]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge branch 'master' into TimePath/combined_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 2167bdb551f4e9a12f7c0ed624e0f69db63f59fe..b1dccc7b5c3bc4e3e6517106fd7919eb5976f393 100644 (file)
@@ -73,6 +73,8 @@ void ClientData_Touch(entity e)
 
 .string netname_previous;
 
+void SetSpectator(entity player, entity spectatee);
+
 
 /*
 =============
@@ -138,6 +140,8 @@ void PutObserverInServer (void)
        entity  spot;
     self.hud = HUD_NORMAL;
 
+       if(IS_PLAYER(self)) { pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); }
+
        spot = SelectSpawnPoint (TRUE);
        if(!spot)
                error("No spawnpoints for observers?!?\n");
@@ -161,7 +165,7 @@ void PutObserverInServer (void)
        if(self.alivetime)
        {
                if(!warmup_stage)
-                       PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
+                       PS_GR_P_ADDVAL(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
                self.alivetime = 0;
        }
 
@@ -256,6 +260,7 @@ void PutObserverInServer (void)
        self.punchvector = '0 0 0';
        self.oldvelocity = self.velocity;
        self.fire_endtime = -1;
+       self.event_damage = func_null;
 }
 
 .float model_randomizer;
@@ -364,6 +369,8 @@ void PutClientInServer (void)
                WriteEntity(MSG_ONE, self);
        }
 
+       SetSpectator(self, world);
+
        // reset player keys
        self.itemkeys = 0;
 
@@ -456,10 +463,10 @@ void PutClientInServer (void)
 
                if(g_weaponarena_random) // WEAPONTODO: more stuff that should be in a mutator. also: rename those cvars
                {
-                       if(g_weaponarena_random_with_laser)
+                       if(g_weaponarena_random_with_blaster)
                                self.weapons &= ~WEPSET_BLASTER;
                        W_RandomWeapons(self, g_weaponarena_random);
-                       if(g_weaponarena_random_with_laser)
+                       if(g_weaponarena_random_with_blaster)
                                self.weapons |= WEPSET_BLASTER;
                }
 
@@ -503,6 +510,8 @@ void PutClientInServer (void)
                self.angles = spot.angles;
 
                self.angles_z = 0; // never spawn tilted even if the spot says to
+               if(IS_BOT_CLIENT(self))
+                       self.v_angle = self.angles;
                self.fixangle = TRUE; // turn this way immediately
                self.velocity = '0 0 0';
                self.avelocity = '0 0 0';
@@ -542,7 +551,6 @@ void PutClientInServer (void)
                
                self.spider_slowness = 0;
 
-               self.statdraintime = time + 5;
                self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
 
                if(self.killcount == -666) {
@@ -778,8 +786,8 @@ void ClientKill_Now()
        if(self.killindicator_teamchange)
                ClientKill_Now_TeamChange();
 
-       // in any case:
-       Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
+       if(IS_PLAYER(self))
+               Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
 
        // now I am sure the player IS dead
 }
@@ -959,23 +967,6 @@ void FixClientCvars(entity e)
                stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
        if(autocvar_sv_gentle)
                stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
-       /*
-        * we no longer need to stuff this. Remove this comment block if you feel
-        * 2.3 and higher (or was it 2.2.3?) don't need these any more
-       stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
-       stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
-       stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
-       stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
-       stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
-       stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
-       stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
-       stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
-       stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
-       stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
-       stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
-       stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
-       stuffcmd(e, "cl_movement_edgefriction 1\n");
-        */
 }
 
 float PlayerInIDList(entity p, string idlist)
@@ -1039,6 +1030,8 @@ void ClientConnect (void)
                player_count = 0;
        }
 
+       if(IS_REAL_CLIENT(self)) { PlayerStats_PlayerBasic_CheckUpdate(self); }
+
        PlayerScore_Attach(self);
        ClientData_Attach();
        accuracy_init(self);
@@ -1117,10 +1110,10 @@ void ClientConnect (void)
 
        self.playerid = (playerid_last = playerid_last + 1);
 
-       PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
+       PlayerStats_GameReport_AddEvent(sprintf("kills-%d", self.playerid));
 
     if(IS_BOT_CLIENT(self))
-        PlayerStats_AddPlayer(self);
+        PlayerStats_GameReport_AddPlayer(self);
 
        if(autocvar_sv_eventlog)
                GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((IS_REAL_CLIENT(self)) ? self.netaddress : "bot"), ":", self.netname));
@@ -1227,7 +1220,9 @@ void ClientDisconnect (void)
                return;
        }
 
-       PlayerStats_AddGlobalInfo(self);
+       PlayerStats_GameReport_FinalizePlayer(self);
+
+       if(IS_PLAYER(self)) { pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); }
 
        CheatShutdownClient();
 
@@ -1400,7 +1395,7 @@ void player_powerups (void)
        Fire_ApplyDamage(self);
        Fire_ApplyEffect(self);
 
-       if (!g_minstagib)
+       if (!g_instagib)
        {
                if (self.items & IT_STRENGTH)
                {
@@ -1695,6 +1690,7 @@ void SpectateCopy(entity spectatee) {
        self.vortex_charge = spectatee.vortex_charge;
        self.vortex_chargepool_ammo = spectatee.vortex_chargepool_ammo;
        self.hagar_load = spectatee.hagar_load;
+       self.arc_heat_percent = spectatee.arc_heat_percent;
        self.minelayer_mines = spectatee.minelayer_mines;
        self.punchangle = spectatee.punchangle;
        self.view_ofs = spectatee.view_ofs;
@@ -1740,15 +1736,16 @@ void SpectateCopy(entity spectatee) {
     }
 }
 
-float SpectateUpdate() {
+float SpectateUpdate()
+{
        if(!self.enemy)
            return 0;
 
-       if (self == self.enemy)
-               return 0;
-
-       if (!IS_PLAYER(self.enemy))
+       if(!IS_PLAYER(self.enemy) || self == self.enemy)
+       {
+               SetSpectator(self, world);
                return 0;
+       }
 
        SpectateCopy(self.enemy);
 
@@ -1786,13 +1783,25 @@ float SpectateSet()
        return TRUE;
 }
 
+void SetSpectator(entity player, entity spectatee)
+{
+       entity old_spectatee = player.enemy;
+
+       player.enemy = spectatee;
+
+       // WEAPONTODO
+       // these are required to fix the spectator bug with arc
+       if(old_spectatee && old_spectatee.arc_beam) { old_spectatee.arc_beam.SendFlags |= ARC_SF_SETTINGS; }
+       if(player.enemy && player.enemy.arc_beam) { player.enemy.arc_beam.SendFlags |= ARC_SF_SETTINGS; }
+}
+
 float Spectate(entity pl)
 {
        if(g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
        if(pl.team != self.team)
                return 0;
 
-       self.enemy = pl;
+       SetSpectator(self, pl);
        return SpectateSet();
 }
 
@@ -1832,8 +1841,7 @@ float SpectateNext()
                        other = find(other, classname, "player");
        }
 
-       if (other)
-               self.enemy = other;
+       if(other) { SetSpectator(self, other); }
 
        return SpectateSet();
 }
@@ -1872,7 +1880,7 @@ float SpectatePrev()
                else
                        other = first;
        }
-       self.enemy = other;
+       SetSpectator(self, other);
        return SpectateSet();
 }
 
@@ -1967,7 +1975,7 @@ float nJoinAllowed(entity ignore) {
 
        float currentlyPlaying = 0;
        FOR_EACH_REALCLIENT(e)
-               if(IS_PLAYER(e) || e.caplayer == 1)
+               if(IS_PLAYER(e) || e.caplayer)
                        currentlyPlaying += 1;
 
        if(currentlyPlaying < autocvar_g_maxplayers)
@@ -1981,7 +1989,10 @@ float nJoinAllowed(entity ignore) {
  * g_maxplayers_spectator_blocktime seconds
  */
 void checkSpectatorBlock() {
-       if(IS_SPEC(self) || IS_OBSERVER(self)) {
+       if(IS_SPEC(self) || IS_OBSERVER(self))
+       if(!self.caplayer)
+       if(IS_REAL_CLIENT(self))
+       {
                if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
                        Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
                        dropclient(self);
@@ -2146,7 +2157,7 @@ void PlayerPreThink (void)
 
        self.stat_game_starttime = game_starttime;
        self.stat_round_starttime = round_starttime;
-       self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
+       self.stat_allow_oldvortexbeam = autocvar_g_allow_oldvortexbeam;
        self.stat_leadlimit = autocvar_leadlimit;
 
        if(frametime)
@@ -2419,7 +2430,7 @@ void PlayerPreThink (void)
                player_regen();
 
                // WEAPONTODO: Add a weapon request for this 
-               // rot nex charge to the charge limit
+               // rot vortex charge to the charge limit
                if(WEP_CVAR(vortex, charge_rot_rate) && self.vortex_charge > WEP_CVAR(vortex, charge_limit) && self.vortex_charge_rottime < time)
                        self.vortex_charge = bound(WEP_CVAR(vortex, charge_limit), self.vortex_charge - WEP_CVAR(vortex, charge_rot_rate) * frametime / W_TICSPERFRAME, 1);