#include "weapons/tracing.qh"
#include "weapons/weaponsystem.qh"
+#include "../common/minigames/sv_minigames.qh"
+
#include "../common/weapons/all.qh"
/*
return;
self.impulse = 0;
+ if ( self.active_minigame )
+ if ( MinigameImpulse(imp) )
+ return;
+
// allow only weapon change impulses when not in round time
if(round_handler_IsActive() && !round_handler_IsRoundStarted())
if(imp == 17 || (imp >= 20 && imp < 200) || imp > 253)
}
}
}
-#ifdef TETRIS
- else if(imp == 100)
- TetrisImpulse();
-#endif
}