+ if (cvar("g_multijump"))
+ {
+ if ((self.flags & FL_JUMPRELEASED) && !(self.flags & FL_ONGROUND))
+ self.multijump_ready = TRUE; // this is necessary to check that we released the jump button and pressed it again
+ else if (self.flags & FL_ONGROUND)
+ {
+ if (cvar("g_multijump") > 0)
+ self.multijump_count = 0;
+ else
+ self.multijump_count = -2; // the cvar value for infinite jumps is -1, so this needs to be smaller
+ self.multijump_ready = FALSE;
+ }
+ }
+
+ if(self.multijump_ready && time > self.multijump_delay && self.multijump_count < cvar("g_multijump") && self.velocity_z > cvar("g_multijump_speed"))
+ {
+ if (cvar("g_multijump") > 0)
+ self.multijump_count += 1;
+ self.multijump_ready = FALSE; // require releasing and pressing the jump button again for the next jump
+ }
+ else if (!(self.flags & FL_ONGROUND))