]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_impulse.qc
Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_impulse.qc
index bb4c171c87272a7ce10cba28b78a3654b17e01fc..45708409c5fe9731e95088dee3fcb9779b15daa1 100644 (file)
@@ -10,7 +10,6 @@
 #include "weapons/selection.qh"
 #include "weapons/tracing.qh"
 #include "weapons/weaponsystem.qh"
-#include "vehicles/vehicle.qh"
 #include "waypointsprites.qh"
 
 #include "../common/weapons/all.qh"
@@ -71,11 +70,15 @@ void ImpulseCommands (void)
        if (timeout_status == TIMEOUT_ACTIVE) //don't allow any impulses while the game is paused
                return;
 
-    if(self.vehicle)
-        if(self.vehicle.deadflag == DEAD_NO)
-            if(self.vehicle.vehicles_impulse)
-                if(self.vehicle.vehicles_impulse(imp))
-                    return;
+       if(self.vehicle)
+       if(self.vehicle.deadflag == DEAD_NO)
+       {
+               if(self.vehicle.vehicles_impulse)
+               if(self.vehicle.vehicles_impulse(imp))
+                       return;
+               if(vehicle_impulse(imp))
+                       return;
+       }
 
        if(CheatImpulse(imp))
        {
@@ -90,6 +93,7 @@ void ImpulseCommands (void)
        }
        else if(imp >= 10 && imp <= 20)
        {
+               if(!self.vehicle)
                if(self.deadflag == DEAD_NO)
                {
                        switch(imp)
@@ -125,7 +129,7 @@ void ImpulseCommands (void)
                                        W_PreviousWeapon(1);
                                        break;
                                case 20:
-                                       if(!forbidWeaponUse()) { WEP_ACTION(self.weapon, WR_RELOAD); }
+                                       if(!forbidWeaponUse(self)) { WEP_ACTION(self.weapon, WR_RELOAD); }
                                        break;
                        }
                }
@@ -138,6 +142,7 @@ void ImpulseCommands (void)
        }
        else if(imp >= 200 && imp <= 229)
        {
+               if(!self.vehicle)
                if(self.deadflag == DEAD_NO)
                {
                        // custom order weapon cycling
@@ -150,6 +155,7 @@ void ImpulseCommands (void)
        }
        else if(imp >= 230 && imp <= 253)
        {
+               if(!self.vehicle)
                if(self.deadflag == DEAD_NO)
                        W_SwitchWeapon (imp - 230 + WEP_FIRST);
                else
@@ -186,7 +192,7 @@ void ImpulseCommands (void)
                        case 33:
                                if(self.deadflag == DEAD_NO && teamplay)
                                {
-                                       if (!MUTATOR_CALLHOOK(HelpMePing))
+                                       if (!MUTATOR_CALLHOOK(HelpMePing, self))
                                        {
                                                wp = WaypointSprite_Attach("helpme", true, RADARICON_HELPME, '1 0.5 0');
                                                if(!wp)