived_time == -2 || IS_PLAYER(self))
                {
                        // instanctly hide MOTD
                        self.motd_actived_time = 0;
                {
                        // instanctly hide MOTD
                        self.motd_actived_time = 0;
@@ -2132,7 +2138,7 @@ void SpectatorThink()
 
 void PlayerUseKey()
 {
 
 void PlayerUseKey()
 {
-       if not(IS_PLAYER(self))
+       if (!IS_PLAYER(self))
                return;
 
        if(self.vehicle)
                return;
 
        if(self.vehicle)
@@ -2140,7 +2146,7 @@ void PlayerUseKey()
         vehicles_exit(VHEF_NORMAL);
         return;
        }
         vehicles_exit(VHEF_NORMAL);
         return;
        }
-       
+
        // a use key was pressed; call handlers
        MUTATOR_CALLHOOK(PlayerUseKey);
 }
        // a use key was pressed; call handlers
        MUTATOR_CALLHOOK(PlayerUseKey);
 }
@@ -2302,10 +2308,10 @@ void PlayerPreThink (void)
                                if(frametime)
                                        player_anim();
                                button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
                                if(frametime)
                                        player_anim();
                                button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
-                               
+
                                if (self.deadflag == DEAD_DYING)
                                {
                                if (self.deadflag == DEAD_DYING)
                                {
-                                       if(self.respawn_flags & RESPAWN_FORCE)
+                                       if((self.respawn_flags & RESPAWN_FORCE) && !autocvar_g_respawn_delay_max)
                                                self.deadflag = DEAD_RESPAWNING;
                                        else if(!button_pressed)
                                                self.deadflag = DEAD_DEAD;
                                                self.deadflag = DEAD_RESPAWNING;
                                        else if(!button_pressed)
                                                self.deadflag = DEAD_DEAD;
@@ -2314,6 +2320,8 @@ void PlayerPreThink (void)
                                {
                                        if(button_pressed)
                                                self.deadflag = DEAD_RESPAWNABLE;
                                {
                                        if(button_pressed)
                                                self.deadflag = DEAD_RESPAWNABLE;
+                                       else if(time >= self.respawn_time_max && (self.respawn_flags & RESPAWN_FORCE))
+                                               self.deadflag = DEAD_RESPAWNING;
                                }
                                else if (self.deadflag == DEAD_RESPAWNABLE)
                                {
                                }
                                else if (self.deadflag == DEAD_RESPAWNABLE)
                                {
@@ -2325,6 +2333,7 @@ void PlayerPreThink (void)
                                        if(time > self.respawn_time)
                                        {
                                                self.respawn_time = time + 1; // only retry once a second
                                        if(time > self.respawn_time)
                                        {
                                                self.respawn_time = time + 1; // only retry once a second
+                                               self.respawn_time_max = self.respawn_time;
                                                respawn();
                                        }
                                }
                                                respawn();
                                        }
                                }
@@ -2333,6 +2342,8 @@ void PlayerPreThink (void)
 
                                if(self.respawn_flags & RESPAWN_SILENT)
                                        self.stat_respawn_time = 0;
 
                                if(self.respawn_flags & RESPAWN_SILENT)
                                        self.stat_respawn_time = 0;
+                               else if((self.respawn_flags & RESPAWN_FORCE) && autocvar_g_respawn_delay_max)
+                                       self.stat_respawn_time = self.respawn_time_max;
                                else
                                        self.stat_respawn_time = self.respawn_time;
                        }
                                else
                                        self.stat_respawn_time = self.respawn_time;
                        }
@@ -2407,10 +2418,10 @@ void PlayerPreThink (void)
 
                if(frametime)
                        player_anim();
 
                if(frametime)
                        player_anim();
-               
+
                // secret status
                secrets_setstatus();
                // secret status
                secrets_setstatus();
-               
+
                self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
 
                //self.angles_y=self.v_angle_y + 90;   // temp
                self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
 
                //self.angles_y=self.v_angle_y + 90;   // temp
@@ -2570,7 +2581,7 @@ void PlayerPostThink (void)
                        return;         // intermission or finale
                GetPressedKeys();
        }
                        return;         // intermission or finale
                GetPressedKeys();
        }
-       
+
 #ifdef TETRIS
        }
 #endif
 #ifdef TETRIS
        }
 #endif
@@ -2594,13 +2605,13 @@ void PlayerPostThink (void)
        //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
 
        if(self.waypointsprite_attachedforcarrier)
        //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
 
        if(self.waypointsprite_attachedforcarrier)
-               WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
+               WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON));
 
        playerdemo_write();
 
        if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
        {
 
        playerdemo_write();
 
        if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
        {
-               if not(self.stored_netname)
+               if (!self.stored_netname)
                        self.stored_netname = strzone(uid2name(self.crypto_idfp));
                if(self.stored_netname != self.netname)
                {
                        self.stored_netname = strzone(uid2name(self.crypto_idfp));
                if(self.stored_netname != self.netname)
                {
@@ -2612,7 +2623,7 @@ void PlayerPostThink (void)
 
        /*
        if(g_race)
 
        /*
        if(g_race)
-               dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
+               dprintf("%f %.6f\n", time, race_GetFractionalLapCount(self));
        */
 
        CSQCMODEL_AUTOUPDATE();
        */
 
        CSQCMODEL_AUTOUPDATE();