]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge branch 'master' into Mario/buffs
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index ab886c896dcc258e8b66ad0da781f142b7e7e260..bb24fd6774725cbb22af6ff56321c991cb9e84be 100644 (file)
@@ -167,7 +167,7 @@ void PutObserverInServer (void)
        MUTATOR_CALLHOOK(MakePlayerObserver);
 
        Portal_ClearAll(self);
-       
+
        if(self.alivetime)
        {
                if(!warmup_stage)
@@ -176,7 +176,7 @@ void PutObserverInServer (void)
        }
 
        if(self.vehicle)
-               vehicles_exit(VHEF_RELESE);         
+               vehicles_exit(VHEF_RELESE);
 
        WaypointSprite_PlayerDead();
 
@@ -186,6 +186,8 @@ void PutObserverInServer (void)
        if(self.killcount != -666)
        {
                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname);
+               if(autocvar_g_chat_nospectators == 1 || (cvar("g_warmup") && !(warmup_stage || gameover) && autocvar_g_chat_nospectators == 2))
+                       Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CHAT_NOSPECTATORS);
 
                if(self.just_joined == FALSE) {
                        LogTeamchange(self.playerid, -1, 4);
@@ -198,7 +200,7 @@ void PutObserverInServer (void)
        accuracy_resend(self);
 
        self.spectatortime = time;
-       
+
        self.classname = "observer";
        self.iscreature = FALSE;
        self.teleportable = TELEPORT_SIMPLE;
@@ -281,7 +283,7 @@ void FixPlayermodel()
                if(teamplay)
                {
                        string s;
-                       s = Team_ColorName_Lower(self.team);
+                       s = Static_Team_ColorName_Lower(self.team);
                        if(s != "neutral")
                        {
                                defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
@@ -400,6 +402,9 @@ void PutClientInServer (void)
 
                RemoveGrapplingHook(self); // Wazat's Grappling Hook
 
+               if(self.vehicle)
+                       vehicles_exit(VHEF_RELESE);
+
                self.classname = "player";
                self.wasplayer = TRUE;
                self.iscreature = TRUE;
@@ -519,6 +524,9 @@ void PutClientInServer (void)
                spawnevent.owner = self;
                Net_LinkEntity(spawnevent, FALSE, 0.5, SpawnEvent_Send);
 
+               // Cut off any still running player sounds.
+               stopsound(self, CH_PLAYER_SINGLE);
+
                self.model = "";
                FixPlayermodel();
                self.drawonlytoclient = world;
@@ -538,6 +546,9 @@ void PutClientInServer (void)
                self.event_damage = PlayerDamage;
 
                self.bot_attack = TRUE;
+               self.monster_attack = TRUE;
+               
+               self.spider_slowness = 0;
 
                self.statdraintime = time + 5;
                self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
@@ -558,7 +569,7 @@ void PutClientInServer (void)
 
                //stuffcmd(self, "chase_active 0");
                //stuffcmd(self, "set viewsize $tmpviewsize \n");
-               
+
                target_voicescript_clear(self);
 
                // reset fields the weapons may use
@@ -766,7 +777,7 @@ void ClientKill_Now()
            if(!self.killindicator_teamchange)
            {
             self.vehicle_health = -1;
-            Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');            
+            Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
            }
        }
 
@@ -934,7 +945,7 @@ void ClientKill (void)
        if(gameover) return;
        if(self.player_blocked) return;
        if(self.freezetag_frozen) return;
-       
+
        ClientKill_TeamChange(0);
 }
 
@@ -1277,7 +1288,7 @@ void ClientDisconnect (void)
 
        if(autocvar_sv_eventlog)
                GameLogEcho(strcat(":part:", ftos(self.playerid)));
-               
+
        Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
 
        MUTATOR_CALLHOOK(ClientDisconnect);
@@ -1417,7 +1428,7 @@ void player_powerups (void)
        // add a way to see what the items were BEFORE all of these checks for the mutator hook
        olditems = self.items;
 
-       if((self.items & IT_USING_JETPACK) && !self.deadflag)
+       if((self.items & IT_USING_JETPACK) && !self.deadflag && !gameover)
                self.modelflags |= MF_ROCKET;
        else
                self.modelflags &= ~MF_ROCKET;
@@ -1516,7 +1527,7 @@ void player_powerups (void)
                        self.superweapons_finished = 0;
                }
        }
-       
+
        if(autocvar_g_nodepthtestplayers)
                self.effects = self.effects | EF_NODEPTHTEST;
 
@@ -1577,44 +1588,51 @@ float CalcRotRegen(float current, float regenstable, float regenfactor, float re
 
 void player_regen (void)
 {
-       float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
-       maxh = autocvar_g_balance_health_rotstable;
-       maxa = autocvar_g_balance_armor_rotstable;
-       maxf = autocvar_g_balance_fuel_rotstable;
-       minh = autocvar_g_balance_health_regenstable;
-       mina = autocvar_g_balance_armor_regenstable;
-       minf = autocvar_g_balance_fuel_regenstable;
-       limith = autocvar_g_balance_health_limit;
-       limita = autocvar_g_balance_armor_limit;
-       limitf = autocvar_g_balance_fuel_limit;
-
+       float max_mod, regen_mod, rot_mod, limit_mod;
        max_mod = regen_mod = rot_mod = limit_mod = 1;
+       regen_mod_max = max_mod;
+       regen_mod_regen = regen_mod;
+       regen_mod_rot = rot_mod;
+       regen_mod_limit = limit_mod;
+       if(!MUTATOR_CALLHOOK(PlayerRegen))
+       {
+               float minh, mina, maxh, maxa, limith, limita;
+               maxh = autocvar_g_balance_health_rotstable;
+               maxa = autocvar_g_balance_armor_rotstable;
+               minh = autocvar_g_balance_health_regenstable;
+               mina = autocvar_g_balance_armor_regenstable;
+               limith = autocvar_g_balance_health_limit;
+               limita = autocvar_g_balance_armor_limit;
+               
+               max_mod = regen_mod_max;
+               regen_mod = regen_mod_regen;
+               rot_mod = regen_mod_rot;
+               limit_mod = regen_mod_limit;
 
-       maxh = maxh * max_mod;
-       //maxa = maxa * max_mod;
-       //maxf = maxf * max_mod;
-       minh = minh * max_mod;
-       //mina = mina * max_mod;
-       //minf = minf * max_mod;
-       limith = limith * limit_mod;
-       limita = limita * limit_mod;
-       //limitf = limitf * limit_mod;
-
-       if(g_ca)
-               rot_mod = 0;
+               maxh = maxh * max_mod;
+               minh = minh * max_mod;
+               limith = limith * limit_mod;
+               limita = limita * limit_mod;
 
-       if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
-       {
                self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
                self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
-
-               // if player rotted to death...  die!
-               if(self.health < 1)
-                       self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
        }
 
+       // if player rotted to death...  die!
+       // check this outside above checks, as player may still be able to rot to death
+       if(self.health < 1)
+               self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
+
        if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
-               self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
+       {
+               float minf, maxf, limitf;
+
+               maxf = autocvar_g_balance_fuel_rotstable;
+               minf = autocvar_g_balance_fuel_regenstable;
+               limitf = autocvar_g_balance_fuel_limit;
+
+               self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
+       }
 }
 
 float zoomstate_set;
@@ -1730,7 +1748,7 @@ void SpectateCopy(entity spectatee) {
        setorigin(self, spectatee.origin);
        setsize(self, spectatee.mins, spectatee.maxs);
        SetZoomState(spectatee.zoomstate);
-    
+
     anticheat_spectatecopy(spectatee);
        self.hud = spectatee.hud;
        if(spectatee.vehicle)
@@ -1746,22 +1764,22 @@ void SpectateCopy(entity spectatee) {
         self.vehicle_reload2 = spectatee.vehicle_reload2;
 
         msg_entity = self;
-        
+
         WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
             WriteAngle(MSG_ONE,  spectatee.v_angle_x);
             WriteAngle(MSG_ONE,  spectatee.v_angle_y);
             WriteAngle(MSG_ONE,  spectatee.v_angle_z);
 
         //WriteByte (MSG_ONE, SVC_SETVIEW);
-        //    WriteEntity(MSG_ONE, self);            
+        //    WriteEntity(MSG_ONE, self);
         //makevectors(spectatee.v_angle);
-        //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/    
+        //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
     }
 }
 
 float SpectateUpdate() {
        if(!self.enemy)
-           return 0;           
+           return 0;
 
        if (self == self.enemy)
                return 0;
@@ -1820,13 +1838,13 @@ entity CA_SpectateNext(entity start) {
        if (start.team == self.team) {
                return start;
        }
-       
+
        other = start;
        // continue from current player
        while(other && other.team != self.team) {
                other = find(other, classname, "player");
        }
-       
+
        if (!other) {
                // restart from begining
                other = find(other, classname, "player");
@@ -1834,7 +1852,7 @@ entity CA_SpectateNext(entity start) {
                        other = find(other, classname, "player");
                }
        }
-       
+
        return other;
 }
 
@@ -2143,7 +2161,7 @@ void PlayerUseKey()
         vehicles_exit(VHEF_NORMAL);
         return;
        }
-       
+
        // a use key was pressed; call handlers
        MUTATOR_CALLHOOK(PlayerUseKey);
 }
@@ -2305,10 +2323,10 @@ void PlayerPreThink (void)
                                if(frametime)
                                        player_anim();
                                button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
-                               
+
                                if (self.deadflag == DEAD_DYING)
                                {
-                                       if(self.respawn_flags & RESPAWN_FORCE)
+                                       if((self.respawn_flags & RESPAWN_FORCE) && !autocvar_g_respawn_delay_max)
                                                self.deadflag = DEAD_RESPAWNING;
                                        else if(!button_pressed)
                                                self.deadflag = DEAD_DEAD;
@@ -2317,6 +2335,8 @@ void PlayerPreThink (void)
                                {
                                        if(button_pressed)
                                                self.deadflag = DEAD_RESPAWNABLE;
+                                       else if(time >= self.respawn_time_max && (self.respawn_flags & RESPAWN_FORCE))
+                                               self.deadflag = DEAD_RESPAWNING;
                                }
                                else if (self.deadflag == DEAD_RESPAWNABLE)
                                {
@@ -2328,6 +2348,7 @@ void PlayerPreThink (void)
                                        if(time > self.respawn_time)
                                        {
                                                self.respawn_time = time + 1; // only retry once a second
+                                               self.respawn_time_max = self.respawn_time;
                                                respawn();
                                        }
                                }
@@ -2336,6 +2357,8 @@ void PlayerPreThink (void)
 
                                if(self.respawn_flags & RESPAWN_SILENT)
                                        self.stat_respawn_time = 0;
+                               else if((self.respawn_flags & RESPAWN_FORCE) && autocvar_g_respawn_delay_max)
+                                       self.stat_respawn_time = self.respawn_time_max;
                                else
                                        self.stat_respawn_time = self.respawn_time;
                        }
@@ -2410,10 +2433,13 @@ void PlayerPreThink (void)
 
                if(frametime)
                        player_anim();
-               
+
                // secret status
                secrets_setstatus();
-               
+
+               // monsters status
+               monsters_setstatus();
+
                self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
 
                //self.angles_y=self.v_angle_y + 90;   // temp
@@ -2573,7 +2599,7 @@ void PlayerPostThink (void)
                        return;         // intermission or finale
                GetPressedKeys();
        }
-       
+
 #ifdef TETRIS
        }
 #endif
@@ -2615,7 +2641,7 @@ void PlayerPostThink (void)
 
        /*
        if(g_race)
-               dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
+               dprintf("%f %.6f\n", time, race_GetFractionalLapCount(self));
        */
 
        CSQCMODEL_AUTOUPDATE();