]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_impulse.qc
Revert "Merge branch 'Mario/despawn_effects'"
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_impulse.qc
index c6ede7f981fad61358c959dd02eeefe4d05ca118..c9896bc74591a8b3263c7e4884cca106c6ca3a49 100644 (file)
@@ -68,8 +68,8 @@ void ImpulseCommands (void)
                // weapon switching impulses
                if(self.deadflag == DEAD_NO)
                        W_NextWeaponOnImpulse(imp);
-               //else
-               //      self.impulse = imp; // retry in next frame
+               else
+                       self.impulse = imp; // retry in next frame
        }
        else if(imp >= 10 && imp <= 20)
        {
@@ -78,37 +78,37 @@ void ImpulseCommands (void)
                        switch(imp)
                        {
                                case 10:
-                                       W_NextWeapon(0);
+                                       W_NextWeapon (0);
                                        break;
                                case 11:
                                        W_LastWeapon();
                                        break;
                                case 12:
-                                       W_PreviousWeapon(0);
+                                       W_PreviousWeapon (0);
                                        break;
                                case 13:
-                                       W_SwitchWeapon(w_getbestweapon(self));
+                                       W_SwitchWeapon (w_getbestweapon(self));
                                        break;
                                case 14:
                                        W_NextWeaponOnImpulse(0);
                                        break;
                                case 15:
-                                       W_NextWeapon(2);
+                                       W_NextWeapon (2);
                                        break;
                                case 16:
-                                       W_PreviousWeapon(2);
+                                       W_PreviousWeapon (2);
                                        break;
                                case 17:
                                        W_ThrowWeapon(W_CalculateProjectileVelocity(self.velocity, v_forward * 750, FALSE), '0 0 0', TRUE);
                                        break;
                                case 18:
-                                       W_NextWeapon(1);
+                                       W_NextWeapon (1);
                                        break;
                                case 19:
-                                       W_PreviousWeapon(1);
+                                       W_PreviousWeapon (1);
                                        break;
                                case 20:
-                                       WEP_ACTION(self.weapon, WR_RELOAD);
+                                       W_TriggerReload ();
                                        break;
                        }
                }