]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
fix cvar use of electro bounce params
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 5ce52680727511ac333b21d9d1e3eb3fb249e8e2..e3507d6413a8e54b4e57a4fd4fba36104916fa47 100644 (file)
@@ -916,7 +916,13 @@ void PutClientInServer (void)
                }
 
                if(g_weaponarena_random)
+               {
+                       if(g_weaponarena_random_with_laser)
+                               self.weapons &~= WEPBIT_LASER;
                        self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
+                       if(g_weaponarena_random_with_laser)
+                               self.weapons |= WEPBIT_LASER;
+               }
 
                self.items = start_items;
                self.jump_interval = time;
@@ -1069,6 +1075,9 @@ void PutClientInServer (void)
        //      ctf_playerchanged();
 }
 
+.float ebouncefactor, ebouncestop; // electro's values
+// TODO do we need all these fields, or should we stop autodetecting runtime
+// changes and just have a console command to update this?
 float ClientInit_SendEntity(entity to, float sf)
 {
        WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
@@ -1093,6 +1102,8 @@ float ClientInit_SendEntity(entity to, float sf)
        WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
        WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
        WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
+       WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
+       WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
        WriteByte(MSG_ENTITY, cvar("g_balance_nex_secondary")); // client has to know if it should zoom or not
        WriteByte(MSG_ENTITY, cvar("g_balance_campingrifle_secondary")); // client has to know if it should zoom or not
        WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
@@ -1122,6 +1133,16 @@ void ClientInit_CheckUpdate()
                self.bouncestop = cvar("g_balance_grenadelauncher_bouncestop");
                self.SendFlags |= 1;
        }
+       if(self.ebouncefactor != cvar("g_balance_electro_secondary_bouncefactor"))
+       {
+               self.ebouncefactor = cvar("g_balance_electro_secondary_bouncefactor");
+               self.SendFlags |= 1;
+       }
+       if(self.ebouncestop != cvar("g_balance_electro_secondary_bouncestop"))
+       {
+               self.ebouncestop = cvar("g_balance_electro_secondary_bouncestop");
+               self.SendFlags |= 1;
+       }
 }
 
 void ClientInit_Spawn()
@@ -1408,6 +1429,27 @@ void FixClientCvars(entity e)
         */
 }
 
+float PlayerInIDList(entity p, string idlist)
+{
+       float n, i;
+       string s;
+
+       // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
+       if not(p.crypto_idfp)
+               return 0;
+
+       // this function allows abbreviated player IDs too!
+       n = tokenize_console(idlist);
+       for(i = 0; i < n; ++i)
+       {
+               s = argv(i);
+               if(s == substring(p.crypto_idfp, 0, strlen(s)))
+                       return 1;
+       }
+
+       return 0;
+}
+
 /*
 =============
 ClientConnect
@@ -1463,9 +1505,37 @@ void ClientConnect (void)
        //if(g_domination)
        //      dom_player_join_team(self);
 
+       // identify the right forced team
+       if(PlayerInIDList(self, cvar_string("g_forced_team_red")))
+               self.team_forced = COLOR_TEAM1;
+       else if(PlayerInIDList(self, cvar_string("g_forced_team_blue")))
+               self.team_forced = COLOR_TEAM2;
+       else if(PlayerInIDList(self, cvar_string("g_forced_team_yellow")))
+               self.team_forced = COLOR_TEAM3;
+       else if(PlayerInIDList(self, cvar_string("g_forced_team_pink")))
+               self.team_forced = COLOR_TEAM4;
+       else if(cvar_string("g_forced_team_otherwise") == "red")
+               self.team_forced = COLOR_TEAM1;
+       else if(cvar_string("g_forced_team_otherwise") == "blue")
+               self.team_forced = COLOR_TEAM2;
+       else if(cvar_string("g_forced_team_otherwise") == "yellow")
+               self.team_forced = COLOR_TEAM3;
+       else if(cvar_string("g_forced_team_otherwise") == "pink")
+               self.team_forced = COLOR_TEAM4;
+       else if(cvar_string("g_forced_team_otherwise") == "spectate")
+               self.team_forced = -1;
+       else if(cvar_string("g_forced_team_otherwise") == "spectator")
+               self.team_forced = -1;
+       else
+               self.team_forced = 0;
+
+       if(!teams_matter)
+               if(self.team_forced > 0)
+                       self.team_forced = 0;
+
        JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
 
-       if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
+       if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign") || self.team_forced < 0) {
                self.classname = "observer";
        } else {
                if(teams_matter)
@@ -2333,7 +2403,7 @@ void ShowRespawnCountdown()
 void LeaveSpectatorMode()
 {
        if(isJoinAllowed()) {
-               if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
+               if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned")) || self.team_forced > 0) {
                        self.classname = "player";
 
                        if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
@@ -2374,6 +2444,9 @@ void LeaveSpectatorMode()
  * @return bool TRUE if the player is allowed to join, false otherwise
  */
 float isJoinAllowed() {
+       if(self.team_forced < 0)
+               return FALSE; // forced spectators can never join
+
        if (!cvar("g_maxplayers"))
                return TRUE;
 
@@ -2402,50 +2475,6 @@ void checkSpectatorBlock() {
        }
 }
 
-float vercmp_recursive(string v1, string v2)
-{
-       float dot1, dot2;
-       string s1, s2;
-       float r;
-
-       dot1 = strstrofs(v1, ".", 0);
-       dot2 = strstrofs(v2, ".", 0);
-       if(dot1 == -1)
-               s1 = v1;
-       else
-               s1 = substring(v1, 0, dot1);
-       if(dot2 == -1)
-               s2 = v2;
-       else
-               s2 = substring(v2, 0, dot2);
-
-       r = stof(s1) - stof(s2);
-       if(r != 0)
-               return r;
-
-       r = strcasecmp(s1, s2);
-       if(r != 0)
-               return r;
-
-       if(dot1 == -1)
-               if(dot2 == -1)
-                       return 0;
-               else
-                       return -1;
-       else
-               if(dot2 == -1)
-                       return 1;
-               else
-                       return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
-}
-
-float vercmp(string v1, string v2)
-{
-       if(strcasecmp(v1, v2) == 0) // early out check
-               return 0;
-       return vercmp_recursive(v1, v2);
-}
-
 void ObserverThink()
 {
        if (self.flags & FL_JUMPRELEASED) {