PlayerScore_Clear(self); // clear scores when needed
+ accuracy_resend(self);
+
self.spectatortime = time;
self.classname = "observer";
entity spot, oldself;
float j;
+ accuracy_resend(self);
+
if(self.team < 0)
JoinBestTeam(self, FALSE, TRUE);
WriteEntity(MSG_ONE, self.enemy);
//stuffcmd(self, "set viewsize $tmpviewsize \n");
self.movetype = MOVETYPE_NONE;
+ accuracy_resend(self);
if(!SpectateUpdate())
PutObserverInServer();