CLASS(Client, Object)
/** Client name */
- ATTRIB(Client, netname, string, this.netname)
- ATTRIB(Client, colormap, int, this.colormap)
- ATTRIB(Client, team, int, this.team)
- ATTRIB(Client, clientcolors, int, this.clientcolors)
+ ATTRIB(Client, netname, string, this.netname);
+ ATTRIB(Client, colormap, int, this.colormap);
+ ATTRIB(Client, team, int, this.team);
+ ATTRIB(Client, clientcolors, int, this.clientcolors);
/** Client IP */
- ATTRIB(Client, netaddress, string, this.netaddress)
- ATTRIB(Client, playermodel, string, this.playermodel)
- ATTRIB(Client, playerskin, int, this.playerskin)
+ ATTRIB(Client, netaddress, string, this.netaddress);
+ ATTRIB(Client, playermodel, string, this.playermodel);
+ ATTRIB(Client, playerskin, int, this.playerskin);
/** fingerprint of CA key the player used to authenticate */
- ATTRIB(Client, crypto_keyfp, string, this.crypto_keyfp)
+ ATTRIB(Client, crypto_keyfp, string, this.crypto_keyfp);
/** fingerprint of CA key the server used to authenticate to the player */
- ATTRIB(Client, crypto_mykeyfp, string, this.crypto_mykeyfp)
+ ATTRIB(Client, crypto_mykeyfp, string, this.crypto_mykeyfp);
/** fingerprint of ID used by the player entity, or string_null if not identified */
- ATTRIB(Client, crypto_idfp, string, this.crypto_idfp)
+ ATTRIB(Client, crypto_idfp, string, this.crypto_idfp);
/** set if the player's ID has been signed */
- ATTRIB(Client, crypto_idfp_signed, bool, this.crypto_idfp_signed)
+ ATTRIB(Client, crypto_idfp_signed, bool, this.crypto_idfp_signed);
/** the string "AES128" if encrypting, and string_null if plaintext */
- ATTRIB(Client, crypto_encryptmethod, string, this.crypto_encryptmethod)
+ ATTRIB(Client, crypto_encryptmethod, string, this.crypto_encryptmethod);
/** the string "HMAC-SHA256" if signing, and string_null if plaintext */
- ATTRIB(Client, crypto_signmethod, string, this.crypto_signmethod)
+ ATTRIB(Client, crypto_signmethod, string, this.crypto_signmethod);
// custom
- ATTRIB(Client, playerid, int, this.playerid)
+ ATTRIB(Client, playerid, int, this.playerid);
METHOD(Client, m_unwind, bool(Client this));