turn NIX into a mutator; fix keyhunt
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_physics.qc
index c136ef7b0a6e40f6ed96a5c69def085613599e0a..4c2280099dc2f0b08e5e86de9466c898c733913b 100644 (file)
@@ -87,7 +87,7 @@ void PlayerJump (void)
                self.velocity_z = max(cvar("sv_jumpvelocity") * cvar("sv_jumpspeedcap_min"), self.velocity_z);
        if(cvar_string("sv_jumpspeedcap_max") != "") {
                if(trace_fraction < 1 && trace_plane_normal_z < 0.98 && cvar("sv_jumpspeedcap_max_disable_on_ramps")) {
-                       // don't do jump speedcaps on ramps to preserve old nexuiz ramjump style
+                       // don't do jump speedcaps on ramps to preserve old xonotic ramjump style
                        //print("Trace plane normal z: ", ftos(trace_plane_normal_z), ", disabling speed cap!\n");
                }
                else
@@ -542,7 +542,6 @@ void PM_AirAccelerate(vector wishdir, float wishspeed)
 .vector v_angle_old;
 .string lastclassname;
 
-void Nixnex_GiveCurrentWeapon();
 .float() PlayerPhysplug;
 
 string specialcommand = "xwxwxsxsxaxdxaxdx1x ";